over 2 years ago - Stona - Direct link

Please note all specifications and dev server details are subject to change and NOT FINAL.


Known Bugs:

New vehicles in update may have inaccuracies in characteristics, armour and weaponry settings.


The armour model for new ground vehicles in update is “work in progress” for adjustment and improvement.


Some new aircraft lack c*ckpits.


Some ground vehicles lack a visible crew.


On some aircraft, wing components may not be displayed correctly.


There may be no icons for some equipment.


There may be a lack of localization for some equipment.


Sound might not play for some events.


Some aircraft may have inaccuracies in the Damage Model, missing fuel, oil and water leaks, armour materials


New vehicles


Aircraft


USA

A-7E



Germany

MiG-21 SPS-K (Premium)



Great Britain

Boomerang Mk1, Mk2 — (updated model)



China

V-12D



Sweden

AJ37 Viggen



Ground vehicles


Germany

Wiesel 1A4


Wiesel 1A2


Ozelot



USSR

2S25M



Great Britain

Ystervark



China

ZLT-11



Italy

VCC-80/30



France

EBR (1951)



Sweden

Strf 9040B



Helicopters


USSR

Мi-24А — (detailed c*ckpit has been added)



Naval Fleet


USA

PT-174


USS Mitscher



USSR

МPK Pr.201М



Great Britain

HMS Marlborough



Italy

RN Tigre

New locations and missions

New location for naval battles “Vyborg Bay”.


New location for air battles “Bourbon Island”, including two missions: “Ground Strike” and “Operation”.


New missions “Operation: Afghanistan” and “Operation: Vietnam”, based on the Enduring Confrontation logic. The missions’ size are 128x128 km.

Ground Vehicle model, damage model, characteristic and weaponry changes:

BMP-3 — sight magnification after researching the “Sodema” module has been corrected.


IS-7 — turret armour has been converted to voluminous armour.


Tiger II (H), Tiger II (H) Sla. 16, Tiger II (10.5 cm KwK) — gun mantlet and the turret front have been converted to the voluminous armour.


Priming of the HESH fuse has been corrected to an equivalent of 4mm armour (report).

Aircraft and helicopter model, damage model, characteristic and weaponry changes:


Weaponry

AV-8A, AV-8C, Harrier GR.1, harrier GR.3 — ammo capacity of the 30mm ADEN Mk.4 guns has been reduced from 200 to 130 rounds (report).


F7F-1, F7F-3 — .50 Browning M2 belt combinations have been changed from early to late variants (report).


P-38J, P-38L, P-38K — .50 Browning M2 belt combinations have been changed from early to late variants.


I-185(М-82), I-185(М-71) — separate bomb drop for 100kg bombs, and separate rocket launch for RS-82 and RBS-82 rockets have been introduced .


30mm NR-30 gun — belt combinations have been changed from early to 1974 variants.


F-4EJ Kai Phantom II — GBU-38 JDAM guided bombs have been added, with corresponding modifications to research.


MiG-23M — flares and chaff have been changed to larger calibre, with increased brightness and chaff dispersion.


МiG-27М — flares and chaff have been changed to a larger calibre, with increased brightness and chaff dispersion.


Jaguar A — AS-30L missile and the pods with guided bombs BGL-400 and BGL-1000 have been added, with corresponding modifications to research. “Framework” module has been moved to tier I. ATLIS II laser/electro-optical targeting pod has been introduced to weapon presets.



Other

B-48 Firecrest, B18A, B18B, T18B-1, T18B-2 — a bug has been fixed where parts of the flaps may remain when the flaps are detached.


MiG-15bis ISh — a bug has been where parts of the pylons may remain when the wings are detached.

Naval fleet model, damage model, characteristic and weaponry changes:


Naval weaponry:

PT-200, PT-314, PT-656, PT-556 — ammo capacity of the 12.7mm Browning and 20mm Oerlikon guns has been increased.



Naval characteristics, physics and damage model:

Damage from fires and fire damage model have been fixed — conditions of occurrence, damage and spreading of fires have been reworked and corrected:

Fires with main calibre turrets, elevators and shell rooms — dynamics and damage from fire when it spreads down from turrets and elevators to the shell rooms. Now the player has time to quickly extinguish it before the fire begins to damage the elevator or shell room. If the fire is not extinguished, it will go out on its own after 30-45 seconds, but at the end of the burning time, with a certain probability, it can cause detonation of the cellars.


Internal fires — spread of fires to the adjacent rooms has been fixed. Now, if a module with a crew is separated from the neighbouring modules by armour or ship structure. The fire won’t spread. The fire will cease over time, inflicting some damage to the module.


Effect of fire on torpedoes, sea mines, and depth charges — chance of detonation when affected by fire has been corrected. Every second of the inflicted damage, the chance of detonation now equals 1-3%.


Water surface detonation of HE shells with direct fuzes has been fixed — all HE shells with direct action fuzes now detonate when hitting the water’s surface.


USS Wyoming — thickness of the stern traverse has been increased.


HMS Invincible —thickness of the rear armour plate of the main bridge has been fixed.


USS Trenton, USS Raleigh, USS Detroit — model of fuel tanks and elevators have been corrected. The position of the main calibre ammo stowage has been corrected.


USS Aylwin — position of the elevators has been fixed in the damage model.


HMS York — armouring of the shell rooms, tiller compartment and traverses has been fixed. The shell room of the auxiliary calibre and the central artillery post have been repositioned.


IJN Suzuya — seaplanes and their positions have been changed. They have been removed from catapults and mounted on the deck storage. One Kawanishi E7K remains.


IJN Mogami — seaplanes and their positions have been changed. They have been removed from catapults mounted on the deck storage. One of three Aichi E13A has been changed to the Kawanishi E7K. Three Nakajima E8N have been added.


Emden, K2, Z15 Erich Steinbrink, Z20 Karl Galster — armour shields on the 20-40mm turrets have been separated from guns to become independent parts.


HMS Norfolk — size of the shell room armour has been corrected. Armouring of elevators for the main calibre guns has been added in the area of top armour plates of the shell rooms.


HMS Dreadnought - roof and deck armouring in the conning towers have been increased. Deck armouring has been increased in the areas of the 1st and 4th main calibre turrets



Naval Visual models and visual parts:

HMS Hawkins — armour plates for the second main calibre turret have been corrected in accordance to the model.


IJN Sendai — position of the fire control tower has been fixed in xray mode.


IJN Furutaka — graphic artefact has been removed from the upper part of the stern fuel tank.


HMS Mohawk, HMS Eskimo, HMCS Haida — a bug with the missing effect of smoke funnel destruction has been fixed.


Kirov, Maxim Gorky, Voroshilov - boats mounted near the aft main calibre turret are now removed during battle, consequently, aiming angles in the main caliber turrets have been increased.

Economy and research

The difference in rewards in SL and RP for the destruction of ground vehicles of different classes - light/medium tank, heavy tank, SPG, Anti-Aircraft (for other types of vehicles, the division of rewards by class will not be used) has been removed.


All newly obtained universal back-up vehicles, orders and wagers will now have validation time to be activated and expiration time (for orders). All relevant data added to their description.

Attention: all previously obtained universal back-up vehicles, orders and wagers to be used within a lengthy period of time, as now stated in their description.


Some of the wagers have been changed (only applies to newly received items):

“Mission Maker” — The number of stages has been changed from 10 to 3. The minimum reward has been changed from 50,000 to 75,000 SL, maximum reward has been changed from 500,000 to 400,000 SL.


“Wing Breaker” — The number of stages has been changed from 10 to 3. The minimum reward has been changed from 12,500 to 50,000 SL, maximum reward has been changed from 500,000 to 300,000 SL.


“Best Squad” — The number of unsuccessful attempts have been changed from 4 to 3, the maximum reward has been changed from 500,000 SL to 250,000 SL.


“Hero of the Sky” and “Thunderer” combined into one wager — “Unstoppable”.

Interface

Detailed information about the amount of score awarded for each type of action in battle has been added to the game statistics. Information is displayed in the tooltip for a total score in the statistics and is available for each player during battle, in the after battle statistics window and in replay.

Game mechanics

Please note! Changes listed below will not affect Silver Lions/Research Points earnings

Dependence on points awarded in the difference between the player's Battle Rating and the target in case of critical damage, destruction and assistance in the destruction of the enemy has been added. The multiplier will be calculated by the quadratic dependence (1 - 0.014 * (difference of BR) ^ 2) and can not be more than 1.0 and less than 0.1. For example if you destroy a vehicle with a BR of 8.7 using a vehicle of BR 9.7 (3 BR steps difference) the multiplier will be (1 - 0.014 * 3 ^ 2) = 0.874.


The accrual of points for a loss of vehicles in the amount of 30% of the points awarded to the enemy for destruction (for all types of vehicles) has been added. At the same time the number of points awarded upon receiving damage has been changed: for ground vehicles from 30 to 5, for fleet from 5 to 1. This mechanic hasn’t been used for aircraft.


The basic number of points (with zero difference in BR) accrued for the destruction of ground vehicles has been changed and now doesn’t depend on the type of target:

Light and medium tank: 126 → 150;


Heavy tank: 180 → 150;


Anti-aircraft: 90 → 150;


SPG: 144 → 150.


The number of points awarded for damaging enemy ships has been increased from 0.1 to 0.15 for each unit of damage. At the same time, points for destruction of the enemy have been reduced from 75 to 40, for assistance in the destruction of the enemy from 20 to 15 and for hitting the enemy from 3 to 2.


The accrual of points when being close to the enemy (relevant for all types of vehicles) has been removed.


The accrual of points when playing in ground vehicles while being in line of sight of enemy players has been removed.

Sound

Sound events for shell bursts on different surfaces have been separated for HE shells and shells without explosive mass (or with a small amount of explosive mass). New corresponding sound events have been created.


New sound events for shell bursts of a calibre of 205mm and above have been added.

over 2 years ago - Stona - Direct link

Please re-read whole section, not only selected part

over 2 years ago - Stona - Direct link

Your purchases and anything else you do on DEV is not registered on live server. So even if you spend all your GE on DEV, you will still have them on Live.

over 2 years ago - Smin1080p - Direct link

This is a historical change. It could physically not carry 200 rounds per gun.

over 2 years ago - Smin1080p - Direct link

All vehicles are subject to both balance and in this case historical changes. This has always been the case.

over 2 years ago - Stona - Direct link

over 2 years ago - Stona - Direct link

Thanks for the feedback!

Please continue to provide it in new topic, here






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