over 1 year ago - Aqshy - Direct link

Hotfix #3.2800×450 374 KB

Rejects!

This patch affects Microsoft Store & Gamepass players, and combines Hotfix 1.0.13 and 1.0.14, bringing these players up to date with our latest hotfixing efforts.

EDIT 12/7 Characters should be populating back in now. If you were missing characters or progress, please restart your game client.
We have seen reports on our community channels that people have lost progress. Please post your Microsoft gamertag here so we can look into your account and attempt to restore your progress.

Patch Notes

Crash Fixes & Stability:

  • Fixed a crash that could happen when using one of Psyker’s talents.
  • Resolved a crash that could occur during login to the character selection view.
  • Fixed an issue where users would get raytracing assigned as on by default if the users hardware does not support raytracing (improves performance for some users) *Read A Word from our Techpriests.
  • Network fix to handle proper disconnects more nicely in LAN transport.
  • Fixed a crash that could occur when entering the headgear equipment view.
  • Fixed a crash that could occur when clicking “Exit Psykhanum” twice.
  • Fixed a crash that could happen when players used a melee weapon special.
  • Fixed a crash that was detected for users that were leaving the Psykhanium.
  • Fixed an access violation crash.
  • Fixed a crash that could occur if a player found themselves out of bounds.
  • Fixed a crash when browsing through shop items.
  • Fixed a crash that could occur when interacting with NPCs in the Mourningstar.
  • Fixed a crash that could occur when textures loaded in.
  • Fixed a crash that could occur when players couldn’t connect to servers.
  • Fixed various, other unspecifiable crashes.
  • Fixed some memory leak issues.

Localization:

  • Improved localization.
  • Clarified melee push description to be more accurate, clarifying this action will be used when you have no weapon equipped.
  • Fixed missing localization in the Shrine of the Omnissiah.
  • Fixed missing localization of the “Skip” button.
  • Fixed missing localization when finishing a weekly task.
  • Fixed missing localization in the Commodore’s Vestures.
  • Fixed missing localization in the Armoury Exchange.
  • Fixed missing localization on some weapon descriptions.
  • Fixed some damage stat localization on the Equinox Mk III Trauma Force Staff.
  • Fixing missing subtitles in cutscenes and Valkyrie briefings.
  • Fixed other, minor, localization errors and typos.

Cosmetics & Character Customization:

  • Resolved some placeholder text that would be shown when inspecting cosmetics and weapon skins in the Commodore’s Vestures and when browsing the trinkets menu.
  • Fixed Psyker’s Imperial Edition chest plate clipping through the jacket and causing the cosmetic to not match the marketing image.
  • All Zealot Cowl head cosmetics should no longer hide hairstyles. Zealot no longer needs hair regrowth serum from the barber chirurgeon!
  • The Imperial Edition Thunderhammer should now match the promotional imagery.
  • Ogryn Pre-Order Beta Helmet will no longer apply a voice filter effect.

Combat & Gameplay:

  • Fixed an issue that caused toughness bleedthrough damage on toughness over 100%. Toughness over 100% on any class should now function as expected.
  • Increased experience and Ordo Dockets when finishing a mission on Malice, Heresy, and Damnation.
  • You should now be able to chain grenades or combat abilities from reload on Thumper Mk II.
  • Psyker’s Brain Burst should no longer cause warp charge explosions when below its intended threshold.
  • Ogryn should no longer slide in idle movement when swapping between weapons whilst in the air.
  • Players should no longer be able to interrupt the reload animation on Accatran and Kantrael lasguns by dodge-sliding.
  • Players should now be able to trigger “on kill” traits with any chainsword hit.
  • Fixed an issue that caused the Surge Forcestaff to kill players if pushed above 80% peril.
  • Ogryn should now correctly get stun immunity on taking lighter hits.
  • Fixed an issue where the Boss Captain enemy in kill missions would be killed through the shield in the Perils of the Warp explosion.
  • Fixed an issue where Forcestaff AOE wasn’t working on some enemy units.
  • Fixed an issue where Psyker’s “Psykinetic’s Aura” would not work on elite enemies.
  • Fixed an issue where players could not block enemy attacks while rescuing their teammates from ledges.
  • Veteran’s “Deadshot” should no longer consume stamina when using the scanner.
  • Veteran passive should now grant allies ammo on kill with the Chainsword.
  • The melee weapon trait “Decimator” should now function properly in the Psykharium.
  • The Ogryn Club “Haymaker” trait should no longer trigger with bleed procs and ranged weapons.
  • Fixed an issue where multiple Veterans could cause their “Volley Fire” combat ability to conflict with the “Bio-Optic Targeting” talent.
  • Fixed an issue where enemies could spawn in view of players near the elevator in Chasm Station HL-16-11.
  • Buffed heavy stubber.
    • Buffed damage from 75-150 to 100-200.
    • Buffed berserker armor mod from near 0.5/far 0.6 to near 1.0/far 0.8.
    • Buffed impact from 8-16 to 10-20.

VFX & SFX:

  • Fixed some third person dodge visuals on Force Sword.
  • Fixed some animation errors when dodging using Psyker’s “Smite” and then canceling the charge.
  • Fixed some SFX issues on the Ogryn’s uppercut punch.
  • Fixed an issue with lighting VFX that could get stuck on screen if a player released a combat ability when no enemies were alive and then switched to a melee weapon.
  • Fixed some errors with grenade inspect and other third-person visuals.
  • Fixed an issue where Renegade Gunners wouldn’t show wounds unless they were dead.

UI/UX:

  • Resolved an issue when using a controller in the settings menu, where dropdown lists would not work as expected.
  • Added stat tracking for some platform achievements.
  • Fixed an issue that when an image in the Commodore’s Vestures failed to load, the entire store would fail to show.
  • The AFK animation should now sync with the AFK warning popup.
  • Fixed an issue where curio card rating info was inconsistent with weapon card info.
  • Fixed an issue where weapon cards would overlap the marks store price.
  • Fixed an issue where the “Warp Flurry” weapon trait description wouldn’t display correctly.
  • Fixed an issue that could cause an overlap in the name of the Veteran class on the character creation menu.
  • “Executor” trait should now specify what the buff does.
  • Added a clearer representation of rate of fire in the weapon details screen.
  • Fixed blurriness in the weapon details and appearance view using DLSS.
  • Fixed weapon stats layout that was incorrect with 4-digit number combinations.
  • Fixed missing ‘+’ sign when a weapon stat is exactly 0.
  • Fixed some weapon descriptions and icons for the two-handed sword in the weapon details screen.
  • Corrected some attack symbol icons in the weapon stats view for the two-handed chainsword Tigurs MK II.

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A Word From Our Techpriests

We have seen a lot of comments about raytracing being on by default for many of our users and we have been investigating this for quite some time. We thought we had caught all cases of this in the release patch but more issues have been found.

We have managed to identify another issue that affects players on GPUs that do not support raytracing at all. The issue is that we have faulty fallbacks for settings that are removed from the settings menu because they are not supported on the GPU causing them to fall back to true instead of false.

The patch for this will reset your settings and re-detect optimal settings from the launcher, when the game is launched we should set proper defaults for you that sets rt_reflections_enabled and rtxgi_enabled to false.

It is important to note that our user settings file contains multiple other raytracing related settings, these settings are sub settings to rt_reflections_enabled and rtxgi_enabled and controls the behavior of those features. Changing those settings or the settings being true has no bad effect on performance whatsoever. In fact some of those features being enabled is because they enable optimizations to the raytracing features. Turning all of them off is not necessarily the most optimal state for performance should you want to enable raytracing in the future.

There is one exception to this and it is the setting called “rtxgi_scale”. This setting while controlling the quality of the dynamic rtxgi if rtxgi_enabled = true will also control the quality of the baked rtxgi if the setting baked_ddgi = true (the setting called “Global Illumination” under advanced settings). When you set rtxgi_scale to 0 that means that the baked rtxgi will also be off. While this will give you better framerate, and might be another reason for following the guides gives you better framerate, some levels that rely highly on this baked global illumination for their looks will become excessively dark as they will lack sufficient light contribution in heavily occluded areas. This is the reason why we decided to not support turning off Global Illumination from the settings menu as it makes some levels almost unplayable due to the darkness for which we have no suitable fallback.

You are of course always free to tweak your settings manually and play around with the different options we give you in there but please do note that there is an intended logic to these settings where it is quite easy to set them up to conflict with each other. This is something that our settings menus and launcher detection takes into consideration. Any manual editing of the user_settings.config may result in settings ending up in a permanently broken state from which the settings menu might not be able to save you, in this case using the reset button in the launcher is your best solution to the problem. That option will clear all your render settings and start you over fresh. Please be aware that manual editing of the user_settings.config, especially modifying read/write properties of that file will make it very hard for us to diagnose/debug your problems should you have them so when reporting bugs related to settings make sure to mention if you have edited them manually to avoid confusion. There is no shame in this, we just want to know this so that we can offer the proper assistance.

over 1 year ago - Aqshy - Direct link

Characters should be populating back in now. If you were missing characters or progress, please restart your game client.

over 1 year ago - Aqshy - Direct link

Great to hear, sorry for the hiccup!

over 1 year ago - Aqshy - Direct link

Please have them restart the game client. Characters should be populating back in now.

over 1 year ago - Aqshy - Direct link

@Hakah Hey, can you try restarting your game client and telling me if those characters repopulated for you?






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