garryjnewman

garryjnewman



26 Jul

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It's something we've talked about. The problem from our point of view is that whatever measures we put in place, like time limits or account locking, anyone truly addicted will work around and end up with 3 steam accounts to play more.

I feel like a lot of the destructive stuff comes from the 24 hour nature of the game. Being offline raided. We've considered having servers that are only open for 4 hours a day, at the same time every day. I'm not totally sure this would solve the problem - because it would obviously require self control to not be in multiple limited window servers.

Got any ideas?


20 Jul

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Originally posted by IOnlyMadeThis4Help

Do you consider Linux support to be more difficult than supporting multiple consoles?

Also do you plan on selling your game for specific consoles, only to later drop support for it, as you did with Linux?

Will people also be shit out of luck when trying to refund a game, that simply doesn't work anymore?

Well, a few points here.

  1. We're not supporting multiple consoles
  2. Less than 30 people a day play Rust on Linux
  3. We don't sell Rust on Linux
  4. Find your receipt in your email, forward it to me at [[email protected]](mailto:[email protected]) and I'll make sure you've only ever played the Linux version and paypal you the refund personally.

19 Jul

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Originally posted by JoeDaniels_1

can consoles run it though, or are you doing crazy optimisation? also with the addition of new monuments which will be CPU intensive, like the new excavator, how will they cope. Im not being funny, but rust isn't the easiest game to run, and although I don't agree with what the first chap is saying, I do think it will be a monstrous task to port over

It’s not like you press a button and it works, it’s a process of platform specific optimisations and compromises. Our feeling is that 60fps is more important than anything - everything else can be compromised on.


18 Jul

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Originally posted by Nikooohz

rust will 100% not come to current gen consoles, thats a no brainer. it will release on next gen consoles

you are 100% wrong


15 Jun

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Originally posted by wademcgillis

Hi Garry. The acoustic guitar operates with a note range of D3 > E4. That's 15 steps.

I know shifting the guitar's pitch too much causes distortion, but would it be possible to expand the note range one or two steps lower to C#3 or C3? It would greatly expand the number of playable songs and melodies.

Just an increase of one step in the guitar's range would allow the neat part of Van Halen's Eruption to be played IIRC.

Thanks for making such a fun game.

This is good stuff, when I first added it, it was just a throwaway 5 minute thing, definitely would like to find ways to improve it

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Originally posted by AtomicPlasma02

are you the Gary? the man who makes the mods and the rusty boys?

You know it bro


08 Jun

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You’re meant to post one idea per post, not a shopping list


07 Jun

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Should be fine - but you will break Paddy's heart


06 Jun

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Originally posted by maydeelol

Anyone else got a 7.6GB update? Seems kind of excessive for a horse+ui update no? Bad internet fbm.

Unity update, bundle layout changed

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It was a bit messy to edit. The intention is to stick one on trello (and forget about it forever)


23 May

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Originally posted by Lancopolis

Did you fix when I sort by players so the servers with the most people are first the screen doesn't scroll all the way to the bottom automatically? That'd be awesome! I have to manually move the scroll bar up and sometimes it just fly's to the bottom of the list again.

Why don't you boot up staging and if you see problems let me know via F7 or by joining #staging on our discord

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Originally posted by RustiDome

Hey garry, has the EAC issue been fixed on staging? each time i join i load in then blam eac error and kicked :(

Yeah just fixed it. Delete the steam dll that is next to Rust.exe if it's still there.

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Originally posted by deathStar97

ok, next show ALL servers, not only 100 or less as it currently is

Try staging branch m8