24 days ago - Fatshark_Hedge - Direct link

To tap in to that quote, It isn’t possible for us to boost inventories much, if at all, but what might be possible is converting items that aren’t customisable (such as hats, frames, skins) in to different buckets in the backend service, like we did for illusions.

Sure, deeds aren’t customisable from the front end, but they are “custom” items, which is why those will likely remain unchanged until a time comes where we look at the system as a whole.

24 days ago - Fatshark_Hedge - Direct link

I’m not sure the mechanics you speak of, in terms of copy pasta between V1 and 2, but we have looked a great deal at feedback for both V1, and V2 (and played a whole bunch of other games of course) when it comes to putting together our plans down for Darktide. But that’s a whole set of dev blogs and more info to come on the way to release. :stuck_out_tongue: Windows on that side remain closed, for now! :slight_smile:

It’s not off the table, but it’s not in main-stream development (read: it’s a hackweek project). It would be easier to implement a colour picker as the items are now, but I don’t think it would be impossible to add them to “buckets” either.


I realise I’m kind of not even on-topic, and just want to say thanks @Incandescent for the thread. I’m not sure what more I can say. I hear you. I suppose it’s close to the 10,000th thread on the subject of deed overhauls. That’s not shade on you, but on us.






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