We will have some news very soon on our plans for weaves going forward, thanks for the patience on the near radio silence we have had a lot to do!
We will have some news very soon on our plans for weaves going forward, thanks for the patience on the near radio silence we have had a lot to do!
We are working on this, we had to get a card to be able to repro this, we have and are working on a fix, sorry for making you wait, thank you for your patience
We did update the launcher at around that time
Glad to hear it!
We will be looking into how we can make weaves even better for next season
We do, keep sharing!
Read moreWe are still tracking down, if you have this problem can you post your graphics card, would help us find and fix
We haven’t done a lot of focus testing in the past, or at least that is my impression (I haven’t been at Fatshark for that long mind you). Not sure we would commit to having the exact same group of people in a small focus group. What we have talked about is doing more beta or alpha tests for our larger content drops, which with this release we have started doing.
I have not but will try a...
Read moreFatshark is the best company I have worked for especially in this regard. No forced crunch and if people want to work late they get to bank all their hours, which is nice if you get into a flow and work late, you can choose to take the morning off to sleep in or take a Friday off and flex your hours out.
We will be monitoring stability and pushing fixes as fast as we can manage
Hello Vermintide Community
We wanted to provide some information for you, give a bit of insight on what is happening here at the studio.
We have launched the pre-release beta and just now an update (2.0.3) to the Winds of Magic. It has been a huge push from the team to get this pre-release beta out the door in one of our most stable build releases to date. There are still issues we are seeing and you are finding, we are working to fix these bugs asap, thank you for your patience!
One thing we have seen is an issue with enemies not staggering the way we intended, we did a big balance pass after and during the previous beta’s. What we shipped with was still heavy handed especially on lower difficulties making enemies feel a little more spongy or surefooted. We have pushed a fix for this in our first patch (2.0.3), so hopefully you can feel the difference.
We are committed to making this game better, to getting the balance into a good place and working on ad...
Read moreWe are investigating.
One thing to try is switching to the controller hud? Let us know if that fixes it for now
Ya stream away!
Because of the awesomeness of this picture we will move the release date in at least 2 days
I think this needs to go up on a wall
<3
How did I miss this!
I give you
Princess Monstertruck Face
Hailing from Canada near the Rocky mountains I’ve grown up with a deep appreciation for winter and the outdoors, snowboarding is a passion outside of office hours for me.
Hello Vermintide Community
Wanted to broadcast a few of the many things going on inside the studio, in the lead up to the release of the Winds of Magic!
There have been many passionate discussions about what people love, hate, and why they play Vermintide. There have also been many questions sent our way and so we wanted to take some time to address as much as we could. Thank you again to those who took the time to send us your thoughts in whatever forum you found most suitable, it has been great to read through and discuss back here at the office. To that end, we also wanted to take some time to try and address the feedback, and provide some insight into what we are thinking and shed some light into what we have been working on these past few months.
We were able to push out a few iterations of the Winds of Magic during this extended Beta period. We wanted to run this beta early enough to make adjustments to the game, not push out a beta as a marketing beat on ...
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