So a smoker that can gain info like Sova/Cypher? That would be perfect for flex players.
Also no comments on duelists. I do hope they didnt mention it because we'll see some duelist tweaks next patch.
So a smoker that can gain info like Sova/Cypher? That would be perfect for flex players.
Also no comments on duelists. I do hope they didnt mention it because we'll see some duelist tweaks next patch.
We're thinking about the relationship between duelists/initiators more, but nothing major at the role level in this next patch. Don't want to go too crazy before masters comes around.
https://playvalorant.com/en-us/news/dev/state-of-the-agents-dec-2020/
!! ETA on Viper updates?
Still further out. We've tested lots of changes but are trying to find the right ones that maintain Viper's identity (high commitment + high control) while pushing her into viability. We're not shipping anything too wild after this for a patch or two since masters will be going on regardless, so Viper changes will be at least a few more patches out, if not more. We are listening, but we don't want to rush larger scale agent changes like this!
Has your perception of Viper changed since she has now a high pick rate in EU pro matches and we are seeing her in come out in NA proplay as well?
It's definitely been cool to see Viper start to get more love in the pro scene, but it doesn't change that we think there's an opportunity to improve her experience for the average player. We approach balance for pro and standard play pretty differently, and the changes we're investigating for Viper would be primarily focused on improving Viper's viability and overall experience in matchmaking.
But I think the high commitment part of her is whats holding her back. You can solo control with Brim and Omen because of their versatility to smoke whenever, wherever. I'm fine with having to change playstyles with agents. But with the new controller agent coming out (before viper changes?!), its gonna be tough to see her become meta.
You're not wrong, high commitment is proving to be harder to work around than we initially anticipated for controllers. We're exploring lots of options right now, there's not much that's off the table, just want to take our time and be sure we're confident in the direction we end up going forward with.