Original Post — Direct link
about 3 years ago - /u/Riot_CasualPenta - Direct link

Originally posted by ISwearImCis

It seems you "push" Yoru instead of getting blocked. If it affects teammates, I can see people doing weird combinations of this, Sage's wall and shit like that while pushing Yoru against a corner.

It doesn't affect teammates. Yoru's teammates can't push him.

We went with this route largely because there's less risk of pushing players through walls. That said, it IS an interaction that causes players to move in a new way, and we have complicated interactions, so it's not impossible. But we can fix those issues pretty quick if they arise.

about 3 years ago - /u/Riot_CasualPenta - Direct link

Originally posted by zipzapzooom

Why not just choose to phase him through enemies? Right now his ult feels kind of nerfed.

I replied to a similar comment in the main VALORANT subreddit:

Yoru coming out of Dimensional Drift inside of someone is the problem with the pass-through-stuff approach. Telefragging is a pretty extreme resolution.

But other solutions are...messy. Trying to push the two players away from each other when the Ult ends means one/both of those players is going to quickly move their position, essentially popping them from one spot to another. That makes any engagement (from any player's perspective) random and awkward.

Not to mention that popping players around in corners/against walls is an easy way to accidentally introduce issues with popping players through walls