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about 4 years ago - /u/RiotBrentmeister - Direct link

Originally posted by citronetaa

there is a new option in valorant settings. I don't know the difference between Nvidia Reflex on vs on + boost, does anyone know? Thanks

Boost will boost your GPU's clock speed 100% of the time. On NVIDIA GPU's if you fall below 40% GPU utilization, your GPU will start underclocking to save power & reduce heat generation. (fans will spin slower).

When you turn on boost you'll keep your GPU at 100% of it's clock speed for the trade offs mentioned. It can reduce input latency because it can reduce the time it takes for frames render start to finish. It won't necessarily increase your framerate though but you could see input latency wins especially on newer GPUs.

Boost is not necessary to get the gains from Reflex. Reflex by itself doesn't really have any downsides so we default it to on but leave it up to the user to enable boost or not.

about 4 years ago - /u/RiotBrentmeister - Direct link

Originally posted by yfa17

Maybe it's placebo but turning it on + boost felt instantly more responsive for me even on 144hz. Tried it on vs off in the shooting range and it feels like the bots heads explode more responsively, almost like the feeling of switching to 128 tick in CSGO.

But I know Valorant is already 128, and what I'm feeling is most likely placebo.

Depending on your gpu and video settings turning it on can have dramatic effects on input latency! I've seen scenarios where it reduces input latency by 8+ms! For comparison that's about as much as changing from a 60hz to 144hz monitor.

I'm super excited to give it a whirl on my home machine tonight! I play at high res so I hit moments in the game where reflex should smooth it out.

about 4 years ago - /u/RiotBrentmeister - Direct link

Originally posted by ISwearImCis

I honestly cannot tell any difference. I have the driver and the game updated and tried different configs to see if anything changed at all, but numbers on screen are pretty much the same.

It's going to vary a ton player by player and config by config. Reflex helps the most when you reach what we typically call a "GPU Bound" state. GPU bound is when your GPU "falls behind" your CPU. I have a GTX 1080 Ti at home and I still hit GPU bound scenarios because I play at 4K resolution with all my graphics settings cranked to max.

The important thing to note is that reflex will never increase your framerate. It's only impacting input latency. If you have the driver, there are also new settings in Video->STATS where you can turn on graphs for input latency caused by the GPU/CPU.

Some players may see little to no gain, for some players it will be night and day. If you have a higher end GPU you might try out boost as well but note that this will keep your GPU at max power usage so it's a tradeoff.

In general, I'd recommend all players leave reflex on. It can't hurt and there may be game scenarios where it can help smooth out input latency (e.g. when a ton of visual effects are going off all at once)

about 4 years ago - /u/RiotBrentmeister - Direct link

Howdy! I'm the Product Manager / Tech Lead for the Gameplay Integrity team which was responsible for implementing this feature. If you have any questions about VALORANT and NVIDIA Reflex feel free to ask!

We implemented Reflex in VALORANT to help players reduce the input latency or "lag" between your mouse/keyboard inputs and what's happening on screen. It's defaults to on immediately once you install the driver. P.S. Please don't install the driver while playing VALORANT, it will probably crash, even if it doesn't it will require rebooting VALORANT

Recommendations: ALL players upgrade their drivers immediately and leave the setting at it's default (On). Reflex reduces input latency caused by the render queue. It will NOT change your framerate in-game. Your mileage in terms of gain may vary depending on your spec. Even if you can't notice the benefit in range there may be graphically intense moments in the game where reflex can help reduce input latency dramatically! If you've ever felt like the game gets sluggish when a lot is happening on screen but you don't see the framerate counter go down, this will fix that.

SOME players may want to opt to use the "boost" setting which will keep your graphics card at full power while playing VALORANT. Boost would help the most for players with high end GPUs that are throttling their power usage down due to VALORANT only using them at 40% power for instance.

about 4 years ago - /u/RiotBrentmeister - Direct link

Originally posted by libzy

How much do you think it’ll affect a 980 Ti? Me really need to upgrade >:[

Reflex helps the cards that really need an upgrade the most. You could see some quite impressive games from this depending on your game's render settings (render resolution, anti-aliasing, etc)

about 4 years ago - /u/RiotBrentmeister - Direct link

Originally posted by heyRaxa

Hi Brentmeister! Since you seem knowledgeable on the topic, what is your recommendation for the Low Latency mode setting in NVIDIA's Control Panel for minimizing input lag in Valorant?

I think the typical advice has been to leave it to 'On' in cases where GPU load remains relatively low, such as in VALORANT.

Is this accurate? Or does VALORANT have other optimizations that make it prefer Ultra?

VALORANT's implementation of the NVIDIA Reflex SDK makes that setting moot. The VALORANT will override that setting with what you choose from the in-game options menu. I actually don't know all the details of how it worked before without an application component. I believe ultra was similar (but not as good) to what you have with "Boost" now and in general I'd recommend leaving it "On". I actually wonder if the control panel updated with the latest driver. I haven't taken it for a spin yet on my personal rig.

about 4 years ago - /u/RiotBrentmeister - Direct link

Originally posted by NihilHS

If you have the driver, there are also new settings in Video->STATS where you can turn on graphs for input latency caused by the GPU/CPU.

I just want you to know that you're beautiful.

You're breathtaking!

about 4 years ago - /u/RiotBrentmeister - Direct link

Originally posted by MaestroLA

Averaging 4ms Game to render latency, 3,5ms game latency and about 0.7ms render latency.

8600k @ 4,8 with 3600mhz rams and a RTX 2060 Super.

WOW! I'm jelly, time to upgrade. Good thing those 3XXX series cards just came out, now if i can only get my hands on one...

about 4 years ago - /u/RiotBrentmeister - Direct link

Originally posted by Apap0

Interesting. I have 8700k @ 4.8, 3200mhz rams and RTX 2080 and get 6,2ms 5,2ms and 1,3ms. So ~60% higher latency than yours. Wonder where the difference come from.

Oh that IS odd. Does the "boost" option help you? Do you have any overlays running that could be adding additional latency?

about 4 years ago - /u/RiotBrentmeister - Direct link

Originally posted by grodafjorton

Sadly doesn't work. I'm still at the bottom of the scoreboard.

Me IRL. At least we get to miss our shots faster with the reduced input latency.

about 4 years ago - /u/RiotBrentmeister - Direct link

Originally posted by Apap0

I just did full check on this. Turned off everything but Valorant, Corsair Link and Logitech Software.
In practice range with bots spawned with boost off I get 6.3ms 5.2ms 1.45ms. Turning on reflex doest almost nothing(like at best I am gaining 0.1ms somewhere), with reflex + boost it looks better at 5.8ms 5.2ms 0.95ms.
Note that I play at capped 280fps, if I let go off the FPS cap and reflex + boost I get 4.7ms 4.1ms 0.95ms.
Do you know by any chance what latencies I should be getting on my specs and what I might want to do to decrease it?

We don't have an exact spec that matches yours so I can't give you a hard number from any testing we've done. I mean your latencies seem in the realm of possibility. At 280FPS your theoretically BEST average latency is 3.6ms. It's cool that boost is helping reduce your input latency by about 8%. We could implement a better framerate capper with Reflex but we haven't scheduled that work yet. I'm actually surprised that it adds as much as 1.1ms on your rig. Figured it be lower.

In terms of why your machine is different from /u/MaestroLA I dunno. I feel like if I could sit down with both your computers it'd still be something that'd take me all day to find out. I've seen some odd stuff. For instance, I had an HDMI cable that lowered my framerate in games. I never figured that one out.

Are you playing in fullscreen exclusive? It's possible windows composition is adding additional delay? Are you on a different version of windows maybe? There are just so many things it COULD be.

It's also possible that you and Maestro aren't measuring the same thing. To get a fair comparison you'd have to be looking at exactly the same scene in the same level with the same gun and same character.

about 4 years ago - /u/RiotBrentmeister - Direct link

Originally posted by itsacreeper04

Using boost on 29ms ping made it feel actually like 29ms ping.

Before this update it felt like 80 something

That's awesome! I'm glad you're seeing such drastic results.

about 4 years ago - /u/RiotBrentmeister - Direct link

Originally posted by itap89

the VALORANT. hehe

:facepalm:

about 4 years ago - /u/RiotBrentmeister - Direct link

Originally posted by xQcKx

Is DLSS coming to Valorant?

VALORANT doesn't currently have plans to implement DLSS.

about 4 years ago - /u/RiotBrentmeister - Direct link

Originally posted by ShillienTemplar

Best way I found to test it is go on practice range and keep spawning and despawning the practice bots, its a very significant change between on and off

Nice! I'm glad you're seeing significant gains.

about 4 years ago - /u/RiotBrentmeister - Direct link

Originally posted by singlereject

Running a 1080 Ti here, and my game+render latency went from 14ms average in practice range to 7ms using On + Boost

Sick! I can't wait to see it in action on my own rig tonight.

about 4 years ago - /u/RiotBrentmeister - Direct link

Originally posted by S00RZ

What would be optimal render resolution and anti aliasing for using an older card?

You'll get the highest framerates by turning Anti-aliasing off and using the lowest resolution you can. In terms of optimal, I'd just use what looks good to vs what framerate feels good to you.

about 4 years ago - /u/RiotBrentmeister - Direct link

Originally posted by DanksForTheMemories

so the setting for boost is in game or do i have to go into nvidia settings to enable it? at work rn so i can’t check for myself

The boost setting is an option in-game and overrides any NVIDIA control panel setting.

about 4 years ago - /u/RiotBrentmeister - Direct link

Originally posted by Electron_Blue

Any plans of offering "boost" or a similar feature to owners of AMD cards as well, if it's something that's doable on your side?

My card is sitting below 50% utilization most of the time, and I'd be interested in seeing how this would affect the framerate.

Thanks!

We'd be happy to integrate an AMD SDK if it can offer similiar functionality. I believe there are third party and AMD offerings that can do similar things today.

about 4 years ago - /u/RiotBrentmeister - Direct link

Originally posted by Devilishola

Hey, thanks for the good instruction, you're always very helpful.

Could you give a very brief example of when to leave it "On" or when to put it on "On + Boost"? Do you only put it on "Boost" mode when the GPU is below 40% usage?

In general:

I'd say use boost if you want the best input latency. Full stop, if you want the best latency use boost.

If you care about how much power your GPU uses or the fans being loud bother you, disable boost.

about 4 years ago - /u/RiotBrentmeister - Direct link

Originally posted by Dtrayn19

How do you enable the Boost setting? Is it in the GeForce Experience?

There is a setting for Reflex under video settings in-game.

about 4 years ago - /u/RiotBrentmeister - Direct link

Originally posted by Flawedlogic41

For the boost option, turning on will give high end graphic card a boost.

I have a 1070 but I'm unsure if it's smart to use it.

It should but it may be minor. The easiest way for you to know is to test it for yourself!

about 4 years ago - /u/RiotBrentmeister - Direct link

Originally posted by mthayes

Is this tied to Geforce Experience? I'd rather not have that installed but currently Nvidia website says there are no new drivers for my card (RTX 2060).

This does not require Geforce Experience. However, it does require the latest driver so you'll need to update that manually if you don't have Geforce Experience installed.

about 4 years ago - /u/RiotBrentmeister - Direct link

Originally posted by ItzWarty

Interesting! Not sure if you can talk about how the tech works? I'm curious to know if it's just late-bound constant buffers, so that after dispatching draw calls you can push a latest camera matrix. Or maybe it's more like asynchronous space warp / extrapolation with reprojection since you said this is best for GPU-bound scenarios? We have stuff like that for VR where input lag means motion sickness. The alternative would be hardware actually reading mouse input to get even lower latency, though I presume that's too far and isn't what nvidia pursued.

This article by NVIDIA describes how/why it works! It explains it far better than I can. https://www.nvidia.com/en-us/geforce/news/reflex-low-latency-platform/

about 4 years ago - /u/RiotBrentmeister - Direct link

Originally posted by ISwearImCis

Hey, thanks for the response!

I have a laptop with a RTX 2060, and can get around 230fps average with it in mid settings.

I couldn't really see any difference in the graphs that you mentioned (input latency caused by CPU and GPU). Does this mean I'm most likely CPU bound instead of GPU?

Thanks!

Yeah you're probably fully CPU bound in whatever scenario you are testing. You may (or may not) run into GPU bound scenarios depending on whats going on in game, so it's fine to leave it On. Did you try the BOOST setting too?

about 4 years ago - /u/RiotBrentmeister - Direct link

Originally posted by _Tono

thank mr rito

mr rito's my dad. He says you're welcome mr _Tono

about 4 years ago - /u/RiotBrentmeister - Direct link

Originally posted by khazadl

Do I need to update the drivers in order to see that new option? I don't see any Nvidia reflex option

Yes, you need to be sure to install the newest NVIDIA drivers that just released this morning.

about 4 years ago - /u/RiotBrentmeister - Direct link

Originally posted by MaestroLA

/u/RiotBrentmeister hehe thanks man. Now the only thing's missing is the fiber internet and a 240/360hz monitor to replace my old 144hz one. Then I'm ready for some pro level stuff :D

Me too! See you in RADIANT my friend.

about 4 years ago - /u/RiotBrentmeister - Direct link

Originally posted by nickwithtea93

Should reflex be disabled for those of us who experience no frame drops when playing valorant? I have the game capped at 230 fps and under no circumstance does it ever move from 230 fps. But from what you said about it having no performance hit - sounds like it should still be left on anyway?

And this is bypassing the max pre-render frame setting? Sort of like a super 'reduce buffering' setting?

We recommend leaving it on always since there is no negative impact to having it on. We let you toggle it off in case players ran into issues with it for some reason.

It doesn't affect pre-rendered frames per se but yeah both settings affect impact latency. Reflex can help regardless of your number of pre-rendered frames.

about 4 years ago - /u/RiotBrentmeister - Direct link

Originally posted by Solace1k

Do laptops benefit from this?

Yes, any NVIDIA cards 900 series are newer are guaranteed to support this feature. Even laptop gpus!

about 4 years ago - /u/RiotBrentmeister - Direct link

Originally posted by RDKBBALL

Hey! I do really appreciate your explanation.

So the basic option, after installing the new drivers, should always be ON, from what I understand and I do not need setting anything myself after I've just installed the drivers.

May I ask you a bit different topic? The 'network buffering' setting. There was an article about people abusing it by setting to 'Maximum' to get a small advantage from it.

Is it true?

Can you link the article? It's not my area of expertise but this doesn't sound true to me. I'd want to read the full article to get an idea of the claims before commenting on them.

about 4 years ago - /u/RiotBrentmeister - Direct link

Originally posted by LuciferNeko

I have i3-3210 with gtx750 so i shouldnt use "boost" right. And just leave it On (default)?

BOOST can't really hurt you. Test it out and see if it makes a difference on your specific machine! If you run into overheating problems just go back to "On".

about 4 years ago - /u/RiotBrentmeister - Direct link

Originally posted by schoof31

There is a bug: when you enable all 12 stats to show their graph, it only shows a maximum of 10...

Good find. I think we missed this in our testing. Do you play with all the graphs on? They take up so much screen space when they're all on. I only ever use 3 at a time.

about 4 years ago - /u/RiotBrentmeister - Direct link

Originally posted by hi1234258

I have a 1080ti with a 240hz monitor and run settings all at low, would you recommend boost or just keep it on?

I'd give BOOST a shot and see if it makes a difference for you. It's really hard to predict how much it will help different specs. Easiest to just test it out. Overall, it can't really hurt to put it on BOOST if you don't mind the additional power draw.

about 4 years ago - /u/RiotBrentmeister - Direct link

Originally posted by DanksForTheMemories

awesome thanks for the response! you guys are by far the most responsive dev team i’ve ever seen it’s fantastic

Thank you! Y'all all the best players you're fantastic!

about 4 years ago - /u/RiotBrentmeister - Direct link

Originally posted by [deleted]

Reflex feels interesting, but with my RTX 2080, the "on + boost" setting doesn't make my GPU stay at a high clock speed?

Somehow my core clock is fluctating between 600Mhz... all the way to 1785Mhz?

I have "Enable Maximum Performance Mode" in the Nvidia Control Panel already, and use the"High" power plan in Windows itself.

No overclock or change applied to the "core clock speed" nor the "memory clock speed" on the GPU.

The card is supposed to have a core clock of 1‎785 MHz... so I find it odd that in the practice range when shooting targets in Valorant. The GPU core clock is cycling between 600Mhz, 785Mhz, 1515Mhz, and 1785Mhz.

Do you have any idea why my card could possibly be clocking up and down this much when in Valorant u/RiotBrentmeister?

Even with the reflex "on + boost" option, it still has this issue.

I get ~380 FPS regardless as I have an i7-8700K, but I just feel really confused.

Let me lead with caveats. Riot didn't develop the Reflex SDK. NVIDIA did. I'm also not an expert on NVIDIA's clock determination algorithms or how the tool you're using is measuring it.

That being said I'll give you my totally not official wild guess based on what I know.

Everything beyond this point is speculation.

The final clock rate ends up being the culmination of several multipliers. If you were going to make a clock rate controller you'd probably have a multiplier for current activity that is either very low or very high based on if the GPU is currently in use. You'd probably have a multiplier that is based on usage in the last second. You might have an additional multiplier that acts like a "boost". Boost might just be bumping up a boost multiplier that keeps the "usage in the last second" multiplier from capping your clock rate too low. You'd probably still want an activity multiplier to keep from just idling at max frequency all the time. Your tool that measures clock rate probably looks at the clock rate every .001s and the averages the last .1s together leading to different clock rates. Of course this is all conjecture don't take it as gospel. If you REALLY want to know maybe reach out to NVIDIA :)

about 4 years ago - /u/RiotBrentmeister - Direct link

Originally posted by _kikoy

Does this work on gaming laptops as well? Is it advisable?

I have one with an rtx 2060.

Yes and yes

about 4 years ago - /u/RiotBrentmeister - Direct link

Originally posted by stakkkkk

What did you do ? The game is smooth as f**k ! Thank you !

A Dark ritual involving rgb gaming components and thousand dollar hdmi cables

Code stuff, yeah code stuff.

about 4 years ago - /u/RiotBrentmeister - Direct link

Originally posted by joaovictornh

hello, even with the on + boost option activated my GPU does not exceed 40% of use, when I am in the game menu I use 90% of the GPU and I get 800 fps, my card is a gtx 1070 ti and the processor it is an i7 8700.

the game is using the GPU more in the menu than in the games.

even with these settings my processor or gpu rarely exceeds 40% usage. and my fps is between 230 and 182, but I think it should be bigger and more stable.

any suggestion?

the imgs:

https://imgur.com/gallery/aRq4l7C

I speculated on what could be happening here: https://www.reddit.com/r/VALORANT/comments/iula3h/new_nvidia_geforce_game_ready_driver_45638_comes/g5ntk20/

In terms of CPU you probably have a lot of cores on your system and the game doesn't make use of all them. It's something we're looking to improving in the far future but it's not a quick or easy thing to accomplish.

Note: BOOST won't affect GPU usage metrics. It should affect clock rate though.

about 4 years ago - /u/RiotBrentmeister - Direct link

Originally posted by joaovictornh

hello, even with the on + boost option activated my GPU does not exceed 40% of use, when I am in the game menu I use 90% of the GPU and I get 1000 fps, my card is a gtx 1070 ti and the processor it is an i7 8700.

the game is using the GPU more in the menu than in the games.

any suggestion?

I speculated on what could be happening with the GPU here: https://www.reddit.com/r/VALORANT/comments/iula3h/new_nvidia_geforce_game_ready_driver_45638_comes/g5ntk20/

BOOST won't affect GPU usage metrics. It should affect clock rate though.

about 4 years ago - /u/RiotBrentmeister - Direct link

Originally posted by xSilverzXx

Thank you!

I have a shit CPU but a good GPU, will turning om "boost" setting be a bad idea?

I don't want anything to effect my FPS

Boost won't hurt you. It will potentially increase power consumption or heat generation (loud fans).

about 4 years ago - /u/RiotBrentmeister - Direct link

Originally posted by UJackU

Hey, I have a 2080TI and am using on + boost. Interestingly my game+render latency will go up if I limit my fps to 144. The higher my fps limit or unlimited I sit around 7-9ms.Limited to 144 I'm 12-14ms.

Limiting your FPS will increase your latency because you're just sitting idle when your computer could be processing frames. Does that make sense? Maybe I am misunderstanding what you're getting at.

about 4 years ago - /u/RiotBrentmeister - Direct link

Originally posted by auruuum

Where can I activate the settings? I have just updated but don't see the setting

It should be under video in the settings menu. You should see reflex if your driver supports it.

about 4 years ago - /u/RiotBrentmeister - Direct link

Originally posted by niloy123

So should i turn off boost on low end gpu like 1050?

Boost won't hurt you. It will potentially increase power consumption or heat generation (loud fans).

about 4 years ago - /u/RiotBrentmeister - Direct link

Originally posted by Tammu1000CP

will there be any difference for a 750ti?

I actually think you'll see the MOST improvement on a 750 TI. The older the card the more benefit you'll get.

about 4 years ago - /u/RiotBrentmeister - Direct link

Originally posted by thats_life_PD

Hello,

I updated to the latest drivers to get reflex, but with reflex on my game latency shoots up to 110+ms, when I turn it off it goes down to 13ms. Should older systems not use reflex?

My specs:

intel core i5-45900 3.3GHz

8gb ram

win7 64 bit

Nvidia Gforce GTX 960

Gsync 144Hz monitor

So I think this is a problem unique to Windows 7. We measured it using external tools and it's just that the reported latency is wrong. Your actual latency is likely improving. You won't be able to measure your latency properly utilizing the in-game charts unless NVIDIA fixes it in a new driver but reflex should still be reducing your input latency.

about 4 years ago - /u/AstroRosa - Direct link

Originally posted by thats_life_PD

Hello,

I updated to the latest drivers to get reflex, but with reflex on my game latency shoots up to 110+ms, when I turn it off it goes down to 13ms. Should older systems not use reflex?

My specs:

intel core i5-45900 3.3GHz

8gb ram

win7 64 bit

Nvidia Gforce GTX 960

Gsync 144Hz monitor

Hi! We did see this issue after alt+tabbing the game. If you continue to alt+tab, you might notice the game latency eventually climb down, it's definitely something funky with the way the graph is reporting but should not be affecting your gaming experience. Did you alt+tab at any point or did it show 110ms right away?

about 4 years ago - /u/RiotBrentmeister - Direct link

Originally posted by [deleted]

[removed]

I don't think they impact one another directly per se but both technologies are an attempt to reduce latency so they'll stack up together nicely.

about 4 years ago - /u/RiotBrentmeister - Direct link

Originally posted by Slimelord0

Would you recommend capping the fps, or leaving it uncapped? When capped at the refresh rate it stays at 14-16 game to render latency, and 5 render latency. When uncapped, it had around 10-12 game to render latency, sometimes spiking up to 17, and render latency of 5-7. It seems weird that capped is way more consistent render latency, but slightly higher on average.

I always recommend uncapped personally unless your framerate is so high it's causing issues. For programs likes OBS we've seen issues where if you go above 300FPS it starts to stutter. You can see in the graph how uncapped is helping your latency numbers! If you're hitting big spikes uncapped you might check that you're adequately cooling your system to prevent temps from causing your system to throttle.

about 4 years ago - /u/RiotBrentmeister - Direct link

Originally posted by Tammu1000CP

but doesnt it say that it only supports post 900 series cards? :((( i agree with you tho i know exactly what youre talking about, when theres alot of utility i feel like my games lagging alot even tho my fps isnt really dropping but everything feels so choppy

Officially it supports 900 series cards or higher. We've run tests with 750 cards and seen it working. We're actually investigating an issue right now where it might be lowering FPS on 750 TI cards. Despite the lower FPS we're still seeing decreased input latency so it will probably feel better with Reflex turned on. If it feels worse you can always turn it off in the settings menu as well. We're working with NVIDIA to look into the FPS dip to figure out if it's our specific GPU or indicative of a wider issue.

about 4 years ago - /u/RiotBrentmeister - Direct link

Originally posted by Flawedlogic41

Hey Brent Meister, turning it off won't change anything correct?

I just had a game where I had it on and my shoots doesn't feel accurate. With it off I felt more consistent.

I check the in graph and turning it on actually increase the render time.

Turning it off will just return it to working like it did before. I am interested in your case though. Do you have a vide of it occurring & your specs? If anything I'd imagine it making the game time take longer but not the render time. Very very odd that it would increase render time.

about 4 years ago - /u/RiotBrentmeister - Direct link

Originally posted by YoMomInYogaPants

somehow this update made my valorant shot register great, but 456.38 is giving me insane stuttering/screen tearing in League Of Legends ( it shows 144fps but feels like im at 25).. im on a 3700x + 2080 OC. The stuttering started in league right after restart post-install 456.38....

i rolledback to previous version and the tearing goes away?

i must say it helped on valorant but it ruined my LoL experience

Can you report this to NVIDIA support (and/or LoL Support)? I'm not sure of everything they included in the driver and if it could hurt LoL perf in some way.

about 4 years ago - /u/RiotBrentmeister - Direct link

Originally posted by Flawedlogic41

Is having a high render time good or bad? And it increase as I turn it on.

You want low render time in general. However, you care more about total time and input latency. If Render time goes up but input latency and total time go down that's still a win.

about 4 years ago - /u/RiotBrentmeister - Direct link

Originally posted by pattperin

My frames are capped in all games (valorant included) at 160 fps, but my games all now run at 157-158, and is much less stable overall in terms of FPS and responsiveness. I have tried both boost and no boost, and the results are the same. When I play fortnite, holding that 157-158 is nearly impossible now as well. Not sure what the issue is but its been happening since the new driver update. Fortnite was struggling a bit already, but this driver has made the games performance worse, and in Valorant my FPS is generally higher than in fortnite, but even it doesnt feel as stable in terms of gameplay or FPS.

I play on a R5 3600 and a GTX 1660 super

Edit: running at 157-158 vs 160 isn't a big deal, as I have it capped below my monitors refresh rate (165hz) due to G-Sync anyways, but its the drops and instability getting to me

Have you tried turning Reflex off? Does that make a difference? If it's a driver issue you might need to reach out to NVIDIA and let them know your specific card is having a small decrease in FPS with the driver.

about 4 years ago - /u/RiotBrentmeister - Direct link

Originally posted by Flawedlogic41

Thank you very much, I think what I faced was a placebo early on.

Maybe my mind thinks that turning it on will make me better. Turning it off probably trick my mind that my skills revert back to how it should be.

I had it on+boost and play a couple of games and did fairly the same as if I turn it off. I think with it off, my render time is inconsistent. (.6 to 1.9) It can be low but spikes to high at times. With it on, it's consistent around the 1 area.

I'm still unsure if I should leave boost entirely on, but I always want max efficiency in my games. My CPU is Ryzen 5 3600 and my GPU is Nvidia 1070. I'm sure my spec doesn't counteract each other and since it's more cpu side.

In general, I would recommend having Boost on. It doesn't overclock your card or anything. It just gives the settled clock rate a slight bump up.