almost 5 years ago - KaelusVonSestiaf - Direct link

Apex Legends does it and people hated it there, too.
You could get a ‘get 5 headshots’ daily while your friend has ‘get 5 headshots with [garbage tier gun]’.

But yeah, that was the main, core point of the thread, Machine. That there’s no benefit to having a random value for the weekly quest completion requirement without also trying a bigger or smaller reward to it, but trying a different reward to different random quests is also bad because since shillings are already hard capped you don’t want some people just… getting more than others simply because RNGesus decided to give them torturous quests for a ton of shillings.

@TmanDW No worries mate, all discussion is good and it’s not all that off-topic :stuck_out_tongue:

almost 5 years ago - KaelusVonSestiaf - Direct link

I mean yeah, but I was more talking about the daily quests there and how there were some daily quests that were blatantly more difficult than others due to having higher requirements or the same requirement but at a higher number, etc.
And people complain about those there as well.

almost 5 years ago - Fatshark_Hedge - Direct link

We’re looking to reduce firstly the number of some of the quest objectives, in particular the “complete X weekly events” and “collect ravaged art” objectives.

I know the original intent for the critter quest was that it be group wide, and I believe this has been corrected internally for the release.

I’ve enquired about the difference in objective counts between players and asked if this is something we’re changing. My assumption this is kind of an A/B test, but you know what they say about assumptions :slight_smile:

almost 5 years ago - Fatshark_Hedge - Direct link

Following up, the quests will become consistent between players as expected on my end at least.

Also, I misspoke about the critters being party wide internally, that’s yet to be changed, but the plan is to change it.