about 5 years ago - Fatshark_Hedge - Direct link

We will announce a date as soon as we can. We’re, right now, in the throes of tinkering with some of the pressing issues, such as enemy spawns, sounds. We’re looking at making adjustments to how enemies interact with players when surrounding them, to try and combat hyperdensity situations - this involves updating the AI behaviour trees to shuffle enemy considerations to be more in-line with your expectations (we hope!). We’re looking in to weapon swings for quicker sienna, kruber and kerillian weapons to mitigate missed swings, tweaking gor attacks, rejiggling events on a bunch of levels to make them fairer and less frustrating.

There’s a bunch of other nice fixes in the works, and we’d like to get you hopefully trying some of this stuff out on a beta branch, if all goes according to plan.