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Yoru, the most recent agent, has decent playrate at 14.7%, but has an atrocious winrate of 44.9%, which is far below any other agent. Skye, on the other hand, has a slightly below average win rate of 48.3%, but has the lowest playrate of any Agent at just 8.8%. She is literally the only agent with a pick rate below 10%.

Personally, I think it will be harder for Riot will have a harder time fixing Skye than Yoru. Yoru has a decent (if below average) pick rate and a very low win rate, so they can afford to buff him and keep him relevant. Skye, on the other hand, has the lowest pick rate and her win rate is not too bad. They have very little scope for buffs without making her OP.

Source: https://www.valorbuff.com/agents

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about 3 years ago - /u/Altombre - Direct link

Originally posted by CivilConversation174

She needs a slight heal increase 100 hp is only 25 per teammate. Maybe 160, that would be 40 hp per teammate compared to sage getting 180-240?

That's not how her heal works, actually - 25 "points" of her heal heals everyone in the radius for 25. So 25 points of her heal is theoretically worth 100 points of healing, if you heal 4 teammates at once for 25. Skye could theoretically heal 400 with one charge of her heal if all her teammates managed to take 100 damage to their health over the course of the round without dying.

about 3 years ago - /u/Altombre - Direct link

Originally posted by ironphish

Hey there, product owner at Valorbuff here, thanks for pointing that out, we actually forgot to update our About page!

We do have API access and have for quite a while now, we just missed updating that! Our stats are based on several million matches across all ranks in Valorant. We're constantly processing new matches too, so the stats you're seeing should reflect reality.

Thanks for using the site! Happy to answer any questions you have.

Does your team control for pickrate? I'm primarily asking because it looks like you have Killjoy as the highest winrate agent, but we stopped using direct winrate internally awhile back because we have mirror matches in our game, which means that the higher an agents' pickrate, the more their winrate converges to 50% (because they play against each other more often, slowly converging them to 50%).

This is probably why you have Killjoy as the strongest agent for so long, because she has a decent winrate but more niche playrate than other agents, making her flat-out winrate (including mirror matches) higher. We've used non-mirror match winrate for awhile now and our data ecosystem looks quite different in terms of power because of this! Sage is incredibly strong rn, but her pickrate is so high that her winrate in these visualizations is being compressed down to 50%.

about 3 years ago - /u/Altombre - Direct link

Originally posted by Frig-Off-Randy

So when looking at win rates for specific characters do you just throw mirror matches out of the data set completely? That is to say, when looking at sages win rate you only consider matches where one team has a Sage, not both.

Correct. Because any game that has Sage on both sides will just give us a winrate of 50% when one Sage loses and the other Sage wins. We do still look at round-level winrates on attack and defense to see how an agent’s power is manifesting across a match, and you can use mirror match data in those sort of analyses and compare situations in mirror matches or non-mirror matches, but for match winrate we don’t use mirror matched games.