Fatshark_Hedge

Fatshark_Hedge


23 Nov

Comment

Originally posted by Vaeneas

Wasn't there a "WARNING! Might malfunction and squish useres toes when wielding against Hedge." clause in the hammer manual?

Rather not find out what happens when I try swinging it towards Hedge 2.0

👀


05 Nov

Comment

Prepare for trouble, and make it double!


03 Nov


02 Nov

Comment

To answer the tag, minotaur cannot spawn from a chest of trials.

Yet.


01 Nov

Comment

We now have the ability to block mods from loading up on our side. Whilst being able to side load them was a nice idea, in practice it really hampered us when it came to determining the stability of a release when mods were crashing all over the shop.


30 Oct

Comment

This could well be the way we do it if we do. Certainly food for thought


29 Oct

Comment

We’ve got no imminent plans to add them to Adventure mode. We don’t want to rock the boat too much in terms of difficulty there. Some of the combos really need some Chaos Wastes boons to make them not just turn people to paste. It’s not impossible they will always stay solely in the Wastes but for now at least.

Comment

Originally posted by Zeraru

If you just want to start the game, you can bypass the launcher with the bypass_launcher "beta" on Steam.

As for the error, there's some dependency missing for the embedded browser they use in their launcher. This might be because you don't have a recent enough .Net Version installed, or missing some sort of VC++ redistributable.

https://support.fatshark.se/hc/en-us/articles/360021423613--PC-How-to-Resolve-Most-Launcher-Issues

As for the error, there's some dependency missing for the embedded browser they use in their launcher. This might be because you don't have a recent enough .Net Version installed, or missing some sort of VC++ redistributable.

This!


28 Oct

Comment

Originally posted by absenceovlight

I’m new to the game where do I go to do the event stuff? Don’t really see how to do it.

Check Okri's book in the Quests > Event tab

Comment

Originally posted by Vhalantru

How can you see the map showing what classes and art you've gotten, that was in the patch right?

At the moment it's only available on the Gamepad UI (which anyone can use irrespective of input method and is rather nice) which is toggleable in the settings.

Comment

Originally posted by FreynInTheNorth

While I'll be playing it regardless, in the interests of planning my evening a little better, will we have to download the entire patch again or just parts of it?

My guess is it'll be a full download of the rebuilt patch since it's different to the original one and I assume you've rolled back already.

Comment

Originally posted by DaveInLondon89

The patch disabled all my mods, I hope that's fixed before it rolls out again this evening.

I never realised how useless I am without Crosshair Kill Confirmation.

It disabled them because it doesn't work with the latest update.

Post

Heroes!

Not long ago we put live Patch 4.4.2 featuring Grudge Marks and the temporary seasonal event Geheimnisnacht.

Regrettably, we have had had to roll back the game version to 4.4.1 temporarily due to a critical issue found in the update. The issue has been fixed internally and the patch is being created now. We are expecting this to be completed and re-deployed at around 6pm CEST. We will keep you apprised in this thread of any updates or deviations from this estimation.

  • Players who have made any premium cosmetic purchases whilst Patch 4.4.2 was live will not lose those purchases. Whilst you will not see them until we re-release the update, they will appear as normal once 4.4.2 is re-deployed.

  • Players who have earned an...

Read more
Comment

Originally posted by Five_Sierra

Maybe you’re being ironic, but, it’s actually Fort Inglebert Humperdink and Hamburgler Subterfuge

LOL couldn't be more wrong, I just checked and it's Fort Billie Eilish and Brinedtuna Houseinsurance


27 Oct

Comment

Originally posted by mayonetta

A couple of things:

I really hope the enhanced tab menu mods still works post patch since it still gives you more information than the new updated menu and I prefer the old look anyway, and

Duplicate events in the killfeed will be collapsed into a single entry.

I hope there's a toggle for this in the options or something, I really liked having the killfeed just light up when I mess up a patrol or something, or maybe the modmaker for the mod that currently consolidates the killfeed can make this an option?

For transparency:

I really hope the enhanced tab menu mods still works post patch

It doesn't (not to say it wouldn't be resanctioned if updated for compatibility)

hope there's a toggle for this in the options or something

There isn't.

Comment

Originally posted by mayonetta

Someone ought to make a compilation of the intentional Brachsenbrücke and Burblespew Halescourge misspellings

Brachsenbrücke and Burblespew Halescourge

?! I think you mean Fort Martin Brundle and Bramblestew Horsepurge?

Comment

Originally posted by lushenfe

Is the little ritual shown in the trailer something we've seen before? Geheimnisnacht is just a different keep theme and dark versions of the maps...I dont remember any rituals. I don't know that I've seen a ritual site like that in Chaos Wastes, but maybe I just never noticed?

Not sure this warranted a trailer?

Is the little ritual shown in the trailer something we've seen before?

Nop

Comment

Originally posted by HamSlammer87

Reduced occurrence of Poggers Bridge voice line!?

Thank you!

Also, the Garden of Morr skip is fixed, or no?

Also, the Garden of Morr skip is fixed, or no?

I'm sure folk will show us otherwise, but maybe?