ekimarcher

ekimarcher



14 Mar

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Just a slight correction from the original post, the alt monolith catch-up we have planned is not around corruption but rather stability.


13 Mar

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Originally posted by redditorseal

I know that this post was a long time ago but i just had the same bug happened just now in the new update. Does making new categories still fix this?

Reloging should just fix it. Part of the login process is to validate the stash. If not, remaking categories should also do it.

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Originally posted by SUNTZU_JoJo

Ah ok. Thanks for taking the time clear that up. I guess it's human nature to see patterns where there aren't any.

Wrong of me to assume.

It's not the first time we've had people suspect things like this from anecdotal evidence before. Our crafting system had to be flipped on its head about 4 years ago because people were coming to us almost every day claiming that the math didn't check out. It was working perfectly but because people thought it wasn't, we had to change it. Ended up being a very positive change but the chances of getting a good item from crafting hardly changed at all.

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Originally posted by SUNTZU_JoJo

I think there is some truth to that.

I played probably 7-8hrs my last session.

Moment I log in, first group of mobs I kill, I get a unique.

And yeh it's not a good unique but it's not the point I'm trying to make. It's the fact I got one instantly on first drop seems a little sus to be pure coincidence.

Also I'm sure the game tracks what you save your chest, what you shatter, modify and especially what you equip...cuz the moment I started stocking up on critical strike avoidance shards right after I equipped my first exalted with 57% CSA on it, I kept getting more a CSA and armour with CSA %

Nothing like this ever happens at all. (In LE at least)

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Originally posted by Ok_Zombie414

I've seen speculation that LE might have built in loot modifiers that either buff your chances for loot after taking a break, or reducing your chances for top tier loot after long play sessions. I know some other games have similar mechanics but usually "gotcha" games.

No. Nope. False. Wrong.

There are no modifiers like this at all. Your play patterns have zero impact on drop chances in any given situation at all.

No exceptions.


12 Mar

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Whatever you want, you can just switch if it's not working for you.

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Originally posted by Professional_Way8023

Six months ago, I think this is still an issue, lost a unique yesterday from porting out.

It is still an issue. We have no solution to it at this time.


11 Mar

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Originally posted by aSleepingPanda

Could you tell us if Stygian Coal was/has been looked at? And if so is it going to get some changes? Thanks!

I'm sorry, I'm not sure about that one. I think it was wrapped up in the same issue but it wasn't assigned to me so I'm not exactly sure which pieces were addressed.

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Originally posted by itsplump

A dev commented on a thread last Friday and said he was working on a fix for this sword

I'm not sure if the fixes made it into this week's patch or not but we do have fixes on their way for it.


10 Mar

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Originally posted by shaanuja

How isn’t it accurate? You’re saying mid cycle bug fixes is a thing now? but there isn’t any to show. Maybe I’ll wait a day and see how you fix the OP masteries exploiting bugs.

I'm saying they continue to be a thing as I am still not claiming any change in policy. That's what the survey is supposed to help us determine, if we should change it or not to potentially include more types of mid cycle bug fixes.

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Originally posted by shaanuja

Are you saying any of what i said changed? No it’s still the same bugs over performing and you brushing it aside. Despite claiming to fix bugs, nothing is done. Untill I see a change, it’s still a bad joke.

Sorry, maybe I should have been more clear. I'm saying that the information you provided wasn't accurate, not that it had changed.

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Originally posted by tadrinth

I think y'all are doing a great job communicating. Did not mean to cast shade on how this was presented, by "read carefully" I really meant that people needed to go personally read your entire post, rather than getting their news from other people's reactions on the subreddit.

I used to be a teaching assistant and I mostly live over on Tumblr these days where bad reading comprehension is pretty much the national sport, communication is hard these days.

I like that. Bad reading comprehension being a national sport.

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Originally posted by shaanuja

Nope, no fixes is their stance unless it breaks the server. It’s a joke of a stance, that’s another story. Vote on their survey, top of this subreddit.

Please re-read the information on the survey you referenced.

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Originally posted by tadrinth

If I understood their statements correctly, they're holding off on fixing bugs where doing so would nerf builds unless those builds are crashing servers.

However they have no such policy for fixing bugs in ways that buff underperforming builds. I expect them to do some of that when they aren't drowning, especially if they're confident it won't displace any current top meta builds.

You do have to read their statements carefully to notice that they've drawn that distinction, which I guess is why a lot of people missed it.

Yea, it's really hard to make a statement about a controversial topic where it gets read fully. You try to make it short so people will read it all but then you risk not being clear enough. I'm not sure how much more clear we could have been on it though.

"We will continue to fix bugs that result in skills and/or items receiving a buff."

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Originally posted by NiceKobis

Hello!

I'm reading this year old thread trying to figure out if "increased bow elemental damage" increases the damage of dragonfire, the cone spell caused by the bow dragonsong.

I'm guessing not, because its tags are fire, spell, area, dexterity, and not bow.

But there's never an "elemental bow" tag. I guess the "increased bow elemental damage" means it increases the damage of spells that are listed as having "bow" scaling and one of the "elements" scaling? Otherwise it's a two-for-one, but maybe because bow is unique for marksman you allow a two-for-one here?

Anyway, all that to give feedback. I think your game is amazing, your game guide is by far the best thing I've seen as an encyclopedia in a game, but if you want a lot of websites are very helpful with explaining what all the words mean. That said, I would love a sort of FAQ list you could make somewhere. You don't answer every question about every interaction.

But som...

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It just needs to not contradict. If you want to scale a fire spell ability, you can use any damage stat which affects fire spells.

  • Elemental damage
  • Fire damage
  • Spell damage
  • Damage
  • Elemental spell damage
  • Fire spell damage

Things which don't work are those that are for anything else. Some examples of things that don't work are:

  • Poison damage
  • Melee damage
  • Elemental bow damage
  • Void spell damage
  • Fire melee damage

TL:DR it doesn't work the way you want it to.


09 Mar

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Originally posted by PanzerSoul

Imagine something exploding into a cloud of bees

Now imagine that those bees are on fire

Unless those bees are also fireproof, it's kind of a problem that solves itself.

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Go to the monolith zone that is closest to their level. That will be the fastest. If you are 10+ leveled ahead of them and you take them into a level 100 zone, they will gain XP as though it was a zone that was their own level.


06 Mar

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Originally posted by Perfect_Statement_89

. There are people when they play characters in games like this they like to imagine themselves in that character shoes as a form of escapism. I don’t care if people wanna call that sexism or whatever but I cannot enjoy playing a female character like the necromancer. And absolutely no customization on their appearance. Yes some people are not gonna care, but there will also be a good portion of ppl who do. They should’ve gone the extra step to add that into the game design.

A lot has changed in the last 3 years. Character customization continues to be on the list of things which we intend to add. We are happy with our decision to prioritize gameplay features.


03 Mar

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Originally posted by Ken1drick

I must be cursed then, I never got any interesting WW item in 700 hours :'(

Their base stats are pretty good tho so I still use my shitty ones

Yea, it doesn't always work out and it's so hard to predict which affixes are going to be wanted.


02 Mar

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Originally posted by GaryOakRobotron

There is some movement on that front but it's going to be a little different than just straight unlocked account wide.

I feel that's probably the correct response. You've got bigger fish to fry in the now than adding alt QoL to Monoliths, and it's something that you can't take away after adding, without receiving a ton of backlash. I noticed Karv is part of your dev team, so he (among others, presumably) know how Harvest crafting played out in PoE, and how angry the community got after GGG clawed back a lot of its power.

WoW is also a good example of what happens when hastily added QoL features that conflict with the core game's design philosophy can erode the game's core principles. One of the original lead designers of that game said, "There's a contract between the game and the player, where the only way to attain power is through time and skill. Anything that allows you to attain power outside of this, such as paid character boosts, br...

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Yea, we all play tons of different games, PoE is a big one around the "office" for sure. It's so hard to balance how fast we add stuff for exactly the reasons you said. We see what can happen in these bigger games and a major misstep could be more problematic for us. But there is no sense in developing in fear so we do take some leaps.