about 4 years ago - Exanimia - Direct link

Hi!

I’ve been experiencing this issue since the release of 2.0, but some weapons suffer from what I would call “sticky inputs,” where the input is either eaten, incorrect, or not read at all.

Some of the weapons/attack patterns I’ve noticed this on include:

  • Sword & Dagger: H1 > L2 (L2 follow up goes missing, so it pauses and throws out a different light attack)
  • Kruber Spear: Push attack (doesn’t finish)
  • Rapier: Push attack (doesn’t finish)
  • Crowbill: Push attack (doesn’t finish)
  • Dual Daggers: Light spam (some light attacks go missing and/or sometimes a light attack randomly gets thrown out with not me pressing anything, but rarely)

It’s usually tied to frame rate drops, but not always.

I’m on a Logitech G502 that only has about 7 months of solid use, if that means anything.

about 4 years ago - Exanimia - Direct link

I have a G502 Lightspeed, wireless but still similar. I started having interrupted behaviour just weeks after buying it, turns out they’re using cheap trash switches to save some cents on a super expensive mouse.

Oh that’s unfortunate, I was looking into upgrading to that since I love my G502. I’ll hunt around for a different mouse and see what happens. Thanks for the help!

about 4 years ago - Exanimia - Direct link

Yeah I have the G502 Proteus Spectrum, so it’s wired in.

about 4 years ago - FatsharkJulia - Direct link

I don’t believe we’ve encountered this internally, but we’ll watch out for it. I would also be inclined to believe this is related to your input device. :slight_smile: