over 4 years ago - /u/ - Direct link
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/games/552500/announcements/detail/1595884371701206695]here[/url].
over 4 years ago - [Fatshark] Hedge - Direct link


Heroes!
Patch 2.0.8 has landed and with it some crash fixes, sound fixes and various other fixes and tweaks. Thanks for reporting these issues to us, and continue to do so over in our bug report forums[forums.fatsharkgames.com] if you find them.

  • Various miscellaneous crash fixes.
  • Various localisation fixes.
  • Okri's Challenges which require you to complete 100 missions on Champion or above now properly (and retroactively) count your Cataclysm missions.
  • We've made some general fixes to backstab sounds.
  • Fixed an issue where Skaven Clanrats where incorrectly configured not to trigger a "backstab" sound when flanking you.
  • Fixed an issue where Storm Vermin with shields would not correctly trigger backstab sounds.
  • Added backstab sounds to combo attacks for Plague Monks and Chaos Berserkers.
  • Added a hit cancel window for 2h axes and 2h elf sword.
  • Bile Trolls should now appear in the kill feed.
  • Sorceror Vortexes and Chaos Spawn grabs no longer disable targeted players in the Bridge of Shadows.
  • Suitable errors should now be provided to players looking to run Weaves whilst Twitch Mode is enabled.
  • Improved matchmaking behaviour related to hero selection. Do let us know if you encounter further issues with being placed in matches with the wrong hero or forced in to hero selection when having the option to only join matches with your chosen hero enabled.
  • Bots should be more decisive when the player drops down a point of no return.
  • Saltzpyre's Billhook special attack no longer checks if the player has stamina to perform the attack, because the attack doesn't use stamina (it never did, but having no stamina previously stopped your special attack from activating)
  • Kerillian's Glaive now triggers a push from pressing attack from behind block instead of on holding attack.
  • Fixed clients removing stealth and no-clip effects too soon, when multiple stealth buffs are active at the same time.
  • Skittergate:
    • Fixed some enemy spawners.
    • Fixed some gaps in geometry.
    • Removed some dev assets
over 4 years ago - Fatshark_Hedge - Direct link

d0f40288d6233f714229d4c432b7f29cb07c9bdf.jpg1920×1080

Heroes!

Patch 2.0.8 has landed and with it some crash fixes, sound fixes and various other fixes and tweaks. Thanks for reporting these issues to us, and continue to do so over in our bug report forums if you find them.

  • Various miscellaneous crash fixes.
  • Various localisation fixes.
  • Okri’s Challenges which require you to complete 100 missions on Champion or above now properly (and retroactively) count your Cataclysm missions.
  • We’ve made some general fixes to backstab sounds.
  • Fixed an issue where Skaven Clanrats where incorrectly configured not to trigger a “backstab” sound when flanking you.
  • Fixed an issue where Storm Vermin with shields would not correctly trigger backstab sounds.
  • Added backstab sounds to combo attacks for Plague Monks and Chaos Berserkers.
  • Added a hit cancel window for 2h axes and 2h elf sword.
  • Bile Trolls should now appear in the kill feed.
  • Sorceror Vortexes and Chaos Spawn grabs no longer disable targeted players in the Bridge of Shadows.
  • Suitable errors should now be provided to players looking to run Weaves whilst Twitch Mode is enabled.
  • Improved matchmaking behaviour related to hero selection. Do let us know if you encounter further issues with being placed in matches with the wrong hero or forced in to hero selection when having the option to only join matches with your chosen hero enabled.
  • Bots should be more decisive when the player drops down a point of no return.
  • Saltzpyre’s Billhook special attack no longer checks if the player has stamina to perform the attack, because the attack doesn’t use stamina (it never did, but having no stamina previously stopped your special attack from activating).
  • Kerillian’s Glaive now triggers a push from pressing attack from behind block instead of on holding attack.
  • Fixed clients removing stealth and no-clip effects too soon, when multiple stealth buffs are active at the same time.
  • Skittergate:
    • Fixed some enemy spawners.
    • Fixed some gaps in geometry.
    • Removed some dev assets
over 4 years ago - SmokerT69 - Direct link

What exactly does this mean?

Nice fixes all around though. The skaven back stab noises was really confusing me in a few games. :joy:

over 4 years ago - Fatshark_Hedge - Direct link

Going out on a limb to say that the Glaive previously had a hold requirement to trigger a push, whilst now it just requires a click, like every other weapon.

over 4 years ago - Fatshark_Hedge - Direct link

We’re looking into phantom hits at the moment yep :slight_smile:

over 4 years ago - Fatshark_Hedge - Direct link

First, servers weren’t and aren’t a lie. We invested thousands and thousands of dollars and hundreds and hundreds of man hours on it. The notion that this is a lie is madness.

As for other system changes, we’ll get there. Will it be what you have outlined? Maybe not. But we have an idea of what a cool deed system might look like for example. We just want to change it once and do it right.

over 4 years ago - Fatshark_Hedge - Direct link

:expressionless:

Put yourselves in our shoes for a moment here Fuegan. People want to know what we’re doing. We share that. Then we change our approach, move stuff about, cancel something, or make asdustments. Then we’re lambasted as liars, frauds, cheats, lazy, greedy (pick your poison!). So we clam up a bit. We say less until we’re ready to say it. Then we’re deflecting, dodging, burying, ignoring, disregarding, careless. I don’t know what you expect really.

over 4 years ago - Fatshark_Hedge - Direct link

We didn’t. Probably something to do with ISP routing to the Amazon Cloud. Can you login if you use a VPN or mobile hotspot?

over 4 years ago - Fatshark_Hedge - Direct link

We know about the leap and firewalk being flakey. If you can show or tell us which backstabs went silently we can check those out.