Original Post — Direct link

If you want to see her appearance you can check out this reddit post:https://www.reddit.com/r/VALORANT/comments/hzy6p5/killjoys_appearance_revealed/

I quickly translate the important things

Alarmbot: costs 200, does not deal much damage. Its mostly to give enemys the vulnerable debuff. Why does the Alarmbot is so similar to Raze boombot? because Raze has stolen one of the Alarmbots and modified it for herself. You can pickup the alarmbot after placing it if you stand close

Turret: the turrets starts shooting after 0,75s in triple shot. It has 125 healthpoints and is the signature move.

0-20m -> 8 dmg per bullet

20-35m -> 6 dmg per bullet

35m+ -> 4dmg per bullet

You can pickup the turret after placing it if you stand close

Nanoswarm nade: its invisible, you need to activate it like Cyphers cage and "It does a lot of damage" no more info about that

Lockdown Ultimate: 7 ult points are required. The device has 150 healpoints and after the placement it need 13s to detonate. If you get hit by the detonation you are **unable to shoot and unable to use abilties!**Riot explained: If you get used to the Ultimate, its unlikely that you get hit by the detonation. In most situations its easy to avoid it, or shoot it.

more lore: Killjoy and Brimstone are friends, she is very intelligent and invented Brimstones bracelet thing. Raze and Killjoy have a "friendly rivalry" as they are both

My english is not the best but I hope you understand the most. You can correct me if you want.

The info is from a interview between a german website and Valorant devs

https://www.gamestar.de/artikel/valorant-killjoy-neuer-agent-release,3360310.html

edit: text formation

External link →
over 4 years ago - /u/Altombre - Direct link

Originally posted by obstan

Really want to see the molly trap stats. Everyone complaining about a turret with pretty mediocre stats, but to me the nanoswarm seems the most OP thing about her.

Molotov equivalents already have 0 counterplay in this game, if killjoy gets a plant down, she can just throw hers onto the bomb and remote detonate it from miles away without any lineup or projectile time. Combined with another molly character, she is huge in securing an easy postplant with so much pressure for the retaking team.

If her alarmbot is not destructable, also looks really easy combo trap to top it off. I hope all her skills are destructable to place in some counterplay.

All of her skills are destructible. Her alarmobot and swarm grenade are visible when placed, but quickly stealth - similar to Cypher's trapwires - but you can see them when you're close by.

Killjoys often place swarms on the bomb post-plant, but astute players can shoot the bees before defusing, so KJ can't just play off of the defuse sound alone. I imagine post-plant bees will be quite effective for the first few days before people figure this out, though.

over 4 years ago - /u/Altombre - Direct link

Originally posted by Duradello

Can the swarm be killed/disabled by enemies after it is triggered? Is it like "a molly you can kill"?

Once it's triggered, no - it just turns into a molotov effect. You've got to shoot the nade when it's dormant to destroy it cleanly.

over 4 years ago - /u/Altombre - Direct link

Originally posted by wanttoplay2001

So both swarm and alarmobot are similar to cyphers trips where they appear when youre near it?

Yes!