Hi!
I’ve been experiencing this issue since the release of 2.0, but some weapons suffer from what I would call “sticky inputs,” where the input is either eaten, incorrect, or not read at all.
Some of the weapons/attack patterns I’ve noticed this on include:
- Sword & Dagger: H1 > L2 (L2 follow up goes missing, so it pauses and throws out a different light attack)
- Kruber Spear: Push attack (doesn’t finish)
- Rapier: Push attack (doesn’t finish)
- Crowbill: Push attack (doesn’t finish)
- Dual Daggers: Light spam (some light attacks go missing and/or sometimes a light attack randomly gets thrown out with not me pressing anything, but rarely)
It’s usually tied to frame rate drops, but not always.
I’m on a Logitech G502 that only has about 7 months of solid use, if that means anything.