A hotfix just went live for 2.1.0 with a fix for a crash that could happen if using Crunch talent on slayer in Weaves, and another common crash.
A hotfix just went live for 2.1.0 with a fix for a crash that could happen if using Crunch talent on slayer in Weaves, and another common crash.
These patch notes are gorgeous, I can’t appreciate them enough.
Super happy to see feedback was taken in!
Bots in quickplay weaves!
Critter quest is now party-wide!
Weekly quests no longer have a random value!
Smiter is no longer a terrible talent!!
The painting selection UI now shows which paintings are in use throughout your Keep.
Best change. Ever. I can now delete my notepad file that served this very purpose.
And in particular I really appreciate the quotes from the game designer on the big balance changes, these are extremely valuable and appreciated.
Agh, can’t wait to play this! I’ll be back to my pc in 2 days and will get facefirst into vermintide lol!
A different game in a different time.
Does this mean that there is no explosion at Sienna’s starting position, or that the explosion at Sienna’s starting position is of normal strength? As in, equivalent to a non-kaboom explosion.
You do have to use steam to purchase them, but you can preview them ingame through the emporium. Still gotta go to steam to purchase them, though.
We want to but it’s just not possible at the moment. I do what I can to keep them as close as possible but some things can’t be done the same way as on PC which requires a lot of reworking to make it seem they work the same way. Rest assured though that we’re working on it. We have a QoL patch in cert that should be out in a couple of days bit season 2 will unfortunately have to wait until it meets the same standards as PC
I guess you’ve never played an EA game. Battlefield 4 was so broken for so long it got nicknamed brokenfield. It took a huge game developer nearly a year just to fix the enemies highlighted in red all the time, making it super cheesy and easy to kill people through walls and cover. And don’t forget the no sound bug after finishing a match. The next match would have zero sound for the entire game, 30 mins. Vehicles getting stuck on terrain and exploding, etc. Lol
We have a post going out on Friday - the first in an series of updates from us that were looking to get out weekly. We’ll talk a bit about the week, touch on some game designer thoughts on some topics being discussed etc.
It’s a new approach for us so do let us know what you think about these updates we’ll be giving. We’ll need to find out feet a bit with them and find the best way to get them together without taking too much time from the devs’ day to day.
I’ll try to get some information I can share for you on what’s next for Drachenfels for that. Maybe I can convince someone to share a screenshot or two.
You’re not wrong. The process is much harder since we shipped launcher 3.0 (as pictured) and updating it is quite a tedious process compared to previously (with added benefits like localisation).
I’ll get around to it… probably not today though.
Yep!
It doesn’t right now, but will be fixed soon and will count any you bought and haven’t been counted for yet automatically.
It did come out, but it wasn’t announced on steam, discord or these forums. It came out on the official website.
Sorry that’s my bad for not syndicating it properly. We did have a bigger post for last week but it’s still under development so hopefully we can put it out this week coming.