pinedsman

pinedsman



25 Jun

Comment

Sorry about this! There's one weird case where winning gives you a leaver penalty and it's when the other team leaves right when the "round won" splash is up. It took our QA team a while to figure out how to reproduce the bug but was quite an easy fix once we figured it out. I'm hoping we can get a hotfix out quickly but I'm not in change of scheduling those


19 May

Comment

Originally posted by thisnotfor

Yeah I see what you mean with certain ults, but it would be nice to have a more controllable way of getting your ult at least, maybe through knockdowns giving ult charge. Though even just having high prices for the powerful ults would work as it will balance out the strength of the ult by weakening your weapons and healing items, and for the powerful ults that have a 2 round cooldown an extremely large cost could be on them to make sure you basically have to go on a eco round by buying nothing else or next to nothing else to get them 1 round earlier than you would via the round cooldown system.

Yeah I could see an argument for lowering some of the ult prices

Comment

Originally posted by crystalliite

Can we choose different banners for each mode please 😩

It's something that's come up but there are UX problems to solve (now requiring players to manage double the amount of banners can be annoying for many people!) so it's not as easy as just increasing a number.

Comment

Originally posted by Superderpygamermk1

u/pinedsman would you consider not ending a win streak in arenas if a player disconnects from your team? It’s disheartening for me when I’m on a 5 or 6 win streak and I lose because both of my teammates DC.

On another note, I am currently loving arena, the game mode is fun as hell and was a great addition to the game

Yes we are working on Loss Forgiveness for Arenas

Comment

Originally posted by landenone

So far I have LOVED Arenas, and have even found myself playing it more than BR. You guys have done a fantastic job.

I have noticed that I seem to get a lot loss XP overall than I do with with BR. Is this something that may change in the future, or is this intentional?

Oh yes, the XP thing is actually a bug and we're working on a fix!

Comment

Originally posted by WafflesSoakedInTears

What balance changes do you see potentially coming to arenas? Weapon pricing, ability pricing and cool down, etc..I know Jay Biebs probably has some thoughts on this.

Also, what does the future of arenas look like? I would be super excited to see some alternative game modes or ltms. A bomb defusal or respawn mode could provide a great change of pace! Thanks in advance for answering if you end up doing so

u/RoboB0b answered this in a previous post

As for the future of Arenas, the first thing on the table is Ranked Arenas. Can't talk about when that's coming out but know that it's a top priority for us.

Funny story about bomb mode:

We definitely playtested a bomb mode early in Arenas development! It was... not as good as you think it would be... it creates a weird situation where you start looking at characters in context of the objective and it really exposes how many of the characters aren't built for a bomb mode. At the end of the day, it was really important for Arenas that character abilities feel valuable. Now I get that not EVERY ability is valuable in Arenas, but 90% is way better than 25%

Comment

Originally posted by candies4all0

can there be a penality for leaving mid arenas, i get it, its pubs and people dont care abt leaving in pubs, but all my games dont last for more than 3 mins cos the other team just quits midgame after dying once to save their streak, its honestly so boring after all the time wasted for que and legend and gun selection only to play for a minute or less.

TLDR: yes

Comment

Originally posted by thisnotfor

u/pinedsman Have you considered adding a way to get ultimates every round in arenas? Such as through care packages with ultimate accelerants? Because in br I usually don't look for fights until I have my ult (unless I hot dropped) the game is just more fun with a strategic single use ability, and having to get it through care packages would be great so it isn't a always-use-at-the-beginning-of-combat ability for certain legends.

Yeah, I mean... maybe? Ults are supposed to be the kind of ability where you think to yourself "is this the fight where i'm supposed to use this?" (unless of course they are on the weaker end) so I would hesitate to make more powerful ones available every round.

Comment

Originally posted by FlipperMDipper

can you make sure that people dont get punished if they queue into a 2v3 game? i dont want to be forced to play that out from either the side with 2 players or the side with 3. it's just not fun for either team

Yes, if you don't have a full team then you won't be punished

EDIT - unless you leave too early. There is a point in time where it's still possible for the game to add a player into the match, gotta wait until the first round starts!

Comment

Originally posted by AtsuBo

No arena stats are displaying through the trackers on our banners. Is this intended?

Arenas and BR have separate trackers, since the amount of combat in those two modes are very different

But we are making a change so that the character-specific trackers will also update in Arenas


18 May

Comment

Originally posted by miathan52

When can we expect arena ranked, and will it use the same system as BR ranked or a different one?

Are you guys working on fixing the issue where squads are incomplete at the start of matches?

Can't tell you when it's coming out but we want to get it out as soon as we can. I can also tell you it's not going to use the same system as the BR.

Comment

Originally posted by polish_my_grappel

Who do I need to kidnap/blackmail/sternly talk to about getting Skull Town in Arenas?

🤔

Comment

Originally posted by OrangeDoors2

Any update on the loot pool, specifically backpacks? They only seem to spawn in bins and never on the floor.

TLDR: yes we're fixing it
But also funny story:

When we added Starter Kits this season, we increased the number of "blanks" in the loot pool.
Now, the way our loot system works is that it tries to put all the "blanks" in the ground first. This is done to make sure that bins are always "full" (don't wanna open a bin to only 1 piece of loot) ANYWAY, the logic for this was somewhat flawed and adding more "blanks" had a weird side effect of putting certain types of loot into bins (backpacks!). It took a while to track down the reason, but it's all fixed now!

Comment

Originally posted by J1mSock

/u/RobotHavGunz

-Can you check out this post I made about the badge system tell me your thoughts.

https://www.reddit.com/r/apexlegends/comments/nfppah/badge_progress_changes/?utm_source=share&utm_medium=ios_app&utm_name=iossmf

/u/moyparra

-A while back the patch notes said the Caustic would break down doors with his hammer, not his foot if you had his heirloom. Will this still be added and if so when?

-Wraith has had her heirloom since day one and still has basically no inspect animation compared to others. She also doesn’t have a special kick animation. Could we have those things added?

/u/DanielZKlien

-How is Valk sitting into the meta so far? Are you thinking buffs, nerfs or neither for mid...

Read more

Arenas LTMs are definitely on the table, but they take time to develop so we'd have to weigh that against other features

Much like you, we hate when people leave early so we are definitely looking into leaver penalties and loss forgiveness for Arenas


13 May

Comment

Originally posted by ModmanX

Makes sense, though do you guys have any plans for other badges? Maybe you could make one similar to the Assassin badge, but instead of getting 5 kills, you have to ace the enemy team a certain amount of times.

Yeah I'd like to make more but we have to get a little more creative with them, so maybe having more round based challenges might make more sense so you can't cheese them. Something like win a match without using the same weapon twice, or deal X damage per round.

Comment

So we actually had this but cut it because it would encourage some really weird behaviors (e.g. throwing rounds to extend a match so you can deal more damage)


30 Apr

Comment

Originally posted by myDadBod4

Tuesday is probably when there is the lowest average number of people playing online games. Just a guess

This is also correct, yes


29 Apr

Comment

Originally posted by itsme_notmario

in the video showing the anti-peek you can still see the enemy around the corner at the end of the animation

Slight oversight. We'll fix it!


01 Jan

Comment

Originally posted by smallpp_69

Sorry for asking that but this is true, right? https://twitter.com/pinedsman/status/1275433966053388291?s=20 ... wraith ,wattson and lifeline all have the same hitbox?

Yep, they all use literally the same hitbox model. It's more complicated though; even though they use the same hitbox model, some characters can be "shorter" because of their animations (*cough* wraith *cough*)

Comment

Originally posted by DetecJack

Question: was the boxing arena inspired by players who drops everything and fight fair?

Yes definitely, we love seeing all the videos of the boxing matches. It also themed well with Pathfinder's boxing gloves personality, lore, and heirloom, so it was really a confluence of different ideas!