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People screaming into their headset, not buying guns and just running it down. It's usually premades and then as soon as someone calls them out, their premade friends try and force others to report the guy who is calling them out. This is NOT okay.

I played a game vs Riot Gyudon, I would love to be able to explain to him or her what happened. Because this sh*t takes the fun out of ranked matches.

EDIT: Since this looks to be a very common, widespread issue..I am beginning to wonder if something should be done in line with Vanguard. For example: If someone is proven to be sabotaging or intentionally ruining games...could they enforce a ban connected to their Vanguard? Since you are forced to have it installed on your computer, if the ban is associated with the Vanguard ID...am I wrong to think that would help severely slow any people purposely screwing games over? I highly doubt people will buy a new pc just to install a new vanguard to play again.

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over 3 years ago - /u/npcSara - Direct link

!pin Hi friend, thanks for bringing this up. We've noticed a huge uptick in this type of behavior and it's actually at the top of our list of stuff we're trying to deal with right now. We just spun up a new team (mine!) on VALORANT and one of our missions dealing with behavioral issues you just described. We are in alignment of penalizing players more harshly and are looking into ways of detecting when a player is either friendly firing, afking, not participating in combat, etc. I'm very open to any feedback, ideas, or general thoughts you may have in the space as well.

In the meantime, I'll find Riot Gyudon internally and tell them that you weren't at fault, so rest assured :)

-Riot necrotix

over 3 years ago - /u/npcSara - Direct link

Originally posted by RapleBacon

Thank you /u/npcSara for pinning this reply, and thank you Riot necrotix for the response as well. I did edit the post just before you replied with a possible suggestion tying into Vanguard (Not sure how feasible that is, but brainstorming)

As far as other feedback, I think one of the biggest "solutions" that could help is to really jump on this hard. If the new team (congrats btw!) can agree on very heavy punishment it could set a good precedent going forward to show that this type of behavior is not tolerated (Not that it ever was to begin with) and that any instances of this happening will result in very strict punishment.

I definitely see where you're going with that suggestion! Honestly, tackling AFKers is at the top of the to-do list right now, so I'm hoping y'all see some meaningful change before the year ends (can't believe it's already almost 2021). Hold us accountable to it, though. This is just a start, and we'll have a lot to build upon, but the team is super excited to dive into this space and drive some positive change within the game.

Again, sorry for the negative experience in game :(

-Riot necrotix/Sara

over 3 years ago - /u/npcSara - Direct link

Originally posted by SeeUSpaceCowman

Please add some form of verification system. A majority players I have an issue with are players on smurfs who don't care or are even intentionally throwing. Or if possible use a similar system to the one you guys have in league that detects smurfs and places them in the same lobby.

Oh yea, smurfs :( Going to have to link up with the compet team on that one and see what kind of solution we can come up with together. Noted, though! Will look into it.

over 3 years ago - /u/npcSara - Direct link

Originally posted by ElektroNemo

Here's my ideas. None of these should work if done between premades.

maybe measure deviations from general behaviour of all players and from that specific player individually. Like how often comms are used in a round and what the volume was. How often shots are fired at teammates in buyphase, incl knife. How often teammates are negatively affected by abilities, Like flashed or dmg dealt. time between round start and death. Maybe link those values to reports attributed to the player per round. Since those values can be ambiguous, let players rate the match afterwards to help interpret them (dota does it). With all these numbers, you could probably determine a behaviour score for each round and set a threshold of toleratable behaviour based on the player Population avg. Imo it has to consider individual Player values very flexibly too, since mic settings, comms frequency and ability use is different for each player. You could even warn players in Realtime that theyre gonna face consequences soon if they don't get their act together. Maybe that's too much on the servers though.

Sorry for poor formatting, im on mobile rn.

Also that team sounds incredibly fun, please hire me? 😄

I actually see a lot of similarities in the way we are both approaching the problem! I can't go into detail about the logic we are going with just yet, but know that you raise some good points. Additionally, I agree that we should have some sort of instant feedback type message that notifies players that what they are doing can result in penalties if they continue to do so. That way, the player has already been warned :)

We'll be posting a few software engineering roles soon if you're interested. Should definitely apply!

over 3 years ago - /u/npcSara - Direct link

Originally posted by leagueAtWork

If you are going to punish AFK'ers, is it possible to see if its not a network issue? I've had a few friends (and myself) crash because of our Internet or the actual client.

I'm excited to see these new changes though

Yeah, don’t worry :) we’re planning on checking the player’s connection prior to making any punishment judgement calls.