Original Post — Direct link
about 4 years ago - /u/Altombre - Direct link

Originally posted by Longdisc

And furthermore, if she’s dead, do they work?

Nope. Once KJ dies her alarmbot and turret deactivate.

about 4 years ago - /u/Altombre - Direct link

Originally posted by Yellofishy

omen 100% pickrate brimstone 1% pickrate but Riot buffs breach flash instead.

We’re working on some Brimstone buffs right now, they just weren’t ready for this patch. Stay tuned!

about 4 years ago - /u/Altombre - Direct link

Originally posted by Solace1k

Breach has a very low pickrate. In free translation it means people dont play him. I don't think he is 'super strong' .

It’s less pickrate and more winrate, but yeah both are true. Few people play breach, those that do play breach are not very successful with him (lowest winrate in the game, right next to viper).

For those who will say it’s because people are inexperienced, even accounting for mastery curves breach is weak. Breach “mains” who play him a ton become more successful, but his peak winrate amongst the players who main him is often still below game 1-5 winrates on agents like Sage or Reyna.

about 4 years ago - /u/Altombre - Direct link

Originally posted by Four_Horse

u/Altombre whats the news on Viper?

She's doing a bit better, but still needs some help. We've had some spicier changes bouncing around for testing internally, but nothing we've wanted to ship yet, especially now with First Strike going on and this batch of Sentinel changes + Skye that we wanted to ship.

For controllers, we're looking at buffing Brimstone a bit first, since that's an easier case, but Viper is still on our radar. We just needed to shift around resources to clean up some other aspects of the game on the last patch or two, but we haven't forgotten about her, don't worry!

about 4 years ago - /u/Altombre - Direct link

Originally posted by Pliskin14

The data is inherently biased, because the more an agent is popular and played, the more the players will be comfortable playing it and therefore perform better with it.

Take Sage and Raze for instance. Despite all Riot's attempts at nerfing them, their winrate is always off the chart, simply because they're the most played agents (maybe not the case anymore for Sage). They're at least a secondary agent (when not main) of most players, so when they're picked, players know how to perform well with them. If I pick Breach, of course I'll be terrible with it. Doesn't mean it's not an OP agent.

We look at mastery curve data too - we're not such data novices that we wouldn't be able to account for this. Breach players at the peak of his mastery curve (which is, admittedly, quite long - it takes longer to "master" Breach than most agents in the game) still sport winrates that are lower than many players' games 1-5 on agents like Reyna or Sage. Breach is just not that strong in matchmaking, full stop.

In terms of balancing between pro play and matchmaking, yeah that's a whole different discussion. We're still building out how exactly those should intersect, but it's a very frequent talking point for us and something we're actively working on. First Strike should be a big learning opportunity for us here, and we're communicating with pro teams semi regularly to get feedback from them on top of the data we analyze daily.

about 4 years ago - /u/Altombre - Direct link

Originally posted by taintedllama

They also said sage is still really strong.

Yeah she's been a top 3 winrate agent from the launch of the game til now, nerfs just dropped her from indisputed #1 to moving around between 1-3 depending on the patch. Sage is very, very good still.

about 4 years ago - /u/Altombre - Direct link

Originally posted by [deleted]

[deleted]

This is also not true, Sage’s winrate is the highest in immortal+ actually, it trends up as mmr gets higher

We’re working on an insights blog post that’ll have this information, so stay tuned!

about 4 years ago - /u/Altombre - Direct link

Originally posted by Pachurick

Will turret still buzz and make noise when its on? A lurking enemy that can hear the turret will also gain info that KJ is within 40m radius.

Yup! Good call out here.