No idea if we are going to do it or not but I was discussing a few ways we could approach this on stream today.
No idea if we are going to do it or not but I was discussing a few ways we could approach this on stream today.
So this is actually how it does work already just with a portion of the ability where you are locked in. We are working on an update to the animation system which will allow us to shorten the locked in duration for each ability to allow for earlier interrupting. Also movement skills (including evade) can generally interrupt faster than other attack abilities.
You guys, I hope you know how wonderful of a job your entire team is doing. You're active on forums like Reddit, your game is already feeling like the best out there, KUDOS. I can't say it enough. I hope your whole team from top to bottom is feeling a huge amount of satisfaction at the all around success that season 2 is.
The reception to Season 2 has been so nice. I took a minute to just sit in my yard last night and it was really great to be able to not be worrying about it. Lots to do still but it feels nice to have our feet under us.
<3
I had a similar issue but with a different rune. The item was found in my stash.
Thanks, that supports our theory.
Yep. Item was in the spot it was initially in the stash before it was dragged to the inventory.
I was watching a friend's stream, he used a rune of weaving and his item was gone.
We reported it in game the beginning of the message was something like [Video]..., sent a video of it happening, then we sent another ticket in saying "disregard the last ticket" or something along those lines saying it appeared in the stash. I say this in case it would help in any way since he probably sent some debug logs.
Also the rune of weaving never got used, which means it was probably some sort of desync.
Awesome, thanks :)
I had that happen too.
Relog and check your stash.
This is consistent with our working theory on what is going on. Just to confirm, you found the item in your stash after a relog?
Looking into this and I'm wondering if you found the item somewhere else in your inventory down the road. The rune of Removal didn't actually get used so I think it's a desync issue and the chest piece was never in the forge window on the server. When the forge button was clicked it got an updated state of the container which was empty and the item vanished. This wouldn't updated every item container so it could still be invisible in your inventory at that point. This does also mean that the initial pickup might not have registered either but I'm hoping it just reappeared in your inventory at some point.
Sorry, how do I do it? Couldn’t see it
Can never remember the hotkey, it's some combination of Ctrl or alt and left or right clicking while the chat window is focused.
Did you ever do this?
Yea, it was in 1.0
Lives up to its name.
Still not implemented? Sadge
it is, hold alt
Other people came back to this comment for 1.0, and I'm coming back for 1.2 lol
This feature still sucks, can you please reconsider your stance on this? You're punishing the average player, just to stop a few. It feels like shit when changing to and from +1 to levels gear.
Even just putting it on to test the damage, then makes it impossible to compare against old gear, because your skill passives are all f**ked up when taking it off.
I agree, always have.
I've lost this debate internally so many times. Head over to the discord suggestions channel to get it more visible.
You know you just jinxed yourself into oblivion, right? As a former minor league pitcher in a sport drenched in superstition, the words you just put out into the universe are unfathomable to me....
I prefer the philosophy of good vibes. I get back what I put out and I'm putting out good. I'm gonna read my kid an extra bed time story tonight, just because I can.
😅 i never had a dev reply to me.
I'm a random dude on the internet, but i played Last Epoch for the first time yesterday, and it feels like a breath of fresh air. I'm only level ~15 with 3-4hrs in game but there is so much quality of life improvements compared to other arpgs.
This is probably the first game where i think i'll enjoy setting up a loot filter. Since items dropped ID'd you can target farm good/great crafting bases so much easier without having to pickup thousands of items to ID and then filter through for useful stuff. I'm really interested to see how much in the filter i can customize and how easy/tedious the in-game trading system is. (Please don't make both parties go to the same area/zone to trade)
The in-game Item descriptions and the guide was very useful as a new player.
Take care and support each other and this could easily become the top arpg. Also get some rest and spend time with your families!
Time for my second LE s...
Glad you're having fun out there :D This is actually the first launch where I haven't had to stay up all night to fix stuff so family time is still on the menu.
So adding affixes has a chance to remove... "forge potential" (FP ?) if I'm remembering the term correctly.
I don't recall that Improving an Affix tier consumed any of the FP.
If that's the case, then can every item eventually have a max tier affix after farming a bunch for items to break down?
There are 2 extra tiers of affixes (6 and 7) which you can't just craft on like normal. They are generally drop only tiers but with some of the new runes that we just added, you can manipulate Exalted items to get the T6/7 mods on the affixes you really want.
Does this mean we will see some of them return?
If we can fix it so it doesn't cause the problems it is causing now, yes.
why not just emulate controller? I dont need to run and attack at the same time simply moving with wasd is enough
Yea, that's basically what we're doing. WASD is being released in 2 days.
We used to have a lot more of these but we have been phasing them out because of the positioning issues it causes. We are working on those issues for future content updates.
Poison isn't as good as it was when it was completely busted overpowered.
You can scale poison damage by getting increases to appropriate damage. Generic, DoT and poison.
No, only the newest version of Unity. Original release was on the version they have started.
So, it's like UE 4.5 into UE5 for them. Part of the reason why it took them so long.
Sadly didn't get all the way to unity 6 with the update haha. But it should be easier to do more updates in the future.