Aqshy

Aqshy



01 Mar

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    Aqshy on Forums - Thread - Direct

There’s definitely stuff coming for console, we haven’t forgotten you all! <3

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    Aqshy on Forums - Thread - Direct

Not sure if I’m at liberty to share the numbers we see on live backend day to day, but I can post what I said earlier on Reddit as this line in the dev blog makes it seem like the amount of new players playing the alpha is larger than it is.

We were pretty open we sent out 10k keys pulled from who registered in our sign ups, of which the vast majority had 100+ hours, so the vast majority of those keys were players with 100+ hours. Whether they actually tested the game mode they signed up for and filled out the survey is a different matter entirely (activate your keys and do the surveys, folks!).

Brand new players, and players with lower hours have access to this game mode, too and it’s a playerbase we don’t get to hear too often from, so we felt it important to get their feedback as well, so we can make a game mode that works for veterans and new players.

This next alpha is open to all owners of V2, so if you didn’t get a chance to test or your worr...

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20 Feb

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    Aqshy on Forums - Thread - Direct

We’ll have more opportunities to test soon! Stay tuned!


16 Feb

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    Aqshy on Forums - Thread - Direct

I’d say it’s an apples to oranges scenario. They’re in the same group (fruit, for example), but they’re different items (different fruit). You should expect to engage in more melee mechanics in V2 than in Darktide, and most ranged will be used in a scenario with specials involved (maybe some elites depending on what you play). “Shields” do not regen, in the way you’re used to at least. Instead, depending on your talents, killing enemies will generate temp health that will decay unless replenished. The skill ceiling is near limitless and if you ever find yourself topping out, you can find mods in the workshop that make the game near impossible to beat, only limited by your CPU power.

Dodging will be your bread and butter as your block is limited. There’s less ranged enemies here, but once you get on solid footing, you can learn to dodge and attack at the same time to make the most of things. :slight_smile:...

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15 Feb

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    Aqshy on Forums - Thread - Direct

I don’t have that info, sorry! :sweat_smile: This was just me answering a question to something I was working on before moving to V2! I’m sure they’re cooking up something cool, though!

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    Aqshy on Forums - Thread - Direct

I hope you don’t mind I formatted your post so our team can parse your feedback a bit easier. Good post; thanks! :slight_smile:

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    Aqshy on Forums - Thread - Direct

Yes, this was what they were originally for. If I remember correctly we handed out the first one and the remaining are unused at this time. Who knows, maybe they’ll make an appearance in the future for other things!


10 Feb

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    Aqshy on Forums - Thread - Direct

We want to finish analyzing the alpha before we further answer this question. I know it’s a wait, but we appreciate the patience.

Console does have other updates planned outside of Versus; so we’re not abandoning it. The most recent live mode hotfix is currently working through some build issues and is in cert, so hopefully won’t be too long for now.

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    Aqshy on Forums - Thread - Direct

Oh shoot, I thought this was the V2 forum. RIP.

So I can’t really say too much on what goes on in Darktide as I don’t work on it, but at least V2 side, usually it’s due to a handful of reasons:

  • The issue is taking longer than expected to figure out
  • The issue is pushed down in the priority list to make room for the developers to address more pressing issues (such as crashes, etc) who would otherwise be responsible for that fix
  • The issue is resolved but waiting to be rolled into a more extensive patch/build
  • On console, the issue is resolved, but is in the cert process

Again, I can’t really speak too heavily on Darktide as I’m not usually poking my nose into there (except here where it was an accident, whoops!); but hope this gives some context into some of the triage that happens with the acknowledged tag!


09 Feb

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    Aqshy on Forums - Thread - Direct

It means the community support team has looked at it and inputted it into our report logging system. This system is then used for prioritization or triage and also helps us log replication of the report.


08 Feb


07 Feb

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    Aqshy on Forums - Thread - Direct

This should be fixed now. It was missed in the patch notes.


06 Feb


10 Jan

Comment
    Aqshy on Forums - Thread - Direct

OP, you’ve made multiple threads on your thoughts on grims, and whether they should affect players, the host, and the quick play experience. One thread is sufficient. Thread locked.


29 Dec

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    Aqshy on Forums - Thread - Direct

I don’t think the next one is from a past event, but worth getting!

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    Aqshy on Forums - Thread - Direct

Spatnack is correct here. It will be fixed in a hotfix rolling out in the coming weeks. It’s in your inventory, it just doesn’t show in the UI at present for some users.

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    Aqshy on Forums - Thread - Direct

Not this year; there was a new version at the beginning of this year’s GotWF, though!


24 Dec

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    Aqshy on Forums - Thread - Direct

Unless you’re in the three day grace period window, once they’re missed, they’re missed.


21 Dec

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    Aqshy on Forums - Thread - Direct

As mentioned in our streams, we have plans for our other modes. We’re not abandoning the PvE portion.