about 4 years ago - [Fatshark] Hedge - Direct link
We just updated to 2.3.0.1 with some fixes.
  • Fixed crashes caused by Ironbreaker’s Gromril Curse talent during the Nurgloth encounter.
  • Fixed some art issues in the Enchanter’s Lair mission.
  • Fixed a broken patrol route in the Enchanter’s Lair mission.
  • More generic crashes fixed.
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Heroes, You can now play the third and final Chapter of the Curse of Drachenfels, Enchanter’s Lair on PC. This update consists of three new missions in total, is part of Season 2 and is free for all owners of Warhammer: Vermintide 2. You can find more information about Season 2 here[www.vermintide.com].

Patch Notes Features
  • New Map: Enchanter's Lair
  • A batch of Weapon Skins added to Lohner's Emporium. These may be familiar to some players just previously not available via the store.
Level Fixes
  • Righteous Stand: Fixed an issue where the end event would be super bright once the Twitch-mode Darkness mutator expired.
  • Old Haunts: Fixed some spots where players could get stuck, also where they might 'slip' off the map.
  • Old Haunts: Fixed some illogical player respawn issues.
  • Old Haunts: Fixed some culling issues.
  • Old Haunts: Fixed an issue where players who joined after the gargoyle head puzzle is complete would instantly complete the 'Ahead Of Time' challenge criteria.
  • Taal's Horn Keep: Fixed some floating props.
  • Taal's Horn Keep: Fixed performance issue in HUD.
  • Weaves: Fixed culling issues in various Weaves types.
  • Weaves: Bots could sometimes remain dead if they died before the Arena and not be available for rescue within the Arena. This shouldn't be possible now.
General Fixes and Tweaks
  • Added delay on kill volumes so people with bad connection wouldn't die from touching it when they get extrapolated under the floor on server side. This should dramatically reduce those heart attack moments. Let us know if you experience them still, and specifically where you do if you do.
  • Torches can now block arrows.
  • Reikland Reaper - Durations are now refreshed when procced again.
  • Added a notification for the host that a party member is not eligible for a particular Deed, whilst before it would start the Deed and silently kick the ineligable player.
  • Fixed a LOD issue that could cause the Ravaged Art pickups to be hidden in very particular situations.
  • We've made changes so the chat doesn't take mouse wheel input if it's not focused, before it would scroll when it was visible. Chat will now always scroll all the way down when it is unfocused.
  • Fixed quickplay stats sometimes not getting incremented after finishing quickplay game.
  • Fixed an exploit where items could be duplicated into the Salvage window.
  • Fixed various crashes.
about 4 years ago - [Fatshark] Hedge - Direct link
Originally posted by Sir Duckyweather:
Originally posted by Fatshark Hedge: We've made changes so the chat doesn't take mouse wheel input if it's not focused, before it would scroll when it was visible. Chat will now always scroll all the way down when it is unfocused.
Yes!! Thank you for fixing this aggravating problem!

I am a little confused about this, though...
Originally posted by Fatshark Hedge: Added delay on kill volumes so people with bad connection wouldn't die from touching it when they get extrapolated under the floor on server side. This should dramatically reduce those heart attack moments. Let us know if you experience them still, and specifically where you do if you do.
I'm guessing this is about when clients instantly die from small short falls? Or is this something else entirely?
It's exactly this, when clients bunnyhop around and drop dead, or jump off something and just.. die unexpectedly.
about 4 years ago - [Fatshark] Hedge - Direct link
Originally posted by NerfBeard: Many thanks!


Is the Twitch crash one of the various fixes?
Yep