We’re just putting out another hotfix to improve stability.
We’re just putting out another hotfix to improve stability.
I’m glad they do experiment and try to evolve things, like what they did with talents. Experimentation can be risky and expensive. One of the reasons we see the same formula for movies/tv shows repeated constantly(like all the terrible reboots) is because it’s low risk and easy money. The end result is the same terrible tasting ice cream but “this one tastes a little more like vanilla”.
Yeah, definitely. The new difficulty is great. The talent rework is great, but still in need of more work. The new map Dark Omens is absolutely gorgeous and the most visually impressive map to date.
The way you move through Dark Omens and it purposely sets you up to see the map. When you first start, the beastmen spy on you, then you can see off to your left all this calm and beautiful scenery. As you progress up you see the Skaven; a mere appetizer for what is to come. Approaching and walking down the running water you can hear the babbling brook as you and it drop down into the valley that the rat ogre is dead in.
Going to different spots on the map where you can see areas you’ve been or yet to reach. The moment you leave the short tunnel that is just past the first boss/patrol area, you can see the log you must cross in the distance and your characters make note of that. Being in a cave with a small “window” and you can look out to see the sun shining in. The beastmen shadows marching in the distance as you get closer to the vortex. As you travel through the entire map, it constantly does things like this. It showcases things so spectacularly. It even hides little secrets here and there for the players to find.
They really created a stunning masterpiece of a map. https://imgur.com/a/51krqa3 (imgur likes to jumble the order of the pics)
Despite my gripes with various things in the game right now, I still have an appreciation for things like this and the artistry and design that goes into something like Dark Omens.
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