Original Post — Direct link
almost 4 years ago - /u/Altombre - Direct link

Originally posted by zorastersab

I get the feeling, but personally I'd rather changes to a limited number of agents at a time. I don't really want to launch into a game today to find that every agent plays differently. I'd rather come to terms with a new agent + a couple of changes to other agents then a few weeks later get more changes to some more agents, etc.

This is the plan, for what it’s worth. We’ve got other changes we’re working on and testing right now, we just didn’t want to rush them all out without being confident in them.

almost 4 years ago - /u/Altombre - Direct link

Originally posted by [deleted]

Yeah i figured, but I wish we got maybe 1 buff/nerf every 2 patches instead of multiple every few months like in acts 1/2. Feels like content is slower :(

We've hired some new designers onboard in the new year, so hopefully we can pick up the pace a bit!

almost 4 years ago - /u/Altombre - Direct link

Originally posted by Maxi_Mouse

If Omen is meant to now be the global pressuere agent, can you make his smokes travel the entire map. This is a problem especially on maps like icebox in which he can only viably control from mid.

He's actually not meant to be the global pressure agent. Omen's a controller who can exert a lot of local pressure and misinformation via his recharging smokes that don't give away his position. He also has out of combat mobility via his C and his ult, allowing him to boost, cross angles, and teleport around the map to break battle lines. Omen can still smoke across the map better than our controllers currently, but the speed reduction was meant to reduce his power in that area since he already brings a lot of other unique aspects to the controller role and we don't want him to be the "global controller" on top of everything else.

almost 4 years ago - /u/Altombre - Direct link

Originally posted by Maxi_Mouse

Thanks for the reply Altombre. I guess my concern is if Brim is now competing with Omen in terms of the range of his smokes, that takes away one of Omens advantages over Brim. If Omen has to take a mid position to offer global pressure, then you might as well just take Brim every time, as I feel like this patch really elevates Brim above Omen in the aspects that really matter such as his smoke duration, and ability to quickly execute on attack with up to 3 smokes on a site. Also the power of his molly and ultimate are very strong just in their own right. Don't get me wrong Omens kit is also nice, but where it really matters, I feel like Brim is now quite a bit better.

That being said I guess we will see how it plays out.

I think the key difference is that Omen still can provide global pressure, it's just a bit slower. This reduction often results in a second or less of a delay, except at very long ranges, and even so, being able to smoke nearly anywhere on the map is definitely valuable despite the delay. Brimstone just straight-up is not capable of that, and just smoking something gives the team some information about Brimstone's position.

I think it's good to have concerns about why you would pick Omen over Brim - I'm not a designer, but I think our hope would be that Brim is more of the go-to for explosive site takes, due to his triple smoke deploy and ult allowing for explosive takes and his stim's value getting multiplied when you have multiple allies nearby. Omen, on the other hand, should be much better at faking and exerting pressure, since he doesn't have to commit to any of his smoke casts (they recharge), and Omen is much more self-sufficient when working sites due to his mobility and blind. People who are looking to lurk, have their team run defaults, and be more self-sufficient with their utility to take duels while still providing smoke pressure should probably play Omen. People looking to largely play with their team and do straightforward site executes should probably play Brimstone. We'll have to see how the tuning plays out though, like you said!

almost 4 years ago - /u/Altombre - Direct link

Originally posted by Maxi_Mouse

Great, thanks again for the reply and insight. I'm going to look forward to seeing it in action, and will be good to see Brim getting a lot of play at the very least as result of these changes.

Of course! Always happy to talk through this stuff, thanks for sharing your thoughts :) hoping we didn't troll too hard on the number tuning itself, but the next few days should give us a decent idea at least. Good luck in your games!