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War Thunder. Official channel.
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3s | foreign |
---|---|
5s | developing and setting up the production |
7s | of advanced Weaponry requires years of |
9s | extensive research and hard work but if |
11s | you succeed you can catch your enemy by |
14s | surprise or even get ahead in this round |
17s | of the arms race engineers get ready the |
20s | takushu heiki event has just started in |
22s | War Thunder and your task is to build a |
25s | deadly missile no rocket science |
27s | required though you just have to play |
29s | the game and receive rewards and we'll |
31s | explain the rest |
35s | building a missile is actually pretty |
37s | easy first open the workshop and go to |
40s | the tokushu heiki tab here you'll see |
42s | everything you need for the event |
44s | materials data on development progress |
47s | and Factory upgrade toolkits let's talk |
50s | about each of these resources in detail |
53s | materials are a basic resource that are |
56s | used to assemble missile Parts you get |
58s | materials by earning points and battles |
60s | for every 2500 points you receive a |
63s | resource box and every resource box |
65s | contains three to five materials |
67s | sometimes even 10. development progress |
71s | data sheets are needed to create a final |
73s | test report which allows you to ship the |
75s | missile and get your reward that might |
77s | sound complicated but you get data |
79s | sheets the exact same way as materials |
81s | just by playing the game for every 7 500 |
84s | points you receive a single development |
86s | progress data sheet when you get 20 of |
89s | those you can convert them into a |
91s | development progress report |
93s | finally Factory upgrade toolkits are |
95s | given to players that finish a match at |
97s | the top of the leaderboards you don't |
99s | have to have or even use these toolkits |
102s | but they allow you to make the process |
104s | of assembling missile parts and the |
105s | missile itself significantly faster keep |
108s | in mind though that the level of your |
110s | factory is reset every time you get a |
112s | test report so it's a good idea to use |
115s | your tool kits early on now let's see |
117s | how it works in game let's say you've |
119s | just played a few battles and earned |
121s | some materials it's time to make some |
123s | missile Parts go to the Workshop open |
125s | the takushu heiki tab and click the to |
128s | the factory button different parts |
130s | require a different amount of materials |
133s | choose a part that you can afford and |
135s | simply click the produce button |
137s | once completed click finish now that |
140s | missile part is ready after all required |
143s | parts are assembled the only thing left |
144s | to do is to build the missile itself you |
147s | do it in the very same menu |
149s | the next step is a bit tricky though |
151s | before you can ship the finished product |
153s | you have to test it no engineer worth |
155s | their salt would ever ship a design |
157s | without testing it first in order to see |
159s | whether your missile is combat ready |
161s | you'll have to do a special Mission |
162s | carefully check the controls the engine |
165s | and the fuel system for any issues if |
168s | all other systems are okay check the |
170s | fuse |
171s | testing might reveal that some of the |
173s | missile systems don't work as intended |
175s | that means that some of the parts are |
177s | defective after you figure out which |
179s | systems are failing click the prepare |
181s | the report button and Mark all defective |
184s | Parts if you answer correctly you'll |
186s | receive three resource boxes to help you |
188s | with the production of the next missile |
190s | don't worry though even if you're wrong |
192s | you'll still get something for your |
194s | troubles a single resource box |
197s | by preparing a report on a combat ready |
199s | missile you'll obtain a Target |
200s | destruction report combine it with a |
203s | development progress report and you'll |
204s | get a complete test report that can be |
207s | exchanged for event Vehicles all |
210s | vehicles obtained from the event are |
211s | given in the form of coupons that can be |
213s | activated on your account or sold to |
216s | other players on the marketplace |
219s | foreign |
224s | you can get the ki-48 II otsu a Japanese |
229s | light bomber with its powerful missile |
232s | and bombs it'll obliterate your enemies |
234s | without leaving them a single chance to |
236s | escape |
239s | fans of ground battles can exchange |
241s | three test reports for the lossat or |
244s | line of sight anti-tank missile system |
246s | it's probably one of the most unusual |
249s | high rank Vehicles available in the game |
252s | it's armed with hypersonic anti-tank |
254s | guided missiles that can blow any |
256s | vehicle to smithereens instead of a |
259s | conventional Warhead they employ a solid |
262s | steel penetrator that hunches through |
263s | armor using massive amounts of kinetic |
266s | energy |
269s | three test reports can also be exchanged |
272s | for ijn Kurama a pre-World War One |
276s | Japanese battle cruiser this is a slow |
279s | but imposing ship featuring 305 |
282s | millimeter main battery guns as well as |
285s | powerful all auxiliary 203 millimeter |
288s | guns that's enough Firepower to melt the |
291s | heart of any Captain it doesn't hurt |
293s | that the battle cruiser also has enough |
295s | armor to survive any return fire |
299s | finally the last reward that you can get |
301s | for three test reports is a twin seat |
304s | trainer version of the F-100 jet fighter |
306s | arriving in the Chinese Tech Tree like |
310s | other super sabers this aircraft has |
312s | excellent flying characteristics and is |
314s | capable of supersonic speed it's no |
317s | slouch in the Firepower Department |
318s | either the jet 6 hardpoints can carry a |
321s | wide variety of armaments for ground |
323s | targets you have the powerful agm-12 |
326s | Bullpup missile suitable for high |
328s | Precision strikes against enemy armor |
330s | for air targets there is The Sidewinder |
333s | air-to-air missile and then you also get |
335s | bombs chaff containers and so |
338s | on |
343s | that's it fight earn points assemble |
346s | missiles make sure they're combat ready |
348s | and we'll see you in War Thunder |