Heroes!
Welcome to Patch 2.0.3 for Vermintide 2.
We wanted to get some changes in which we hope bring a bit more of that classic weapon feel to the difficulty settings you’re accustomed to prior to patch 2.0. Putting some weight behind your strikes is an important part of the combat systems in Vermintide 2, and we can appreciate that a few of the adjustments in the 2.0 patch were removing a big part of that.
We are keeping all your thoughts and feedback close to heart, and we genuinely appreciate you all taking your time to bring those thoughts to us.
Balance Adjustments
Changed stagger resistance multipliers per difficulty from:
- Recruit: 1.0
- Veteran: 1.7
- Champion: 2.75
- Legend: 2.75
to
- Recruit: 0.85
- Veteran: 1.25
- Champion: 1.7
- Legend: 1.7
Cataclysm remains unchanged.
This means enemies will react stronger to weapon hits compared to the previous version. These values are more in line with the values before the Winds of Magic expansion.
- TempHP on Cleave: Increased healing per enemy hit to 0.75 from 0.5. First enemy hit now heals you for 50% of the initial value, instead of not at all.
Fixes
- Fixed a hardlock on Weave 31 which was hindering progression.
- In some situations the Activated Ability bar would appear to be unfilled, yet the ability was available for use, we have fixed this so that the bar represents the true state in such situations.
- Fixed an issue where Olesya’s VO was incorrectly synched betweeen host and client(s)
- Magic Barrels should now explode when thrown (after having taken damage) as expected.
- Fixed an issue in Horn of Magnus where enemies could spawn beneath the final elevator during the escape sequence.
- Fixed an issue where enemies spawned with the Standard Bearer could spawn in locations too far from the Standard Bearer
- Fixed an issue where Rasknitt could be stunlocked by multiple pulls from Salty’s Billhook.
- Fixed an issue where the Slayer Leap could be aimed through blocker volumes, causing you to at times be stuck in the air. A side effect of this fix is also that you shouldn’t be able to jump off a cliff to your death anymore.
- Fixed an issue on Life/Ghyran Weaves where expired thorn brambles would be visible and non-functioning for hot-joining players.
- Upgrade/Unlock texts are now properly displayed and do no longer get truncated in Athanor menu.
- Dark Omens: Re-opened hole in mountain for the alternate path that was previously accidentally sealed up
- Dark Omens: Fixes ambush event getting stuck occasionally
- Fixed an issue where “prestige” levels, or progress toward new levels after 35 doesn’t show in the hero view.
- Fixed an issue where the end state wouldn’t animate the experience bar after hitting level 35.
- Fixed a crash at the end of Dark Omens involving the Minotaur.
- Fixed various other crashes.
Tweaks
- Changed the behaviour when using Sienna Unchaineds Living Bomb skill while doing any action. Previously using the skill while doing an action would make you to revert to an idle animation after the detonate animation was done, but keeping the weapon action going. Now the detonate animation will not play if you are already in an weapon action.
- If you do not own Winds of Magic, the lobby browser should now correctly show that weave matches are unavailable.
- Subtitles are now visible in cutscenes.
- Dark Omens: Added Minotaur to end event on Champion difficulty and above.