macholusitano

macholusitano



11 Apr

Comment

Originally posted by 5ingle5hot

"culling.toggle 0" indeed fixes the problem.

Cheers.

Comment

Originally posted by the-net-imp

culling.toggle 0 is the only one needed to fix the problem. I just tried it again when the problem returned.

There is an OCCLUSION CULLING toggle at the bottom of the menu / graphics settings, untoggling that should have had the same effect.

Comment

Originally posted by the-net-imp

OK, so I just logged in and I went out my base and heard but couldn't see a pig, after wandering around a bit, the pig just appeared, so I backed up and it disappeared. Problem replicated! I then tried both your commands. I tried "playercull.enabled 0" first and nothing happened, then I tried "culling.toggle 0" and the pig, and 3 more in the general area all appeared. Seems that is related. If it happens again I'll try the commands in reverse order and report if it's a combination of 2 or if just one fixes the problem

Thank you! This is very helpful.


10 Apr

Comment

Originally posted by the-net-imp

  1. OK, so the issue does not happen 100% of the time. Sometimes it works great, other times it does not.
  2. When it does happen, it happens for all NPCs (scientists and animals), and all players.
  3. I'll get back to you when it happens again, I've been lucky the last few times I've logged in the problem hasn't been a problem.

Thank you. It would be really important for us to know if any, or both, of those console commands solve the problem.

Also would help to know if you're playing Rust Staging or the regular/stable version.


09 Apr

Comment

Originally posted by Braultjulien

Players/animals/scientists are invisible until I am 10 m or closer to them. I tried every settings I could find. I play on a macbook Pro 2018. I am very annoyed of the situation. I might quit the game for a while since that it is unplayable right now.

Please help me fix this issue.

I'll do my best to help get this sorted out, just need a bit more info, if you (or /u/the-net-imp) don't mind sharing:

  1. Is this happening 100% of times or after some event or situation?
  2. Is this happening with both players and animals, or just animals?
  3. Does using "playercull.enabled 0" and "culling.toggle 0" on the console solve the problem?

18 Sep

Comment

Originally posted by Naga22

I'm sorry for the late reply, but after this fix my game runs fantastic. Thank you for such a quick fix!

No problem! Thank you for the confirmation.


13 Sep

Comment

Originally posted by Hyperwish

It got quickly fixed, less than an hour or so after I started getting that problem. I have no words to describe how responsive and helpful you guys have been with the playerbase lately. Initially thought I would have to wait a month or so for it to get fixed.

Thank you! Highly appreciated.

Comment

Originally posted by Hyperwish

Diogo, can you give us a hand? One of the lastest fixes that I guess went live today, is making my game and many others to crash, not being able to play because game will crash some seconds after waking up or even while trying to wake up.

https://www.reddit.com/r/playrust/comments/9f0ifa/my_game_keeps_crashing/

We reverted that rather quickly yesterday. I hope everything's ok now. Please let me know if that isn't the case.


11 Sep

Comment

Originally posted by JellyfishRave

It looks like the update did the trick! Fire lag is totally gone, recording is much less intensive, and fps with trees is better as well. Thanks for the update!

Great! Thank you for confirming.


10 Sep

Comment

Originally posted by pykz0

Not really. But the freezes are most common in forests and jumping or shooting seems to make them happen more often.

Thanks for the info.

Comment

Originally posted by pykz0

this didn't fix the freezes for me

Do you have a solid idea of what behavior is triggering the freeze? Preferably something 100% reproducible.

Comment

Originally posted by flecktyphus

It's all good now, thank you for the quick fix.

Great news! Thank you for confirming.


09 Sep

Comment

Originally posted by minim0vz

hey diogo, it would be great if you guys take a look at modded server performance when someone is building a big base, 10x servers everytime someone makes a big base and starts adding blocks it starts lagging, and its not only from one server, its consistent with other servers i joined, and it wasnt like that before the new cupboard mechanic

I understand. I will pass the message along. This update was mostly focused on client perf. Hopefully we'll be able to address server soon.

Comment

Originally posted by bevkcan

Awesome, it completely eliminated the issue for me. Great job!

Fantastic! Thanks for the confirmation.

Comment

Originally posted by Hyperwish

Thank you, I havent even tested it but damn, right now yall devs are really listening the hell out of this community, and it's something that is simply amazing. Props to you all.

Cheers. Highly appreciated!

Comment

Originally posted by amayze010

There are massive issues with people that use the R9,

I know a few of us who own this graphic card and we drop to 15/20 fps when there's a light source involved such as a torch, gunfight, campfire etc.. Please fix this as we cant play the game anymore..

We just released an update to address this issue. Please give it a try.

Comment

Originally posted by ZeUsgaming1

Massive fps drops when handling torches and lighing light sources even when shadows are off. 70-80 fps when no lights are active and 25-30 when they are on. ( also while looting airfield in tunnel)

We just released an update to address this issue. Please give it a try.

Comment

Originally posted by JellyfishRave

[QoL] (sort of) Massive fps hit (~30) when taking out a torch in the dark. High hardware usage, which makes recording extremely difficult. Old settings that used to be able to record at 48-60fps max out the encoder instantly (cpu and gpu), and much much lower settings still have stuttering issues in the output video. Hitting trees tends to cause a moderate stutter (possibly related to the xs). FPS is WAY up across the board though without recording/torches. Seems like a promising update!

We just released an update to address this issue. Please give it a try.

Comment

Originally posted by amayze010

I own a R9 290 4GB and used to play with 100 FPS, now since the new ''Performance update'' I get really bad FPS while pvping, or even lighting a bloody Torch I get 15 fps.. what the heck.. please fix this as I cannot play the game anymore.

We just released an update to address this issue. Please give it a try.

Comment

Originally posted by Naga22

[BUG]PC: I7 6700k R9390 16 gigs of ddr4. After the new patch when a torch is out, or even on around me/inside someones base, my fps tanks to around half. Usually at 100 fps then it drops to 50

We just released an update to address this issue. Please give it a try.