I’m not happy at all with this news, tbh. Keeping the dollar cosmetics entirely as part of steam store dlc would’ve been a nice, transparent way of handling things. Clean, too.
‘Buying’ an exclusive currency that you can purchase cosmetics with is a practice developed entirely for the sake of making people spend more than what they need. Let’s say the cosmetic you want costs, idk, 300 Magic Coins ™. Well, too bad, you can either buy Magic Coins ™ in packs of 250, 500 or 1500 coins. Guess you’ll have to buy 500 and have 200 left over!
It’s a garbage practice. I’m not gonna go ahead and accuse FS of having this mentality when developing it, 'cause maybe they just figured ‘Hey, if it works for X and Y and everyone else, surely it works for us’ but I sincerely hope they steer goddamn clear of this path.
It’s starting to look like the emporium will be a copy paste from dead by daylight’s store, and I wasn’t too happy about how they implemented that, either. (2 currencies, one cash, one earned through ingame playtime. All cosmetics could be bought with the cash currency, not all cosmetics could be bought with the playtime currency. Playtime currency was incredibly slow to obtain.) But it did work out for them, I suppose.