I'm seeing so many people on this sub complaining about Killjoy's abilities.
Like they're saying she's gonna be the next Raze. That's just not true.
Remember when Reyna came out and players were saying she's broken? Now nearly no one in high elo is using them. During the PAX invitational she had an 11% pick rate.
- TURRET: If you take a look at the amount of damage her abilities do then you'll notice that they're not as OP as they seem to be. the turret for example shot 6 bullets on the Jett but still needed 3 Classic body shots to get killed, meaning that it's more of like an alarm rather then an actually damaging turret. There's also a near 100% chance that it can be destroyed.
- ALARMBOT: For the Alarmbot, that thing is tiny it's bound to have very low durability, yes it can give you the ''Fragile Debuff'' just like Viper can, but that debuff lasts like 2 seconds and i still have yet to see a Viper player make good use of it. The only OP thing is that it likely does more then 50 damage on impact assuming the Sage didn't have heavy armor.
- NANOSWARM: Her Nanoswarm is the only thing i would consider OP but it also heavily depends on luck, it can be placed beforehand and it goes invisible just like Cypher's Cyber Cage, however, since you have to place it beforehand, it also means that the enemy might plant on different spots to avoid you activating it on them while they're planting it.
- LOCKDOWN (this name xd) : Her ultimate ability can disarm enemies and make them unable to shoot back but it takes a full 8 seconds to activate and it's destructible, this one certainly also seems OP as it puts ALOT of pressure on defenders when they have to retake a site and are in range of her ult but then again, it's an ULTIMATE ability, it's supposed to be able to change the tides of the round. You can also count on it needing 7 ult points instead of 6 since she's likely a Sentinel.
Yes all of her abilities do damage just like Raze but it's not nearly as much as her and you have to place them beforehand. I can see many holes in her abilities and ways to counter it. You can look at her as a Cypher of which the abilities do damage and can watch flanks.
You also have to consider that her abilities on Attacker side are weaker. There's a limit to the range of her Alarm Bot and Turret meaning that so long as players don't stay to close to the entrance of a site then those 2 abilities won't trigger and will become kinda useless. This means that her role as an attacker will be the same as Cypher, which is to use her abilities post-plant and defend the site, and for pre-plant is to put down her kit in locations where the defenders could push from and watch the flanks. And her Nanoswarm ability is gonna function like a molotov with the only difference being that it lasts 4 seconds.
But unlike Cypher, she doesn't have smokes and her ultimate doesn't reveal enemy locations which means that it's not as valuable pre-plant unless she can plant it close to a site and 'Disarm' the defenders before entering in. Only problem is you're telling the entire enemy team that you will likely push that site. But what we don't know is whether that ability disarms teammates or not.
But overall, all her abilities as an attacker have to be used while behind cover, she's basically the same type as Cypher and Viper where she has to plant everything first before usage. I don't think she's overpowered, she's not a Duelist after all but likely a Sentinel
I do think she can be very useful though, one thing to consider is that she could replace Cypher, because if the Attackers do something as using 3 sentinels then they're gonna suffer on attacking side.
What i'm trying to say here is that she has ways to be countered, just like every agent. We should stop freaking out everytime a new agent comes out and start saying this game is gonna become like overwatch because 2 weeks after Act 2 people will have found several ways to counter this agent.
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