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over 3 years ago - /u/Pwyff - Direct link

Originally posted by HMBspain

Nice, Europe has to wait again!

It's because we're trying not to launch FFA DM at peak server times for any region (sorry). There were plans to launch everywhere right now, but a lot of players turned up for Act II, so server stability is top priority.

also re: why not do EU first at 7pm... It's just the nature of the central development team being based out of LA, and we want all hands on deck when turning the mode on to keep an eye on game health metrics and be able to fix quickly (see: yesterday). Turning EU on first and off-peak hours would mean the dev team would need to start focused monitoring and be available to bugfix beginning at 5PM PT leading into the wee hours of the night.

ALSO re: EXP gains... https://www.reddit.com/r/VALORANT/comments/i49ezx/i_knew_deathmatch_xp_was_going_to_be_painfully/g0gtsyo/

tl;dr it's supposed to be +500 per.

over 3 years ago - /u/Pwyff - Direct link

Originally posted by Deranox

And what about TDM ? FFA is today, but no mention of TDM.

There is no TDM for now, it's just FFA DM (sorry if you wanted TDM, or if you thought there was, we had a typo in a fact sheet we sent out to media).

over 3 years ago - /u/Pwyff - Direct link

Originally posted by Sonecko

A bit off topic but what's the purpose of refering to PT in the ingame announcements? Should use an european hour time instead, imo.

1.) We have a lot of local social media accounts per regional language that translate timezones.

2.) Our devs work in PT, so to guarantee factual consistency we communicate their working schedule. This also allows us to create a good baseline of timezone translation (particularly as it relates to daylight savings happening at different times around the world), as there have been times when we shipped a change and tried to translate it to local timezones, only to realize that daylight savings was happening and we were off by an hour. In an ideal world, we could use UTC but I default to PT because, as mentioned, dev working hours.

3.) I'm sh*t at timezone conversion and every time I try to do it, I screw it up.

over 3 years ago - /u/Pwyff - Direct link

Originally posted by libzy

Hey why does deathmatch only give 100exp for game completed? (Maybe theres additional for a win?)

Can you add +50 exp per kill at least?

I'll pass on that feedback!

over 3 years ago - /u/Pwyff - Direct link

Originally posted by NiceKobis

oh thanks mate

over 3 years ago - /u/Pwyff - Direct link

Originally posted by Sonecko

That's all true but do you have any idea of what percentage of your player base from the EU checks their regional twitter? Just saying that sending a message to the EU servers with an EU timezone is 1000x more clear for the player than having to check social media or converting it.

Thanks for the response.

So wait is the point of question around where we communicate this or what timezone it's in, because I feel like you just expanded the parameters of the conversation.

I totally get that beaming information instantly to millions of players across dozens of different timezones pre-translated is the ideal scenario, but it becomes much more complicated when trying to communicate immediate information, globally, with limited localization support. As I mentioned, even in selecting a proper timezone when others are fluctuating is a challenge, so we preserve it by relying on the development clock.