Originally posted by Emilia Tempest:
Originally posted by Aizagora: All I can think of is :
- player hit barrel = friendly fire, 20 or 25% of damage I don't remember the exact value
- ball drop barrel = not friendly fire
20 is correct, its also reduced by damage reduction
In normal CW, it also does 20 damage

The mini barrels from the boon cause this, they arent considered "friendly fire" so they will do 80 damage (without damage reduction) and 4 of them means you take 320HP worth of damage, even a full health Unchained (50% DR) couldnt survive all 4 barrels (which would be 160HP damage)
So that it oneshot anyone and they were at least half health, makes sense

The lit barrel from the orb is always considered "someones" barrel (as it is affected by the FF reduction)
And if you hit any of the little barrels (they are automatically lit after the main barrel explodes so only 1 hit is needed) they ALL explode instantly, so that is likely what happened in your case, what seemed like a single explosion, was actually just someone hitting the small barrels the second the original barrel exploded (any kind of damaging AoE would have done it)
I havent tested Glory To Greed itself, but given that the small barrels do this, and the barrels from the orb are considered "someones" barrel and everyone has the boon. Easy to assume this is what happened, dont really feel like flying through levels to get the curse for hours. And no, you cannot spawn the orb with the Creature Spawner mod without the curse active, it'll crash the game instantly even in CW
Thank you for pointing this out: this is a bug! It will be fixed by the time the next update rolls out.