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When the beta came out I used to get 250+ FPS uncapped and cap it to 141.

Today after the patch, I noticed my FPS was dropping from 141 to 100 or even 90 sometimes when I get in a gunfight. anyone else experiencing this?

RTX 2060
Ryzen 5 2600
16 gigs of ram

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over 4 years ago - /u/Koalifier - Direct link

Originally posted by MoonDawg2

I have a 1070 with a ryzen 5 1600x.

I do not have stable 144 and when shit goes down I can go down to even 90. Idk wtf is the optimization in this game.

Ram on 3000, cleaned less than 3 weeks ago, low cpu usage for some reason. I don't understand the issue :/ Warzone gives me more fps ffs.

We're actively looking into improving AMD CPU optimization. In our testing prior to beta release, we saw that we were unable to push Ryzen CPUs close to 100% util, they tended to stay at around 60% util on a single core at best. Intel CPUs on the other hand are utilized up to around 90%.

over 4 years ago - /u/Koalifier - Direct link

Originally posted by NontranslationalGod

Even before this patch, I haven’t been able to figure out what is up with FPS in this game. I have an RTX 2070 Super and I am typically in the 150-200 range. It should be higher and reducing graphics settings has zero impact.

VALORANT is currently CPU limited for high end machines. This basically means that if you've got a pretty modern GPU and you're playing at 1080p (say, a 1050 or better), then you're most likely going to be limited by your CPU.

We're working on optimizing it further :-)

over 4 years ago - /u/Koalifier - Direct link

Originally posted by MoonDawg2

Makes sense. Hopefully you guys find the answer soon, it seems like it's a bitch for devs to get ryzen working fully.

Any ETA on it? Or it's just something that will be fixed as you guys experiment more?

It will take some time. It's not an easy fix.

over 4 years ago - /u/Koalifier - Direct link

Originally posted by 4bstract_Air

Are the lag spikes on my end or yours?

We're still actively in the process of getting more server capacity online and getting servers into more locations. If you want to troubleshoot your connection, I'd suggest downloading winmtr and running some tests to look for packet loss in your connection by querying a few common websites such as google.

TL;DR: I don't know, it depends

over 4 years ago - /u/RiotBrentmeister - Direct link

Just want to hop in to say hi we see you!

BIG CAVEAT: We don't have all our analytics around client perf data set up perfectly yet.

That being said I can see the frametime dipped about 1ms (or about 10%) on average after the update. There could be many explanations for this, the simplest being we've made a mistake in one of the changes we made in the update. We're going to investigate all angles and figure this out as quickly as possible.

Based on the reports we're seeing and our own experiences internally we believe it could affect different users to different degrees so everyone's experience might not be the same. Try to be empathetic to other players whose experiences may legitimately not be the same as your own!

One interesting thing we're seeing in the data is that it seemingly affects all parts of the game simultaneously (CPU-side). This narrows down our suspects considerably but none are clearly smoking guns at this time.

over 4 years ago - /u/RiotBrentmeister - Direct link

Originally posted by bkyan123

r u guys planning on implementing more optimizations for lower spec intel hd graphics or is that not a priority rn?

It's a bit unrelated to this post but yeah. I don't think average FPS will get much better on that hardware but we are aware that certain character abilities or effects drop the FPS below our acceptable bar on that hardware. We're working through those specific optimizations each patch.

If I'm honest this is one of the places where covid-19 has delayed us the most. We don't have hardware labs in our homes unfortunately (and even if we did, we don't have the space to support them). Testing hasn't stopped here. It's just significantly longer turnaround time.

over 4 years ago - /u/Koalifier - Direct link

Originally posted by copyy123

u/Koalifier Can we get any info on why is this happening? Everything was fine until the last patch came and even my friends with high spec computers are having massive fps drops and as I said in the reply the fps is 20-30% lower.

We're looking into it :-)

Sometimes we're going to have performance drops when patches come out, but we're committed to investigating and resolving these issues.

over 4 years ago - /u/Koalifier - Direct link

Originally posted by dA0yan

VALORANT is currently CPU limited for high end machines. This basically means that if you've got a pretty modern GPU and you're playing at 1080p (say, a 1050 or better), then you're most likely going to be limited by your CPU.

We're working on optimizing it further :-)

I just upgraded my i7 6600k to a ryzen 7 3800x and i diddnt got any improvements in term of FPS. (I upgraded because i wasnt able to get 240+ fps steady for my 240 hz display, most of the time I was able to but sometimes i wasnt and I experienced tearing.)

Overall its maybe a little more stable with the FPS but for example on the map "Bind" its horribly dropping towards the 160 mark! To make a little comparison: In CSGO my FPS increased by around 160 and I get 350-400 FPS Stable in 5v5's! (capped!)

In the final analysis I can tell that the upgrade that I mainly did for Valorant wasn't an upgrade at all and the devs need to fix the issues with AMD Ryzen CPU's.

Anybody knows if they already aware of this issue and working on a potential fix?

Edit: My CPU has no work to do in terms of CPU usage and my graphic card wouldnt enter max clock if I dont force it (makes no difference because the game just doesnt need more GPU/CPU Power, it seems to be a bug with some mapassets + its worse on amd then on intel)

Btw a friend with a gtx 2080 and i9 9900k experiencing the same FPS drops on the map "Bind".

Would be great if a Valorant developer answering about this topic.

I've already answered a few times in this thread and many others. We're actively looking into AMD optimizations, we know that it's slower than Intel.

over 4 years ago - /u/Koalifier - Direct link

Originally posted by dA0yan

I've already answered a few times in this thread and many others. We're actively looking into AMD optimizations, we know that it's slower than Intel.

Sorry I wasn't able to find anything exactly related to the AMD optimization only posts in wich people talked about the issue. I'm new to reddit but i see the devs are pretty active in here, I appriciate it. Thanks for this cool game and keep up the good work.

Thanks! Sorry if I was short. It's been really stressful lately. Thanks for your kind words :-)

over 4 years ago - /u/Koalifier - Direct link

Originally posted by tuunky

İm getting fps drops on intel too ? Are you going to fix it too?

We're always going to be working on, fixing, breaking, and re-fixing FPS in the game :-)

about 4 years ago - /u/Koalifier - Direct link

Originally posted by ExBlueLogan

So you are telling me that me having an Intel Core i9-900KF 5.0Ghz is being limited by my 2070 super xD? How am I getting 135 fps? like Starts the round with 250 and while the round has not started I am with 250 moving around everything smooth and suddenly as soon as it starts 130 150 goes up to 200 then suddenly drops and my CPU is using 20% so don't say its CPU problem because it's not. It's very simple bad optimization of things how come I have the same fps with everything on high or low it does not matter what I choose, just from that alone you can see the bad optimization

The reason that you see low CPU utilization % is because we aren't doing a good job of using all of your cores. Right now, VAL heavily relies on one thread (the MAIN thread) to do the majority of the work. The render thread does quite a bit, and we recently added the RHI thread to ensure that the render thread doesn't get backed up. We have additional asynchronous loading and animation threads that we use, but they are a very small fraction of what we do, so a CPU as powerful as yours will not be taxed.

If you want to test this, you can open any program that allows you to see individual core utilization %s. You should see VAL using 90+% of ONE core while you're playing the game.