about 4 years ago - Fatshark_Hedge - Direct link

:stuck_out_tongue: I was just going to suggest that the feedback forum here was pretty un-used during the beta (not entirely, and was taken in to account!!). A great deal of the conversations we happened across stated that things were much more balanced in terms of faction represtentation. Of course, playing one or two games just isn’t enough to get a full feel for the changes so there was a lot of knee jerk reactions from some folks. We also looked at data, what was being killed in what volume, and found that things were much more balanced during that test (and beyond in to 2.2.1). Had there been truly an overwhelming negative response to the changes, we’d have looked at adjusting that before it went live, as the beta was very specifically for that feedback.

As for the huntsman thing, yeah, wasn’t ideal at all, but it was one of many issues raised. I forget which beta it was, but my memory says it too had another focus. I’m sure folks can remind me!

about 4 years ago - KaelusVonSestiaf - Direct link

So there were a lot more beastmen kills before than skaven or northlanders? Interesting.
Well, I’m glad things are more balanced now, but one thing I think should be considered is, precisely, outliers. Like I said in my feedback thread, last night I played 5 games in a row and didn’t see a single beastman. While that clearly is just bad rng and an outlier case, I strongly feel that outliers like these shouldn’t ever happen. Perhaps a more weighted form of RNG, or a minimum/maximum of numbers to be taken into account during the faction distribution, something.
And in the opposite direction, some people are still complaining about too many beastmen even with the changes from the beta.

It’s certainly a tricky subject because the randomness of vermintide is what aids its replayability, if things become predictable/vary too little, then it becomes stale. But there IS such a thing as TOO random, or in this case, situations that, no matter how rare, shouldn’t happen.

Maybe if there was a minimum of, like, at least 1 zone in the map has to belong to each of the factions allowed to be in said map, and also a maximum, it’d help keep both outliers from happening, while still maintaining the RNG factor.

about 4 years ago - Fatshark_Hedge - Direct link

It certainly helps find any common game breaking bugs or crashes! We use betas in different ways, depending on the beta. We could be clearer up front about what we are expecting of them.