ekimarcher

ekimarcher



Yesterday

Comment

Originally posted by StankyRoux

TY for the comment. I have been to the observatory on my level 98 today, and also hit he little button to transfer all my stash materials, and moved my stash items (tab by tab). Please let me know if there is something specific I can do to make the NPCs show up in The Keeper's Camp.

The material transfer button was what I thought would do it.

Comment

It might require you to do something on one of the mains. Did you hit the transfer stash button yet? You might have to go to the observatory on a main too.

It should let you join CoF on your alt from the first town.


17 Feb

Comment

Originally posted by Moethelion

It has to be at least 8 or the overkill damage would have been 1. Liar!

He had ward 1


15 Feb

Comment

Originally posted by Few_Ad_2940

Hi, according my informations you did an engine update in the past this year. So what is now with this isse. Is there a plan and ETA when this will be fixed ?

Best regards.

Yes, we did recently roll out a update to the game engine. It wasn't expected to have an impact on this though. We don't have an ETA for it.

Comment

Originally posted by DeviousAlpha

Once you're done squashing the big can you share how much deeper it went? Maybe a showcase of silliness that was possible but we all missed? That's be great fun.

I kinda don't want to show the ways it can be abused until the fix actually rolls out and that won't be until April. But if you remind me, sure thing.

Comment

Originally posted by Nekroshade

Was it caused by the addition of mana cost on that node or the shadows, or something else entirely?

A combination of those and something else entirely.

Comment

Originally posted by Nekroshade

Sad/glad I could contribute to the destruction of a glorious bug

It was a really sneaky one. Just had to move one line of code.


14 Feb

Comment

Originally posted by Nekroshade

Using Puncture with World Splitter equipped seems to semi-permanently increase the aoe of some skills with "area" tag. The bug persists between monolith echoes but not floors of a dungeon. There is no time limit, and maybe no size limit, though the increase in size slows down the bigger the aoe gets.

Puncture does not appear to benefit from the size increase, and instead it acts like the size increase gets stolen by other skills.

Unequipping World Splitter does not remove the size bonus, so you can use other weapons with the turbo AOE. This does stop the size from continuing to grow, and just keeps it at wherever you stopped,

Shrines also benefit from the bug, and maelstrom for example gets gloriously huge, bigger than the screen.

Sorry if this has been reported already, and doubly sorry if it hasn't and I just exposed your beautiful build/exploit! u/ekimarcher let me know if you need any more info.

Imported charac...

Read more

Well, I'm glad you already apologized to everyone else because this was not on the radar and I have figured it out. It's caused by the way Penumbral Ambush and World Breaker interact. Today was the last day.

edit: the rabbit hole goes deeper, this was actually really good to catch, thank you.


10 Feb

Comment

Originally posted by AceWissle

slamming my lights and camera into the ceiling (yes that happened).

Wait, what? Is it a standup desk that you can lower and raise or how did that happen?

Yup that's exactly it


08 Feb

Comment

Originally posted by MoochiNR

Glad to hear you’re almost set up. 

Would like to ask, is there somewhere you announce when you’re going to be streaming ahead of time? Like twitter or the discord? 

Read more

I think a tweet goes out. It's supposed to be like 49 Fridays a year. Christmas break was very awkward this year and now my move has thrown a wrench in the works. I will try and use the twitch calendar better.

Comment

<3

I wish I could have done the stream this week. I had only planned to be away for 1 and the timing was just terrible.

I almost have everything set back up. It should be good to go by Tuesday so plenty of time for next Friday. I'll finally be out of my teeny tiny office and I won't have to worry about my desk slamming my lights and camera into the ceiling (yes that happened).

We had also planned to have a replacement on the 1st week but we had some technical difficulties getting it set.


05 Feb

Comment

Originally posted by Chrozzinho

What im missing is currently is more complex stuff in general.
The base crafting system is great, but I feel more crafting systems, ways to manipulate items, etc, would be very welcomed.
I'd like to see what they do with the skill system, from what I remember they had some interesting things on the roadmap about empowering certain skills? Looked cool.
Basically anything that adds complexity in the lategame. Bas

Oh boy are you going to like Season 2...

Comment

Originally posted by MoochiNR

I think they have in the form of EHG community manager Reddit posts, but nothing concrete and in a “we’re working on it” way. 

Though I think it was to better filter for items (which would help with price checking). 

Read more

We're working on it.

We have updates to it coming down the pipe and more a little farther down the pipe.


03 Feb

Comment

Originally posted by MetaphoricTendancies

Is there still a future goal of the game coming to Xbox/PS? Absolutely love LE and excited to get back to it but I’ve also gotten really spoiled being able to chill out on the couch on the Xbox in other ARPGS and would love that experience with LE as well!

We would love to come to console. It's something that we still have to work out a lot of details for. I'm sorry, I don't have any hard info on the subject.


02 Feb

Comment

Originally posted by hungryturdburgleur

Your team is awesome and so is your game. Bee costumes on stream please.

Gotta dress up for the April launch eh?


01 Feb

Comment

Originally posted by MoochiNR

Would you know if there’s improvements for dread and infernal shade targeting on allies? Trying to target my arch mage was what made me ultimately give up on my necro on console. 

Read more

I don't know the specifics of every ability off the top of my head but every ability is getting a new primary and secondary targeting method. Every time you take a node that changes how a skill works, those targeting parameters also gets updated if necessary.

Comment

I'm very happy to report that we are fixing this issue for controllers in Season 2 on April 2nd.

My current favorite with controller is harvest lich. So many little dashes and jumps.

Comment

Originally posted by Mysterious_Plate1296

Thanks for the answer. How do I know which corruption level is needed?

Also is there any harbinger particularly hard that I should fight early on?

Personally I think that the spirits of fire are the hardest harbinger. Lots of people would say lagon though.


31 Jan

Comment

Originally posted by EdErichZann

Ok, with the April update then? That would be nice.

We don't have an ETA on DLSS yet. It's something we want to add but I don't know when.


28 Jan

Comment

Originally posted by Foreynn

I do think the idea of a reforging bench, like the 5-to-1 vendor recipe in POE1, that would allow to sacrifice 5 of the same unique to get a new one (with rune of ascendance LP chances) could be a great addition.

Make the resulting unique untradeable if any of the 5 was bought in the market, to prevent flipping, and this would help COF players reach some of their goals by giving them a little more targeted access to a desired unique.

I'm in the process of getting a decent 1LP slam on a Prismatic Gaze, but every 2-3% roll feels useless, and simply not worth picking up, even with 1LP.

This is kinda what the nemesis egg is for. Let's you reroll the LP which is basically what you'd be doing be combining several together to have a shot at LP on the new one.

There are some new crafting avenues coming in season 2.