ekimarcher

ekimarcher



Yesterday

Comment

Originally posted by DianKali

Bee-teor is nice and all, but how about a Meat-eor?

Saving it for the prospector class.

Comment

Originally posted by Zealousideal-Tap2398

It's 2025 and there is still no way to do what we can do in like every other ARPG?

One of us doesn't understand the request because I don't think that D2/3/4, PoE, PoE2 or Grim Dawn have this. I don't know if Dragonkin, Undecember or Torchlight have this but I don't think so. I don't think you can categorize almost every other ARPG without any of the above games.

And we technically do have it, just not independent of other UI size which is more what they were asking for I think.

Edit: that is unless I'm just wrong about what they are asking.


31 Mar

Comment

Originally posted by M4jkelson

I want to see someone recording the crazy low chance rng of heartseeker going for a looong time lol

I've definitely had one in testing it where I thought it might be bugged because it just kept going.


30 Mar

Comment

Originally posted by MeanForest

Heartseeker does not have a limit how many times it can hit unless I've missed something...

You are correct, it can theoretically keep going and going and going.

Comment

Originally posted by NhireTheCursed

been looking for it myself for a long time, every invite i find is expired. maybe it's gone?

I just checked my discord, I'm still in it. I don't have a current invite link and I don't know if it's appropriate for me to try and generate one either.

Comment

Originally posted by Raeandray

While we’re talking about this, it would be really nice if you could add the option to include the cooldown tooltips above the character instead of just on the bottom bar. It’s a small thing but being able to glance at my character in the middle of the screen to check cooldowns is so much smoother and takes less time/distraction than checking the bottom bar.

I think this would be really good to be able to put 1 (maybe 2) skill cooldowns at center screen like that. Having them all go there would be a lot of clutter in some builds.


29 Mar

Comment

Originally posted by Renediffie

I might have misunderstood then.

I am aware that some of these exist already. But I don't feel as if it's creating much of an identity around the ailments. I don't really approach making a bleed build any different than I would a poison build for instance. And if not for the colour I don't think I could tell a bleed build and a poison build apart.

I think that's a really good way of framing it. The bleed suggestion around flat physical amount changes the way it could be built compared to the others.

Comment

Thanks for adding some specific suggestions to the topic. I have definitely considered the topic many times. Sorry if it seemed otherwise on stream. Poison does already have the res shred built in.

We also do have the alternate fire ailment spreading flames.

Comment

Originally posted by Veora

Yeah if there's one criticism I have is a lot of teasers etc are all on a discord, and not even always your own!

Would love for you to have an effort to mirror across all the channels of communication you have!

They do all get batch posted on our forums at the end of the month.

Comment

Originally posted by OrthodoxReporter

Would be nice if things wouldn't get announced in a streamer's discord.

You're right, this isn't ideal. We were planning on setting the date another way, it came out during the dev stream (not my fault) and it got taken for a ride to another stream and because it was the correct date and not a huge deal, we just decided to let it be confirmed. We will make a proper post for it.


27 Mar

Comment

Originally posted by FrozenSentinel1

Is this the same solution that Judd hinted at earlier that will address some of the failed slam pain, or is this ANOTHER new thing we can look forward to in 1.2?

Different

Comment

I have word on the matter. No.

However, we have heard the feedback that 1LP on a unique that can relatively commonly get 2+LP can feel worse than getting 0LP and we have a different solution to that issue which will be in Season 2.

Comment

Originally posted by NYPolarBear20

You got two weeks make it happen number 1 :)

Well, today was feature lock so it's too late to make it in for launch.

Comment

We don't have that option at the moment but I like the idea.

Edit: I checked and the UI only syncs a percentage value and doesn't know the actual time remaining to be used. I can't change sync values for patch launch as we are past feature lock.


24 Mar

Comment

That is an extreme outlier. I'm not sure what it causing it but something is going extremely wrong there. Loading times on average should be measured in seconds, not minutes. I sadly don't have a magic answer to fix it. I know that VPNs can cause issues in some situations so if you've got one, as an experiment, try turning it off and see if it does anything.


23 Mar

Comment

Originally posted by ddarkspirit22

Before 1.1 they talked about plans for reworking black hole I think they forgot about

Haven't forgotten about it. Just waiting on something else before we do it. It'll all make sense later.


22 Mar

Comment

Originally posted by tetsuomiyaki

Time to play on 3 ultrawides

Just in case someone sees this and expects the screen size to affect it. It is a fixed radius that isn't quite your whole screen when playing 16:9


21 Mar

Comment

Side note: you can press G in game to open the game guide to get info on topics like this one.


20 Mar

Comment

Originally posted by MisterCrow2

Get this guy a woodworking or light themed unique in the game!

That was my first thought but someone suggested another idea which I'm trying to get approved. If it doesn't work, I'll probably do that.


19 Mar

Comment

Originally posted by Peeping_pete

this should be on the wall behind you while doing friday´s streams :)

It will be. I rotated my desk in my office so that I would have a better spot for it behind me for it.