"culling.toggle 0" indeed fixes the problem.
Cheers.
"culling.toggle 0" indeed fixes the problem.
Cheers.
culling.toggle 0 is the only one needed to fix the problem. I just tried it again when the problem returned.
There is an OCCLUSION CULLING toggle at the bottom of the menu / graphics settings, untoggling that should have had the same effect.
OK, so I just logged in and I went out my base and heard but couldn't see a pig, after wandering around a bit, the pig just appeared, so I backed up and it disappeared. Problem replicated! I then tried both your commands. I tried "playercull.enabled 0" first and nothing happened, then I tried "culling.toggle 0" and the pig, and 3 more in the general area all appeared. Seems that is related. If it happens again I'll try the commands in reverse order and report if it's a combination of 2 or if just one fixes the problem
Thank you! This is very helpful.
- OK, so the issue does not happen 100% of the time. Sometimes it works great, other times it does not.
- When it does happen, it happens for all NPCs (scientists and animals), and all players.
- I'll get back to you when it happens again, I've been lucky the last few times I've logged in the problem hasn't been a problem.
Thank you. It would be really important for us to know if any, or both, of those console commands solve the problem.
Also would help to know if you're playing Rust Staging or the regular/stable version.
Players/animals/scientists are invisible until I am 10 m or closer to them. I tried every settings I could find. I play on a macbook Pro 2018. I am very annoyed of the situation. I might quit the game for a while since that it is unplayable right now.
Please help me fix this issue.
I'll do my best to help get this sorted out, just need a bit more info, if you (or /u/the-net-imp) don't mind sharing:
I'm sorry for the late reply, but after this fix my game runs fantastic. Thank you for such a quick fix!
No problem! Thank you for the confirmation.
It got quickly fixed, less than an hour or so after I started getting that problem. I have no words to describe how responsive and helpful you guys have been with the playerbase lately. Initially thought I would have to wait a month or so for it to get fixed.
Thank you! Highly appreciated.
Diogo, can you give us a hand? One of the lastest fixes that I guess went live today, is making my game and many others to crash, not being able to play because game will crash some seconds after waking up or even while trying to wake up.
https://www.reddit.com/r/playrust/comments/9f0ifa/my_game_keeps_crashing/
We reverted that rather quickly yesterday. I hope everything's ok now. Please let me know if that isn't the case.
It looks like the update did the trick! Fire lag is totally gone, recording is much less intensive, and fps with trees is better as well. Thanks for the update!
Great! Thank you for confirming.
Not really. But the freezes are most common in forests and jumping or shooting seems to make them happen more often.
Thanks for the info.
this didn't fix the freezes for me
Do you have a solid idea of what behavior is triggering the freeze? Preferably something 100% reproducible.
It's all good now, thank you for the quick fix.
Great news! Thank you for confirming.
hey diogo, it would be great if you guys take a look at modded server performance when someone is building a big base, 10x servers everytime someone makes a big base and starts adding blocks it starts lagging, and its not only from one server, its consistent with other servers i joined, and it wasnt like that before the new cupboard mechanic
I understand. I will pass the message along. This update was mostly focused on client perf. Hopefully we'll be able to address server soon.
Awesome, it completely eliminated the issue for me. Great job!
Fantastic! Thanks for the confirmation.
Thank you, I havent even tested it but damn, right now yall devs are really listening the hell out of this community, and it's something that is simply amazing. Props to you all.
Cheers. Highly appreciated!
There are massive issues with people that use the R9,
I know a few of us who own this graphic card and we drop to 15/20 fps when there's a light source involved such as a torch, gunfight, campfire etc.. Please fix this as we cant play the game anymore..
We just released an update to address this issue. Please give it a try.
Massive fps drops when handling torches and lighing light sources even when shadows are off. 70-80 fps when no lights are active and 25-30 when they are on. ( also while looting airfield in tunnel)
We just released an update to address this issue. Please give it a try.
[QoL] (sort of) Massive fps hit (~30) when taking out a torch in the dark. High hardware usage, which makes recording extremely difficult. Old settings that used to be able to record at 48-60fps max out the encoder instantly (cpu and gpu), and much much lower settings still have stuttering issues in the output video. Hitting trees tends to cause a moderate stutter (possibly related to the xs). FPS is WAY up across the board though without recording/torches. Seems like a promising update!
We just released an update to address this issue. Please give it a try.
I own a R9 290 4GB and used to play with 100 FPS, now since the new ''Performance update'' I get really bad FPS while pvping, or even lighting a bloody Torch I get 15 fps.. what the heck.. please fix this as I cannot play the game anymore.
We just released an update to address this issue. Please give it a try.
[BUG]PC: I7 6700k R9390 16 gigs of ddr4. After the new patch when a torch is out, or even on around me/inside someones base, my fps tanks to around half. Usually at 100 fps then it drops to 50
We just released an update to address this issue. Please give it a try.