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If you are using the Flaming Flail as Sienna, your view gets distorted by the fire on the weapon. Is there a way to remove that effect, since it basically blinds you while you are holding block?

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Next patch (5.0, Karak release) will have a menu setting to toggle melee weapon attack VFX on/off. :)

EDIT: See my self-reply below.

Next patch (5.0, Karak release) will have a menu setting to toggle melee weapon attack VFX on/off. :)

EDIT: See my self-reply below.

Originally posted by Fatshark_Calavera

Next patch (5.0, Karak release) will have a menu setting to toggle melee weapon attack VFX on/off. :)

EDIT: See my self-reply below.

Unfortunately during today's testing we found out that flails and a mace skin (Feeble Mace) do not benefit from this setting. As a workaround, anyone eager to remove the fire can do so by setting their Particle Quality (under Video settings) to Lowest.

[ Note: this setting is the reason why this went by under the radar on the first place. :( ]

I'm really sorry about this. I know this isn't ideal but we're working hard on making sure this gets into a hotfix swiftly after release.

Cheers// Calavera

Originally posted by Fatshark_Calavera

Next patch (5.0, Karak release) will have a menu setting to toggle melee weapon attack VFX on/off. :)

EDIT: See my self-reply below.

Unfortunately during today's testing we found out that flails and a mace skin (Feeble Mace) do not benefit from this setting. As a workaround, anyone eager to remove the fire can do so by setting their Particle Quality (under Video settings) to Lowest.

[ Note: this setting is the reason why this went by under the radar on the first place. :( ]

I'm really sorry about this. I know this isn't ideal but we're working hard on making sure this gets into a hotfix swiftly after release.

Cheers// Calavera