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Just watched Dapr's stream where he talked about getting the Act 3 stuff early and talked about how the interaction with the Dev team was. From what he said, huge respect to the team. I think the Dev team probably gets a lot of sh*t on twitter and reddit about Ops, skins, and maps but they are really committed to making the game better.

Things Dapr said they did

-Invited IMT 3 + players to the preview and 2 players from each pro team.

-Talked for 2 hours with invitees about balance (maps, agents,game modes)

-then talked for about an hour on gun balance

-then they had devs in the discord call and in the observer slot while the pros tested the maps and basically commented on certain things and answered questions while they were playing.

This type of Dev-Player interaction is unheard of. I have my own criticisms of the game and I sincerely hope that the players invited didn't just say "yeah everything is great". I hope you guys got some tangible feedback that made sense. Very impressed with the work you have put out. The game is good it just needs a little more to be "great"

Edit: I havent played the map but just watching people play it. This looks very good, very promising. It looks like it has great flow, good control points, there are actual reasons to get map control. Looks like it has variety and depth. I could be wrong, but i think this should be the standard to which the new maps should be put against. GJ

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over 3 years ago - /u/Altombre - Direct link

Dapr was super articulate and gave great feedback. As we go forward, we want to continue to do events like these and get better at doing them; we're very serious about having a dialogue with the community and getting feedback from them whenever we can.

Discussions like these always generate so much learning on both sides; the community learns more about how we approach creating content and making changes, and we learn so much more about how the community engages with the game and how they feel about it. It took us a little bit to get the capability to be able to test in-dev content like this safely in a remote environment, but now that we have it, expect us to do more of this in the future!