over 4 years ago - Fatshark_Hedge - Direct link

Are you seeing those improvements game-wide, or just logging in to the keep? We do agree, keep performance is important, but if it’s just the keep that has seen a benefit - we have a mid-term solution to that in the pipeline.

over 4 years ago - Fatshark_Hedge - Direct link

Up until very very very recently (moments before this years event on PC) we had to patch the game to change the keep, this needed to happen when the events started and when it ended. On console we just do not have the bandwidth to do that. Everything must be perfectly timed with the Games Workshop announcements and their event timings, which when you’ve less control over release schedules (as is the case with console patches) it’s been tricky.

The goal is to have these kinds of events and assets baked in to the game, and be able to switch them on and off from our side. This would increase the installation size so it’s not all upsides sadly, but it would allow us more flexibility with offering embargoed events on all platforms.

I believe Skulls on PC this year is our first test of being able to enable/disable events on a switch, rather than via a patch. It’s not a full implementation, but it’s a proof of concept. Once we get an idea of how it went when the event ends, it’s something we can look to move out to all platforms.