Original Post — Direct link
about 3 years ago - /u/Riot_CasualPenta - Direct link

Originally posted by [deleted]

[deleted]

You called it, Yoru coming out of Dimensional Drift inside of someone is the problem with the pass-through-stuff approach. Telefragging is a pretty extreme resolution.

But other solutions are...messy. Trying to push the two players away from each other when the Ult ends means one/both of those players is going to quickly move their position, essentially popping them from one spot to another. That makes any engagement (from any player's perspective) random and awkward.

Not to mention that popping players around in corners/against walls is an easy way to accidentally introduce issues with popping players through walls,

about 3 years ago - /u/Altombre - Direct link

Originally posted by Drew008

They said they would do one next patch as they are looking into some more meaningful changes to viper to make her fully viable

Next patch is master’s - we won’t be shipping many balance changes at all as to not disrupt that tournament. AFTER that we have a few open patches to go a bit more wild in without worrying about tournament play.

about 3 years ago - /u/Altombre - Direct link

Originally posted by Stxvey

Was reyna really an issue? Sheesh

She was particularly strong in lower elo, but was still quite strong across the board. This change was aimed to make her a bit less pubstompy and increase her decision making, so you don’t have Reyna’s just popping dismiss to move a bit faster for kicks.

This should also hopefully help keep Reyna viable in higher mmrs or more coordinated settings, as she doesn’t need to get the finishing blow, so she can play a bit better with allies.