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This one was done quietly but you can clearly see that the hitbox for his tp is much larger, meaning that he can't get out of situations as well.

https://preview.redd.it/emy7d47yxdb61.png?width=808&format=png&auto=webp&s=bbb4af265d2e9e5c3e0363baf29cad8e525ed996

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almost 4 years ago - /u/Altombre - Direct link

Originally posted by RocketHops

It's honestly ridiculous how clunky and bad it feels now. They actually murdered him this update. My confidence in the balance team is really shaken by this patch if we don't see some reverts or number tuning in the near future.

Edit: confirmed unintentional! Omen is saved bois

This teleport change was not intended in our set of Omen nerfs, likely a result of a bug or something else that shipped in the patch. We're talking about it!

almost 4 years ago - /u/Altombre - Direct link

Originally posted by lordofmmo

so what happened to "we're ok with omen's power level and we're looking at brim and viper buffs to match it"?

Standard disclaimer: I'm not a designer. I'm insights, meaning I work with the balance team on curating data and our frameworks around how we use it. I'm part of the balance team, but not a designer myself, so keep that lens in mind!

For Omen, I think there were two primary things - pick rate and design goals. Omen's pick rate both in MM and First Strike heavily crowded out other controllers (more than double the pick rate of Viper and Brimstone combined) from being considered for the role. High pickrate by itself isn't a huge issue, but owning the vast majority of the pickrate within a given role across all levels of play was something worth investigating. As we started to work on controller updates and changes, the design team felt there were opportunities to further differentiate Omen from other controllers on the roster (and controllers we'll make in the future) and we wanted to further sharpen his identity. His kit also wasn't driving many economic decisions, as his signature provides so much value for free and his C is fairly situational, making the decision around purchasing an ability as powerful as his Q for $200 somewhat trivial. A lot of this wasn't meant to heavily cut down on Omen's power (like, for example, the Raze or Sage nerfs we've shipped in the past), but just to make his kit healthier and have a clearer identity in the game. It will make him net weaker, but hopefully not drastically so.

Omen's looking alright in terms of power and pickrate right now, but if he's too weak, we'll buff him back up. It's only been a few days, so we need to give it a bit of time to see how everything shakes out.