about 4 years ago - Fatshark_Hedge - Direct link

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Heroes!

Hope you’ve had a groovy week. We’ve not got it all right have we. But hats off to you for letting us know where we misstep. We genuinely appreciate it.

Today we’re putting an Experimental Beta out to Steam, available for all owners of Vermintide 2, but with particular emphasis on the Beastmen available for Winds of Magic enabled lobbies.

[BETA ACCESS DETAILS ARE AT THE BOTTOM OF THIS POST]

You’ve fed back to us that there seems to be a disproportionate amount of Beastmen in your Vermintide. For some time now we’ve been fettling with Beastman presence throughout the game on an internal version, and are ready to bring those changes in to a beta for your feedback. There’s also changes to Ungor and Gor attacks damage triggers, we’re hoping these are more in line with their animations so there’s less chance of them getting off cheap shots.

We also heard that we really shouldn’t be fixing the Heroic Deed exploit that some folks used to spice up their Deeds before we have improved the Deed system for players. And yep, we agree that removing that was tone deaf (feel free to blame OP!). In the meantime, we’ve reintroduced that to the game.

2.2.1 Experimental Patch Notes

  • Changed how enemy faction populations are determined in the missions. Skaven and Chaos now have a higher chance of appearing in a mission compared to Beastmen. Should mean less Beastmentide across the board.
  • Beastmen can no longer spawn in Blood in the Darkness. They don’t like being inside spooky castles.
  • Polished Ungor and Gor attack damage triggers. Should now feel more fair with the attack animation.
  • Added an exploit that allows players to customise their Deed difficulties and map choices.
  • Fixed a crash in the dialogue system when a client joins an on-going game.

Access Details

To install the 2.2.1 Experimental beta, please:

  • Right-click Vermintide 2 in your Steam library sidebar
  • Select ‘Properties’
  • Select the ‘Betas’ tab
  • Expand the dropdown and select:
    2.2.1_experimental

A 12mb download for the patch Experimental branch should then start downloading. If the download does not start automatically, please restart the Steam client. It’s also around 12mb to switch back to the LIVE version.

PROGRESS WILL BE PERSISTENT BETWEEN THE TEST AND LIVE GAME

Feedback and Bugs

If you’re playing the experimental beta and wish to provide feedback or report a bug, please do submit those to the dedicated categories:

https://forums.fatsharkgames.com/c/V2-Exp/EXP-feedback/60
https://forums.fatsharkgames.com/c/V2-Exp/EXP-Bugs/61

Fatshark Streams

Join Tim, Tom and Tuva over on Twitch today at 13:30 UTC where they’ll be talking about the Experimental Beta.

about 4 years ago - Fatshark_Hedge - Direct link

We’re aren’t averse to this, but we’re going one step at a time.

The fix is made and seems to be working, I hoped it would be in for this weekender, so I’ll chase up where it is :slight_smile:

about 4 years ago - KaelusVonSestiaf - Direct link

Good to hear! It was very interesting to have enemies that were tough not because their damage and health were high, but because they used different tactics. Long range attacks, dodging backwards, the like.
If their main issue was that people couldn’t see their attackn coming because they were tiny compared to Gors, maybe have them scream like crazy bastards as part of their startup animation or something.

Oh boy! So that practically confirms a deed rework is, well, in the works! That’s great to hear!






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