over 4 years ago - Exanimia - Direct link

Personally, I don’t leaderboard, but enjoyed seeing my friends compete on them (so support them in some way, as I don’t see friendly competition as something that inherently breaks Verm), but I have concerns about sustainability long-term past season one when the newness of “yay, we did it!” wears off (can almost promise they’ll be super empty for console port, where our playerbase is but a fraction of PC’s). This hits the nail on the head on why. Well said.

For me, my problem with weaves (the only higher one I tried was around 92), is the feeling of them being mini-FoW-esque. Learn strat, die, restart if something goes wrong, go at it for another large chunk of hours, feel burnt out. It’s not the weaves I dislike, it’s the inherent grind that comes with them in a game that already has more than enough grind. While I realize they are scripted to be random to some extent, I just feel kind of…tired on them after a certain amount of time as a casual player and wasn’t inclined to do more. I’d be more tempted to do adventure maps on Cata 2-3 levels (without the scaling) as incentive to do hard content rather than a weave with scripted features and then with a small assortment of variability (part of why I haven’t touched Cata FoW either). There’s just something about adventure maps that’s a bit more compelling to me.

IDK how to further describe it. Weaves can be fun, but they’re not always fun, if that makes sense.

I think weaves could be successful, just not in the form they are in now.

over 4 years ago - fs-bigras - Direct link

We will have some news very soon on our plans for weaves going forward, thanks for the patience on the near radio silence we have had a lot to do!