RiotBrentmeister

RiotBrentmeister



13 Jan

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Brilliant! Sanic is the unofficial mascot for our performance team (because we make things go fast). I love it and have already slack emoji-fied it to live eternally. I'd love to give you a fistbump buddy if you don't mind DMing me your RiotID.


17 Aug

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Originally posted by mateusbzs13

Now I'm just waiting for a rioter. :)

The code is ******* My favorite mission is 14 where Brimstone comes out and **** ******* ********** **** *** * * *. Truly mind-blowing what our narrative team came up with there.


17 Mar

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Great Video! Thoughtful editing and laid out the information in a very clean way. Biggest thing it left me wondering is you mentioned the Radiant has faster reaction time but aim labs has a reaction time test called detection under perception. It would have been interesting to see if there was any difference in raw reaction time.

I've been using aimlab for about a year and have definitely noticed a correlation between my Aim Labs rank and VALORANT rank.

Score is an interesting metric to try and compare. I wonder if it's purely a linear measurement of skill or if it would be better to look at percentiles. I don't think AimLab makes it possible to see performance as a percentile of players though.

Anyways good stuff keep up the cool videos.


06 Mar

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Originally posted by ohDSE

Hi there, curious about one of your statements. So if the cpu is leagues better than gpu, would it make sense to go from low graphics to medium for better fps?

Right now my gpu is almost at 100% usage while cpu is barely 30-40%.

If you dont mind explaining the multirendering option as well please. 🙏

Rendering in VALORANT uses 1 render thread by default. Multi-threaded rendering adds an additional core to the mix. Great if you have extra CPU headroom and can up your framerate in some scenarios.

When I talk about GPU/CPU limited the easiest way to think about it is what FPS can your CPU or GPU achieve.

If your CPU can hit 100FPS but your GPU only hits 50FPS you will get 50FPS. If your CPU can hit 40FPS but your GPU can hit 60FPS you will get 40FPS.

If you see your GPU at 100% usage you are most likely GPU bound. Generally speaking most people with a 7XX series NVIDIA card or better are probably CPU bound. It matters what your render resolution and graphics settings are as well as what CPU you have (if you have a really old CPU you can still be CPU bound). If your graphics card usage is <100% you are CPU bound.

In your case lowering graphic settings especially resolution should boost your framerate.


05 Mar

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Your bottleneck is the single channel RAM. Running in single channel is halving the speed your CPU can read/write memory. I'd estimate a 30-50% FPS increase by running dual channel. YMMV based on your systems thermals and other factors if they become a bottleneck.

At Mid/High specs VALORANT is a CPU bound game so wasting CPU cycles waiting on memory can really tank your FPS.

You MIGHT run into the occasional GPU bound scenario on a setup like this if you were running 4K but otherwise this system is going to be CPU bound most of the time in a 10-player game.

Hope this insight helps you on the adventure to getting more frames!


09 Feb

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Originally posted by spham9

People in these posts says it's never going to be implemented due to Vanguard. Is this true?

Vanguard would need to be ported to support MacOSX but it's not a Vanguard issue alone. It'd be unfair to act like the only reason is Vanguard.


02 Feb

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Sorry to be the bearer of bad news but there are no current plans for VALORANT to support Mac OSX. For now, to play VALORANT you'll just have to bite the bullet and free up space for bootcamp or build a Windows PC.

I do feel for you here though. I worked on porting LoL to Mac native all those years ago and have seen firsthand the development time it takes to port to / maintain Mac. As much as we'd like to reach every platform and player we have to look at where our development time is most effective for the entire playerbase.

P.S. It may be possible to buy an external Thunderbolt drive and use that for bootcamp and may be a cheaper alternative than expanding your main drive or building a PC. I've never tried it personally but a cursory search online does seem to indicate it's possible. I've only ever done bootcamp from the main disk.


10 Dec

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Sorry about this btw, we updated the way we sign our executables and it didn't play nicely with Windows 8/8.1. We reverted back to the old signing method for this patch.

We did just miss this in our test plan for the changes. We had tested both Win7 (minspec) / Win10 (highspec) but we didn't test these changes on Win8 machines. We've made sure that's been added to the future test sweeps for signing changes. Apologies for the inconvenience we hopped on it right away after players started reporting. Thanks for all the reports.


08 Dec

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To provide an alternate viewpoint I think some of the "criticism" or "suggestions" players offer is really just thinly veiled frustration.

Before I offer any "advice" in game I often check myself with "Am I upset/frustrated/mad right now?" If the answer is yes, I just keep quiet. No one really wants to hear me (some rando intertubes stranger) being mad at them when they're trying to unwind after a hard day of work/school/whatever.

On the other hand, I have had mostly positive interactions when I recommend strategies/tactics to my teammates. I find presenting it more as an opinion or an option gets a positive response. "If you wouldn't mind could you use your wall to block off the main entrance next round? We can slow them down and buy time for the rest of our team to get here." "Do y'all wanna group up and push a site together? We could really play off your flashes Breach and get some kills." I'm only gold<->plat and know I'm not God's gift to VALORANT, hell many of...

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30 Nov

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Originally posted by chille9

It´s known that g-sync or v-sync adds input lag. Do you gain less input lag by enabling nvidia reflex in game and turning off all forms of display-sync options within nvidia control panel and on your monitor?

Yes the best settings for input latency would be: Reflex : On + Boost V-Sync : Off


13 Oct

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Originally posted by HewchyAV

If you have a moment to answer a question I'd appreciate it.

I have an i9-9900k (OC'd to 5.0Ghz) and an RTX 3080, however I am not consistently getting over 280fps in comp games in 1920x1080p (to take advantage of my 280hz monitor) even when all other applications are closed and graphics quality at varying levels. In a custom lobby all alone I have seen my fps spike as high as 700 and not touch below 400.

I have been tearing my hair out trying to optimize to even get 280fps 80% of my in-game time.

My question for you is, should I be? Do you think with my setup its feasible to get 280fps in a competitive match 90+% of the time? Or should I just be patient for optimization updates?

We don't have a ton of data on this specific setup since it's so high end. I'm seeing an average framerate of about 256FPS in the data. So maintaining 280 is going to be tricky. OCing could maybe get you there but you'd have to maintain that clock rate rock steady with no dips due to thermals.

Honestly this is the first I've heard of the 280hz monitor. That's pretty neat. I'd heard of the new 360hz coming out and the 240hz but never seen the 280hz.

In terms of our optimization goals, we do hope to make better use of multi-core systems in the future. This patch did include a small optimization in that direction. We hope to have another small one available in a few months. Then start hitting the big hitters once we've found our stride. This isn't something that's going to be fixed overnight or even the next couple of patches but we're making steady progress. The number one priority here will be keeping the game stable from a perf/bug perspective as we...

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25 Sep

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I can weigh in a bit here. For context, I'm the tech lead and project manager for our Gameplay Integrity team which focuses on game client and server performance. I am Plat1 and primarily play on a 144hz 2k monitor. So I'm not a top tier player. I can't give firsthand advice on how to get to that next level; cause if I knew I'd do it.

So first off I want to address the "do I need X hardware to reach Y skill level". I would say hard NO. I believe that pros and high level players typically having great hardware is more correlation than causation. High level players are willing to dedicate an immense amount of time and effort to get to that level. It makes sense that they'd also be willing invest monetarily. The hardware isn't making them good it's the dedication, the dedication is the thing leading them towards getting the best hardware.

Does hardware/ping/etc matter all? Hard YES. I've seen plenty of research that shows the same player on better hardware will perform...

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22 Sep

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Originally posted by Flawedlogic41

Thank you very much, I think what I faced was a placebo early on.

Maybe my mind thinks that turning it on will make me better. Turning it off probably trick my mind that my skills revert back to how it should be.

I had it on+boost and play a couple of games and did fairly the same as if I turn it off. I think with it off, my render time is inconsistent. (.6 to 1.9) It can be low but spikes to high at times. With it on, it's consistent around the 1 area.

I'm still unsure if I should leave boost entirely on, but I always want max efficiency in my games. My CPU is Ryzen 5 3600 and my GPU is Nvidia 1070. I'm sure my spec doesn't counteract each other and since it's more cpu side.

In general, I would recommend having Boost on. It doesn't overclock your card or anything. It just gives the settled clock rate a slight bump up.

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Originally posted by pattperin

My frames are capped in all games (valorant included) at 160 fps, but my games all now run at 157-158, and is much less stable overall in terms of FPS and responsiveness. I have tried both boost and no boost, and the results are the same. When I play fortnite, holding that 157-158 is nearly impossible now as well. Not sure what the issue is but its been happening since the new driver update. Fortnite was struggling a bit already, but this driver has made the games performance worse, and in Valorant my FPS is generally higher than in fortnite, but even it doesnt feel as stable in terms of gameplay or FPS.

I play on a R5 3600 and a GTX 1660 super

Edit: running at 157-158 vs 160 isn't a big deal, as I have it capped below my monitors refresh rate (165hz) due to G-Sync anyways, but its the drops and instability getting to me

Have you tried turning Reflex off? Does that make a difference? If it's a driver issue you might need to reach out to NVIDIA and let them know your specific card is having a small decrease in FPS with the driver.

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Originally posted by Flawedlogic41

Is having a high render time good or bad? And it increase as I turn it on.

You want low render time in general. However, you care more about total time and input latency. If Render time goes up but input latency and total time go down that's still a win.

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Originally posted by YoMomInYogaPants

somehow this update made my valorant shot register great, but 456.38 is giving me insane stuttering/screen tearing in League Of Legends ( it shows 144fps but feels like im at 25).. im on a 3700x + 2080 OC. The stuttering started in league right after restart post-install 456.38....

i rolledback to previous version and the tearing goes away?

i must say it helped on valorant but it ruined my LoL experience

Can you report this to NVIDIA support (and/or LoL Support)? I'm not sure of everything they included in the driver and if it could hurt LoL perf in some way.


21 Sep

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Originally posted by Flawedlogic41

Hey Brent Meister, turning it off won't change anything correct?

I just had a game where I had it on and my shoots doesn't feel accurate. With it off I felt more consistent.

I check the in graph and turning it on actually increase the render time.

Turning it off will just return it to working like it did before. I am interested in your case though. Do you have a vide of it occurring & your specs? If anything I'd imagine it making the game time take longer but not the render time. Very very odd that it would increase render time.


18 Sep

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Originally posted by Tammu1000CP

but doesnt it say that it only supports post 900 series cards? :((( i agree with you tho i know exactly what youre talking about, when theres alot of utility i feel like my games lagging alot even tho my fps isnt really dropping but everything feels so choppy

Officially it supports 900 series cards or higher. We've run tests with 750 cards and seen it working. We're actually investigating an issue right now where it might be lowering FPS on 750 TI cards. Despite the lower FPS we're still seeing decreased input latency so it will probably feel better with Reflex turned on. If it feels worse you can always turn it off in the settings menu as well. We're working with NVIDIA to look into the FPS dip to figure out if it's our specific GPU or indicative of a wider issue.

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Originally posted by Slimelord0

Would you recommend capping the fps, or leaving it uncapped? When capped at the refresh rate it stays at 14-16 game to render latency, and 5 render latency. When uncapped, it had around 10-12 game to render latency, sometimes spiking up to 17, and render latency of 5-7. It seems weird that capped is way more consistent render latency, but slightly higher on average.

I always recommend uncapped personally unless your framerate is so high it's causing issues. For programs likes OBS we've seen issues where if you go above 300FPS it starts to stutter. You can see in the graph how uncapped is helping your latency numbers! If you're hitting big spikes uncapped you might check that you're adequately cooling your system to prevent temps from causing your system to throttle.

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Originally posted by [deleted]

[removed]

I don't think they impact one another directly per se but both technologies are an attempt to reduce latency so they'll stack up together nicely.