I’d say it’s an apples to oranges scenario. They’re in the same group (fruit, for example), but they’re different items (different fruit). You should expect to engage in more melee mechanics in V2 than in Darktide, and most ranged will be used in a scenario with specials involved (maybe some elites depending on what you play). “Shields” do not regen, in the way you’re used to at least. Instead, depending on your talents, killing enemies will generate temp health that will decay unless replenished. The skill ceiling is near limitless and if you ever find yourself topping out, you can find mods in the workshop that make the game near impossible to beat, only limited by your CPU power.
Dodging will be your bread and butter as your block is limited. There’s less ranged enemies here, but once you get on solid footing, you can learn to dodge and attack at the same time to make the most of things. ...
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