viperesque

viperesque



06 May

Comment

Originally posted by Brooulon

did you test this with the beyond mod on the map?

We did just to be sure, though monsters that don't drop items or give experience also not opening Beyond portals is standard behaviour. There would be a lot of bigger concerns if that wasn't the case.

Comment

Originally posted by Synchrotr0n

It might seem silly to ask this, but considering GGG doesn't have the best track record in finding and fixing those weird behaviors on the code of the game, then I hope GGG has actually reproduced this new infinite trial duration bug in order to make this claim of yours and they aren't just relying on the way the system was designed to affirm that.

Moreover, even if players aren't gaining delirium progress to juice up their drops, can't they still get a standard amount of drops from delirium mobs that continually spawn, since the delirium countdown timer is frozen by the infinite ultimatum duration?

QA are still poring through more options just in case there is some fringe case. That said:

  • For survival, I automated standing in the circle for one frame every 5 seconds while constantly killing mobs in a 100% delirious map. Mobs stopped giving items/experience/Delirium progress after a while, as expected. Mobs spawned by Delirium fog also stopped giving items/experience/Delirium progress. Here

    is what my progress looked like after 2 full waves (about 10 minutes). A lot of that progress was also from the map's regular mobs aggroing onto me as I stood outside the circle.

  • I also looked at stone circles, since they have the same setup but are easier to test since there is nothing to stop you kill...

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10 Jan

Comment

Originally posted by therospherae

Per Diemon

I feel like there's someone in the dev team who's especially proud of that pun.

It's Nick, of course. He is

.


16 Sep

Comment

Sorry for the confusion about this. There was no change to the value of this stat. A change in how stat descriptions are formatted led to the stat value being displayed as much lower than it actually is. This will be fixed ASAP.


15 Sep


14 Sep

Comment

As noted in the manifesto:

Mods granting skills or keyworded buffs do not grant tags matching the stats of those skills or buffs. Previously it was very inconsistent whether these tags were granted, but a more minimalist approach was chosen in order to prevent many mods which grant buffs from requiring enormous numbers of tags.

Exposures are keyworded (de)buffs, so do not merit any tags.


08 Sep

Comment

Originally posted by Jankufood

It must be fun to design these

SO MUCH FUN