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Riot Morello told us that they are planning on nerfing Sage AGAIN. But IMO, she is only almost a must pick not because she is such a super strong staller, but because she is the only staller currently in the game. No other character in the game has so much denial in their kit compared to Sage.

Like imagine if League only had 1 support, Soraka. Ofcourse she will be a must pick. There are no other supports. Same with marksmen, imagine if all the adcs got deleted from the game even Yasuo, but they left Vayne. Ofcourse Vayne will be a must pick with high winrate. She is the only marksman option.

I think Valorant is in a similar situation. You have Brimstone and Omen for smokes, Sova and Cypher for vision. Sage is like the only one in the staller department.

Luckily they atleast realize that Sage's heals are balanced. But Im wondering how they will nerf Sage again.

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over 4 years ago - /u/Altombre - Direct link

Originally posted by artmorte

I don't think she can be nerfed any more without ruining an ability.

This is something we talk about a lot. I’m seeing a lot of misconceptions around that we’re nerfing Sage because of her pickrate, and that’s not true! She does have a very high pickrate, but that doesn’t necessarily mean she’s overpowered, just popular.

The problem is she also has a very high winrate, and has consistently been the strongest agent in the game, even through several nerfs. We want to take our time and ensure that we’re bringing her power level in line with other agents while not ruining how it feels to play Sage and the value she provides to the game. We don’t want to butcher the kit, but we also have an obligation to our players to have balanced content.

over 4 years ago - /u/Altombre - Direct link

Originally posted by Insane1rish

The thing is though, no matter how bad you make her, she’s still the only character in the game that’s a designated healer so she’ll always have a high pick rate/win rate. I’m not sure how that’s avoidable unless you absolutely dumpster the character.

Choice competition is something that's definitely an issue, both with her healing and her hard stall. We tend to find that healing is more valued in lower MMRs, and her hard stall power is more valued in higher MMRs, although obviously both outputs are useful across the spectrum.

I think having low choice competition definitely makes the risk of a character being imbalanced higher, but doesn't mean that she's doomed to be high pick rate/win rate. For example, Sova is the only character who can reveal enemies from long distances round to round with his Sonar Dart and Drone, but he's not near Sage's pick or win rates. Cypher is the only character who can adequately watch flanks without his actual gun via his Trapwires, but he's not near Sage's pick or win rates.

Long term, we definitely want better choice competition for both of Sage's outputs - her stalling and her healing - and recognize that's an issue. We feel we can work towards resolving her balance issues before choice competition comes into play, though.

over 4 years ago - /u/Altombre - Direct link

Originally posted by goingbytheday

Please talk with the design team and tell them that her primary problem is that she is both the premier defender/staler AND healer in the game. That doesn't mean there has to be another heal character, it just means one of her healing abilities (hint: HER ULTIMATE) has to be reworked. Have you guys ever considered giving her an ultimate where instead of reviving, she gives a single character a sort of protection where they can carry over all of their abilities, shield and weapons on to the next round? As in, the main Op'er on your team dies, but they had the protection ulti casted on them, so on the next round the respawn with everything they had, saving their economy basically. This could be very strategic and would still make sage the go-to support character, plus she would still have her heal.

We're not currently talking about full ability reworks like that, and would like to avoid that if possible. I agree with your points around stall + heal uniqueness on Sage being an issue due to lack of choice competition - I spoke to that a little bit in another one of my replies here. We want to approach this methodically so we can shave off power in the right areas, but want to avoid full reworks like that if we can!

over 4 years ago - /u/Altombre - Direct link

Originally posted by rslee1247

Could this possibly be because players are so used to playing with a Sage that they don't know how to play around not having one? Or is there context for her high win rate like high tier players abusing a team without a Sage? Personally when I end up on a team without a Sage, it's not based on strategy rather its because people instalocked their mains (usually duelists) with absolutely no thought towards team composition and their only focus is to frag out. When a group of these individuals end up together, there's usually a lack of intent to work together.

I know it's anecdotal but wouldn't this be good context for her high win rate? When someone on a team selects a Sage, there's at least some indication that they're willing to work together to win rounds which, by Riot's own intention, will result in higher chance to win.

Yup, good intuition on this one. I'd say this probably accounts for some of her winrate differential, but we're looking at literal millions of games across our entire MMR spectrum in all of our regions and her winrate is substantially higher than other agents, to the point where it's extremely unlikely that this would account for a meaningful portion of that delta. Also, philosophically, even if this phenomenon WAS meaningfully explaining her winrate, we don't really want an agent who is so powerful and agreed upon "meta" that only uncooperative and/or toxic teams don't pick them. That pattern existing at all means that a portion of the agent meta feels solved or forced, which flies in the face of our goals for that system.

If players only viewed Sage as a "must pick" on one or two maps, that could be alright, assuming the power deltas were reasonable - but seeing Sage as a "must pick" in every situation, combined with an extremely high play rate and very high win rate makes Sage a prime candidate for some targeted changes here. We want players to feel like they have meaningful choices in drafting their team compositions.

over 4 years ago - /u/Altombre - Direct link

Originally posted by rslee1247

Definitely agree with all of that. My post was less about arguing against her importance on a team right now but I'm actually very interested in the data and how it's being looked at. I'm especially curious how your team came to the conclusion that different ranks prioritize different parts of her kit. You mentioned that lower level prioritizes her heal while higher levels prioritize her stalling capability. In theory it makes a lot of sense but I'm curious as to how the data shows that if you don't mind sharing.

Oh for sure - in that post I was mentioning why she's "valued" at different ranks. This has mostly come from survey data, when asking players what Sage is good at/why she's powerful, lower ranked players tend to emphasize her healing and resurrect capabilities, whereas higher ranked players tend to emphasize her ability to hard stop site executes. Both groups of players value the other side of the coin, though - all of Sage's outputs are undeniably powerful.

In terms of actual balance data, we have to split by a number of metrics because we have mirror matches in our game (it's hard to understand Sage's winrate when there's a Sage on both teams 90% of the time - one's gonna win, one's gonna lose). So raw pick rate, % round winrate on defense, % round winrate on offense, and match win rate are our primary metrics - we look at those with and without mirror matches so we can understand an agent's power in isolation as well as an agent's general power in the ecosystem. Naturally, we also have to split this by maps as well as MMR to understand how an agent's power is deploying across our map ecosystem and skill spectrum.

We also gather player sentiment on balance and the state of our weapons, maps, and agents every patch, to understand how the playerbase at large is feeling about the state of the game, and incorporate that into our decision making process.

over 4 years ago - /u/Altombre - Direct link

Originally posted by Insane1rish

I may have come off as more aggressive than I meant to be in my original response so I apologize if that’s the case.

But what I was getting at wasn’t so much her heal but her ability to revive. You could take away everything else she has and she’d still be a valid pick because of that. Being able to turn a 1v1 clutch scenario into a 2v1 by reviving someone is undeniably the strongest ability in the game. Having a couple rounds per half where the enemy has to kill 6 players instead of 5 is just not something teams want to pass up.

Oh you’re good, I don’t feel like you were aggro at all. Yeah, we’ve been looking into ult power a lot recently and Sage’s is definitely coming out as the strongest, so that could be an opportunity for us to dial back some power. We’d like to keep the resurrect in the game, though, so we’ll likely be exploring tuning levers there first before resorting to something like a rework.

This is all still in flight, so maybe we’ll pivot to different areas, but the ult looks like a pretty likely place for us to adjust the power on next - agreed on that.

over 4 years ago - /u/Altombre - Direct link

Originally posted by 2kWik

Wouldn't she obviously have a high win rate if she is played on both teams almost every game?

It's actually the opposite - the higher an agents' playrate, the more their winrate will converge to 50%. Every game that has the same agent on both sides counts as a win and a loss for that agent in aggregate winrate, cause one of them wins and the other loses.

This is why it's important for us to understand win rates in situations where agents aren't being played in mirror matches! But we still look at mirror win rates and round-level win rates to make sure we're understanding the entire picture.

over 4 years ago - /u/Altombre - Direct link

Originally posted by oryiesis

Is it possible there's a bias where teams that think more about choice/picks are also better at the game? The current meta involves a sage on each map whereas for other agents it can vary. So a team that's thinking about team composition will always pick sage but that team is also better at aiming so they win more vs teams where players pick whoever they want.

Yup, this likely speaks to some of the differential but is also a problem in itself if Sage is enough of a “must pick” that she becomes a litmus test for a team’s willingness to cooperate. I speak to it a bit more in a different reply in this thread!