over 3 years ago - Fatshark_Hedge - Direct link

3.2.0.1

  • Quick Salvage buttons pulls from other characters inventories as well.
  • Changing weapon illusion no longer requires unequipping it from all of the careers.
  • Fixed the missing localization for tooltips.

Heroes,

Welcome to Patch 3.2 on PC, bringing you fixes & tweaks and… (drumroll), Quality of Life updates! These QoL updates are specially focused on end-of-round, Spoils of War and Crafting. We truly hope you will enjoy these updates, and as always, you can find the full list of all updates and patch notes below.

For Sigmar!

Quality of Life

End of Round

  • Added ability to speed up rewards popup by pressing [space]/[esc] on KB/M or [B] on Xbox Pad or [circle] on PS4 Pad while the popup is present.
  • Sped up results screen summery and chest upgrade animations by 3x while holding space or “confirm” on controllers.

Spoils of War

  • [space] now is same as pressing “open” button to open chest in spoils of war screen.
  • [space] now reveals all of the loot from the chest.
  • [space] now closes the loot preview screen if all of the loot is open.
  • Chest selection is now preserved when going back to item grid, unless there are no more instances of the selected type of chest, then it goes back to usual behavior of selecting first chest in current active page.

Crafting

  • Sped up crafting animations.
  • Added quick fill salvage grid with specified rarity.
  • Added button to clear salvage grid.
  • You no longer need to re-add the item to the upgrade window to continue upgrading the item.

2020-09-08-14-32-49_2

Gameplay

  • Implemented automatic blocking while typing to the in-game text chat, opening the game menu, or while tabbed out of the game.

Flavour

  • While waiting players can now read interesting Lore-Tips that are visible at the bottom of the loading screen.

Known issues: Salvaging QoL only works for PC UI so far, looking into adding it to gamepad UI.

General Fixes/tweaks

  • Fixed several localization issues.
  • Fixed a sound issue with ‘Curse of Comradeship’ occuring if a player would leaved the lobby while standing too far from its allies.

Skittergate

  • Filled up a hole in the ground by the Helmgart Skittergate control panel.
  • Rasknitt’s arena should now spawn less enemies below ground.
  • Sienna cannot Firewalk where there’s not enough space anymore.
  • Morrslieb has been told not do create overlapping moons during some weather variations.
  • Bots should now navigate a particularly frustrating area with far less frustration.

Festering Ground

  • The Darkness of Heresy is now moon-less.
  • The Ubersreik 5 will no longer get stuck between a pair of rocks.

Against the Grain

  • A ladder inside the barn has been adjusted to make Bot movement smoother.

Weaves

  • Fixed a VFX issue in the Metal Weave.

Kruber

  • Longbows with DoT Talent(s) now only apply DoTs when expected.
  • Fixed an animation bug with the Executioners light-attack chain (specifically the transition between an interrupted light 1 and light 2).
  • Foot Knight - Rock of the Reikland - No longer removes the damage reduction of the aura.
  • Grail Knight - Fixed so the Grail Knight health regen buff no longer massively slows or entirely stops temp hp decay.

Sienna

  • Battle Wizard - Soot Shield - No longer applies when attacking a party member.

Bardin

  • Ironbreaker - Rising Pressure - Updated talent tooltip to be more descriptive.
  • Ranger - Exuberance - Fixed an issue with talent tooltip displaying incorrect duration timer.

Kerillian

  • Longbows with DoT Talent(s) now only apply DoTs when expected.
  • Handmaiden - Power from Pain - Fixed an issue where the talent didn’t apply the proper critical strike chance bonus as intended.
  • 1h Axe - Reverted push attack critical strike chance back to 20%, was reduced to 10% after beta.
over 3 years ago - [Fatshark] Hedge - Direct link
Hotfix 3.2.0.1
  • Quick Salvage buttons pulls from other characters inventories as well.
  • Changing weapon illusion no longer requires unequipping it from all of the careers.
  • Fixed the missing localization for tooltips.

Heroes,
Welcome to Patch 3.2 on PC, bringing you fixes & tweaks and… *Drumroll*, Quality of Life updates! These QoL updates are specially focused on end-of-round, Spoils of War and Crafting. We truly hope you will enjoy these updates, and as always, you can find the full list of all updates and patch notes below.

For Sigmar!

Quality of Life End of Round
  • Added ability to speed up rewards popup by pressing [space]/[esc] on KB/M or on Xbox Pad or [circle] on PS4 Pad while the popup is present.
  • Sped up results screen summery and chest upgrade animations by 3x while holding space or "confirm" on controllers.
Spoils of War
  • [space] now is same as pressing "open" button to open chest in spoils of war screen.
  • [space] now reveals all of the loot from the chest.
  • [space] now closes the loot preview screen if all of the loot is open.
  • Chest selection is now preserved when going back to item grid, unless there are no more instances of the selected type of chest, then it goes back to usual behavior of selecting first chest in current active page.
Crafting
  • Sped up crafting animations.
  • Added quick fill salvage grid with specified rarity.
  • Added button to clear salvage grid.
  • You no longer need to re-add the item to the upgrade window to continue upgrading the item.

Gameplay
  • Implemented automatic blocking while typing to the in-game text chat, opening the game menu, or while tabbed out of the game.
Flavour
  • While waiting players can now read interesting Lore-Tips that are visible at the bottom of the loading screen.
Known issues: Salvaging QoL only works for PC UI so far, looking into adding it to gamepad UI.

General Fixes/tweaks
  • Fixed several localization issues.
  • Fixed a sound issue with 'Curse of Comradeship' occuring if a player would leaved the lobby while standing too far from its allies.
Skittergate
  • Filled up a hole in the ground by the Helmgart Skittergate control panel.
  • Rasknitt's arena should now spawn less enemies below ground.
  • Sienna cannot Firewalk where there's not enough space anymore.
  • Morrslieb has been told not do create overlapping moons during some weather variations.
  • Bots should now navigate a particularly frustrating area with far less frustration.
Festering Ground
  • The Darkness of Heresy is now moon-less.
  • The Ubersreik 5 will no longer get stuck between a pair of rocks.
Against the Grain
  • A ladder inside the barn has been adjusted to make Bot movement smoother.
Weaves
  • Fixed a VFX issue in the Metal Weave.
Kruber
  • Longbows with DoT Talent(s) now only apply DoTs when expected.
  • Fixed an animation bug with the Executioners light-attack chain (specifically the transition between an interrupted light 1 and light 2).
  • Foot Knight - Rock of the Reikland - No longer removes the damage reduction of the aura.
  • Grail Knight - Fixed so the Grail Knight health regen buff no longer massively slows or entirely stops temp hp decay.
Sienna
  • Battle Wizard - 'Soot Shield' - No longer applies when attacking a party member.
Bardin
  • Ironbreaker - Rising Pressure - Updated talent tooltip to be more descriptive.
  • Ranger - Exuberance - Fixed an issue with talent tooltip displaying incorrect duration timer.
Kerillian
  • Longbows with DoT Talent(s) now only apply DoTs when expected.
  • Handmaiden - Power from Pain - Fixed an issue where the talent didn't apply the proper critical strike chance bonus as intended.
  • 1h Axe - Reverted push attack critical strike chance back to 20%, was reduced to 10% after beta.
over 3 years ago - /u/ - Direct link
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/552500/announcements/detail/2888452349167871485]here[/url].
over 3 years ago - Fatshark_Hedge - Direct link

This is just chat block but official. Will update when back from lunch. You’ll still be vulnerable when flung around

over 3 years ago - Fatshark_Hedge - Direct link

It’s not impossible. :slight_smile: Some of it depends on sign off from a game director however. If it’s not in the spirit of the game, he’s unlikely to sign off.