over 5 years ago - OenKrad - Direct link

They’ve “fixed”(to a degree) hyperdensity a few times in the history of Vermintide 2. The problem is it always becomes broken again or faces issues.

They actually had a version of it working a bit during the initial WoM beta, I believe it was. People’s beef with it was that it gave the enemies more collision and it was making it difficult for players to move and dodge. It was just the way the enemies sort of moved around a player. I think that short backlash is why they scrapped it so fast that time. Getting the slot system to consistently work right has been one of the biggest thorns in Fatshark’s side.

While it’s far from perfect, it’s certainly working at least a little bit compared to pre-WoM. There are definitely attempts for enemies to “take slots”. In addition to that, the game is supposed to limit how many enemies can attack the player at any given time. The game can start breaking though and these barriers can be bypassed(such as a torrent of lunging enemies). When it starts breaking is when things really go south. I could make more demos, but I think this is adequate for a quick reply:

about 5 years ago - Fatshark_Hedge - Direct link

Fixing an axe being considered a barrel is a 2 second fix. Balance adjustments and re-assessing the future of weaves/seasonality are much bigger picture items and not something we can put in a patch or statement on a whim - these things take time.

about 5 years ago - Fatshark_Hedge - Direct link

So feedback isn’t just words, but numbers and telemetry as well. We only hear from a sample of the audience through posts in forums, social media. What players are actually doing in-game is a whole other consideration, and telemetry comes in over time. We want to make decisions based on both what’s said, and what we see.

about 5 years ago - SmokerT69 - Direct link

Rolling back has worked before. Look at final fantasy XIV. It was a disaster… they actually shut all the servers down and reworked the entire game for months before putting out FFXIV a realm reborn. And it was worth the few months wait time for the masterpiece it has become.

People have been pretty negative to the stagger mechanic. And I think people have forgot why dodge was the way it was. Higher latency players will get absolutely rekt now. I don’t even want to attempt Cata with some of my friends from the USA and South America due to ping. Where as before, even with 150-200 ping, you could still enjoy the game.

I think once some bug fixes get pumped out, we’ll be able to see exactly what the issues are with combat. I’m still hoping for pre WoM combat to come back. It was a alot of fun… A case could be made that it was too easy. But QP groups still wiped on Legend. I enjoyed it and I’m really starting to miss it. To the point I’m getting frustrated just by playing the game and end up quiting out after a few games. That has never happened before. When I played, most days I’d put in a good 4-8 hours and enjoy all of it. The only reason I’d stop is because I had to go to bed or take the wife into town.