Original Post — Direct link

The HUD got amazing updates a few patches back with being able to see placeable utility like cypher trips, kj turrets and viper walls in the respective teams colors. But when those agents are eliminated in the round, the only one remaining on the minimap is the largest and most distracting one, Viper’s Toxic Screen. Cypher trips, cages, kj turrets, mollies everything gets “turned off” and dissapears whereas viper wall stays as a huge bright line, which sometimes makes the observer (fans) double check whether she’s alive and whether that wall is currently active or not. I do not personally know if this affects other people or if it is a shared opinion, but in my most humble opinion, unless a sage res puts into effect, everything should dissapear from the minimap, including Viper Wall for clear understanding of whether she is alive or not, as well as following executes/retakes much easier.

External link →
over 2 years ago - /u/penguinVALORANT - Direct link

📝✍

Thanks for the feedback RE: the viper wall. I agree the minimap can get a little cluttered and I'll ask around and see how feasible it would be to remove Viper's Toxic Screen from the minimap after she dies (likely for Observers only but I can inquire on the other cases)

over 2 years ago - /u/penguinVALORANT - Direct link

Originally posted by 1individuals

I think altering the way it looks is better. I prefer to have the line visible there ESPECIALLY as a spectator, because I might not be looking at the map for whatever reason before viper places the wall. Ifyou remove it on death there is a situation where sometimes I'd wonder, "where did the viper play this round/shoot her wall from?" or "that was an interesting wall placement.", and if she's dead I wouldn't be able to get that information for myself.

Yeah it's possible that fully removing it would have downsides and it would be better to take a different tactic - but I would rely on our visual designers/UX people for the actual tactic as I'm not trained or experienced in that field.