over 4 years ago - Fatshark_Hedge - Direct link

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Heroes!

Welcome to Patch 2.0.11, bringing you some minor fixes.

With patch 2.0.11 you will experience less backend errors related to opening chests, crafting and receiving backend errors at the end of maps. We have improved the retrying behavior by changing the time it takes on backend requests, players will not be experiencing any major difference in the game aside from less instances of losing out on hard earned loot.

In the coming updates we hope to release an update with a balancing pass for the Beastmen. The Vermintide 2 team is currently working hard on taming the beasts.

Patch Notes

  • Improved retrying behavior on the backend resulting in less frequent backend errors, especially during end of round, crafting, and chest opening.
  • Fixed an issue where Twitch mode would cause the game to crash.

2.0.11.1:
We just rolled out a hotfix that should tidy up some errors in patch 2.0.11.

over 4 years ago - [Fatshark] Hedge - Direct link
Heroes!
Welcome to Patch 2.0.11, bringing you a couple of fixes.

With patch 2.0.11 you will experience less backend errors related to opening chests, crafting and receiving backend errors at the end of maps. We have improved the retrying behavior by changing the time it takes on backend requests, players will not be experiencing any major difference in the game aside from less instances of losing out on hard earned loot.

In the coming updates we hope to release an update with a balancing pass for the Beastmen. The Vermintide 2 team is currently working hard on taming the beasts.

Patch Notes
  • Improved retrying behavior on the backend resulting in less frequent backend errors, especially during end of round, crafting, and chest opening.
  • Fixed an issue where Twitch mode would cause the game to crash.

2.0.11.1:
We just rolled out a hotfix that should tidy up some errors in patch 2.0.11.

2.0.11.2:
We're just putting out another hotfix to improve stability.
over 4 years ago - /u/ - Direct link
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/552500/announcements/detail/1585753809043951176]here[/url].
over 4 years ago - SmokerT69 - Direct link

Very nice, got a few crashes related to crafting and opening vaults.

Daddy likes <3

over 4 years ago - SmokerT69 - Direct link

This was not fixed,

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console-2019-09-18-10.22.46-4192a21c-291e-4b02-b9d4-1c380e322287.log (2.0 MB)

over 4 years ago - Exanimia - Direct link

I get them every other day. While I’m not super mega excited about this patch, I hope this fixes them. Nothing like starting up the game and immediately seeing a backend error before you load into the keep.

over 4 years ago - SmokerT69 - Direct link

I highly doubt they’re going to limit beastmen besides on faction maps like into the nest and skittergate.

Otherwise, what’s the point of the dlc? It’s main selling point is beastmen, oh, but with your suggestion, you’ll only get them on two maps and a few parts of five other maps :joy: at that point, why bother? Just remove them… basically, I don’t see this ever happening. You could always just remove the WoM DLC and you won’t get them in your games. You’ll still have the dlc weapons and stuff if you uninstall WoM after you’ve unlocked them.

I think beastmen should be treated like the different careers of the characters. If you take HM, she’s been a HM since the start of V2. Likewise, beastmen have always been here since the start of V2. If a new character was added, you would treat it as if they’ve always been there since the start.