over 3 years ago - FatsharkJulia - Direct link

I… honestly, have no idea. I’ll query this internally.

over 3 years ago - FatsharkJulia - Direct link

Sorry for the delay, I have answers for you:

  1. We do use Flip Model - it’s a requirement for DirectX 12
  2. We use Double Buffering, but you can see how you like Triple Buffering by adding this line into the user_settings.config:
    buffer_count = 3
over 3 years ago - FatsharkJulia - Direct link

From what I’m understanding, it was because our developers thought Double Buffering produced better results