Heroes! Welcome to patch 2.0.10. This patch has some bug fixes, tweaks improving the tracking for trueflight-type projectiles, and some sound tweaks.
In case you missed it, be sure to check out our
blog post on Season 2, and whilst your at it
have a look at the AMA we hosted over on reddit late last week where we answered a bunch of the communities burning questions about Season 2 - and Vermintide 2 in general.
Patch 2.0.10
- Fixed an issue were the application window might end up on wrong monitor due to negative desktop coordinates when running borderless or windowed mode.
- Fixed an issue where having the Talent "High Tally" as Bardin Slayer wouldn't increase the damage done by Throwing Axes for consecutive hits.
- Fixed a spot on Athel Yenlui where players could get stuck.
- Fixed second heavy attack for Kerillian's Sword and Dagger doing less damage when under the effect of Infiltrate than without Infiltrate.
- Fixed an issue where bots blocked attacks longer than intended.
- Fixed an issue where players got block broken twice when block was broken by a Bestigor charge.
- Fixed so that the killing the minotaur under the oak tree for the appropriate challenge works in the Weaves versions of Against the Grain.
- Improved tracking for trueflight projectiles:
- No longer overshoots targets on high speeds
- Selects a new target if projectile misses the original target
- Fixed target acquisition and seek being off by a frame now new target is selected immediately instead of a frame after one move update.
- Sound tweaks:
- Less priority further away for horde enemies.
- Volume tweaks to horde enemy footsteps, they are now higher than before.
- Added short boss stingers whilst in Weaves.
- Tweaked emitter sounds within Weaves. Lower priority for world sounds, higher priority for gameplay sounds.
- Added client predicted damage for ranged attacks so multi projectile attacks (like Kerillian's Trueflight) would be as effective on clients as it is on the server.
- Fixed projectiles that bounce sometimes ignoring hit mass.
- Bounty Hunter Locked and Loaded single projectile had its spread reduced when standing still, this also affects Double-shotted.